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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
- /** @file NFFLoader.h
- * @brief Declaration of the NFF importer class.
- */
- #ifndef AI_NFFLOADER_H_INCLUDED
- #define AI_NFFLOADER_H_INCLUDED
-
- #include "BaseImporter.h"
- #include <vector>
-
- #include "../include/assimp/types.h"
-
- namespace Assimp {
-
- // ----------------------------------------------------------------------------------
- /** NFF (Neutral File Format) Importer class.
- *
- * The class implements both Eric Haynes NFF format and Sense8's NFF (NFF2) format.
- * Both are quite different and the loading code is somewhat dirty at
- * the moment. Sense8 should be moved to a separate loader.
- */
- class NFFImporter : public BaseImporter
- {
- public:
- NFFImporter();
- ~NFFImporter();
-
-
- public:
-
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details.
- */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
-
- protected:
-
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc* GetInfo () const;
-
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
-
- private:
-
-
- // describes face material properties
- struct ShadingInfo
- {
- ShadingInfo()
- : color (0.6f,0.6f,0.6f)
- , diffuse (1.f,1.f,1.f)
- , specular (1.f,1.f,1.f)
- , ambient (0.f,0.f,0.f)
- , emissive (0.f,0.f,0.f)
- , refracti (1.f)
- , twoSided (false) // for NFF2
- , shaded (true) // for NFF2
- , opacity (1.f)
- , shininess (0.f)
- , mapping (aiTextureMapping_UV)
- {}
-
- aiColor3D color,diffuse,specular,ambient,emissive;
- float refracti;
-
- std::string texFile;
-
- // For NFF2
- bool twoSided;
- bool shaded;
- float opacity, shininess;
-
- std::string name;
-
- // texture mapping to be generated for the mesh - uv is the default
- // it means: use UV if there, nothing otherwise. This property is
- // used for locked meshes.
- aiTextureMapping mapping;
-
- // shininess is ignored for the moment
- bool operator == (const ShadingInfo& other) const
- {
- return color == other.color &&
- diffuse == other.diffuse &&
- specular == other.specular &&
- ambient == other.ambient &&
- refracti == other.refracti &&
- texFile == other.texFile &&
- twoSided == other.twoSided &&
- shaded == other.shaded;
-
- // Some properties from NFF2 aren't compared by this operator.
- // Comparing MeshInfo::matIndex should do that.
- }
- };
-
- // describes a NFF light source
- struct Light
- {
- Light()
- : intensity (1.f)
- , color (1.f,1.f,1.f)
- {}
-
- aiVector3D position;
- float intensity;
- aiColor3D color;
- };
-
- enum PatchType
- {
- PatchType_Simple = 0x0,
- PatchType_Normals = 0x1,
- PatchType_UVAndNormals = 0x2
- };
-
- // describes a NFF mesh
- struct MeshInfo
- {
- MeshInfo(PatchType _pType, bool bL = false)
- : pType (_pType)
- , bLocked (bL)
- , radius (1.f,1.f,1.f)
- , dir (0.f,1.f,0.f)
- , matIndex (0)
- {
- name[0] = '\0'; // by default meshes are unnamed
- }
-
- ShadingInfo shader;
- PatchType pType;
- bool bLocked;
-
- // for spheres, cones and cylinders: center point of the object
- aiVector3D center, radius, dir;
-
- char name[128];
-
- std::vector<aiVector3D> vertices, normals, uvs;
- std::vector<unsigned int> faces;
-
- // for NFF2
- std::vector<aiColor4D> colors;
- unsigned int matIndex;
- };
-
-
- // -------------------------------------------------------------------
- /** Loads the material table for the NFF2 file format from an
- * external file.
- *
- * @param output Receives the list of output meshes
- * @param path Path to the file (abs. or rel.)
- * @param pIOHandler IOSystem to be used to open the file
- */
- void LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
- const std::string& path, IOSystem* pIOHandler);
-
- };
-
- } // end of namespace Assimp
-
- #endif // AI_NFFIMPORTER_H_IN
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