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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
-
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
-
- /** @file OFFLoader.cpp
- * @brief Implementation of the OFF importer class
- */
-
- #include "AssimpPCH.h"
- #ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
-
- // internal headers
- #include "OFFLoader.h"
- #include "ParsingUtils.h"
- #include "fast_atof.h"
-
-
- using namespace Assimp;
-
- static const aiImporterDesc desc = {
- "OFF Importer",
- "",
- "",
- "",
- aiImporterFlags_SupportBinaryFlavour,
- 0,
- 0,
- 0,
- 0,
- "off"
- };
-
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- OFFImporter::OFFImporter()
- {}
-
- // ------------------------------------------------------------------------------------------------
- // Destructor, private as well
- OFFImporter::~OFFImporter()
- {}
-
- // ------------------------------------------------------------------------------------------------
- // Returns whether the class can handle the format of the given file.
- bool OFFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
- {
- const std::string extension = GetExtension(pFile);
-
- if (extension == "off")
- return true;
- else if (!extension.length() || checkSig)
- {
- if (!pIOHandler)return true;
- const char* tokens[] = {"off"};
- return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
- }
- return false;
- }
-
- // ------------------------------------------------------------------------------------------------
- const aiImporterDesc* OFFImporter::GetInfo () const
- {
- return &desc;
- }
-
- // ------------------------------------------------------------------------------------------------
- // Imports the given file into the given scene structure.
- void OFFImporter::InternReadFile( const std::string& pFile,
- aiScene* pScene, IOSystem* pIOHandler)
- {
- boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
-
- // Check whether we can read from the file
- if( file.get() == NULL) {
- throw DeadlyImportError( "Failed to open OFF file " + pFile + ".");
- }
-
- // allocate storage and copy the contents of the file to a memory buffer
- std::vector<char> mBuffer2;
- TextFileToBuffer(file.get(),mBuffer2);
- const char* buffer = &mBuffer2[0];
-
- char line[4096];
- GetNextLine(buffer,line);
- if ('O' == line[0]) {
- GetNextLine(buffer,line); // skip the 'OFF' line
- }
-
- const char* sz = line; SkipSpaces(&sz);
- const unsigned int numVertices = strtoul10(sz,&sz);SkipSpaces(&sz);
- const unsigned int numFaces = strtoul10(sz,&sz);
-
- pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = 1 ];
- aiMesh* mesh = pScene->mMeshes[0] = new aiMesh();
- aiFace* faces = mesh->mFaces = new aiFace [mesh->mNumFaces = numFaces];
-
- std::vector<aiVector3D> tempPositions(numVertices);
-
- // now read all vertex lines
- for (unsigned int i = 0; i< numVertices;++i)
- {
- if(!GetNextLine(buffer,line))
- {
- DefaultLogger::get()->error("OFF: The number of verts in the header is incorrect");
- break;
- }
- aiVector3D& v = tempPositions[i];
-
- sz = line; SkipSpaces(&sz);
- sz = fast_atoreal_move<float>(sz,(float&)v.x); SkipSpaces(&sz);
- sz = fast_atoreal_move<float>(sz,(float&)v.y); SkipSpaces(&sz);
- fast_atoreal_move<float>(sz,(float&)v.z);
- }
-
-
- // First find out how many vertices we'll need
- const char* old = buffer;
- for (unsigned int i = 0; i< mesh->mNumFaces;++i)
- {
- if(!GetNextLine(buffer,line))
- {
- DefaultLogger::get()->error("OFF: The number of faces in the header is incorrect");
- break;
- }
- sz = line;SkipSpaces(&sz);
- if(!(faces->mNumIndices = strtoul10(sz,&sz)) || faces->mNumIndices > 9)
- {
- DefaultLogger::get()->error("OFF: Faces with zero indices aren't allowed");
- --mesh->mNumFaces;
- continue;
- }
- mesh->mNumVertices += faces->mNumIndices;
- ++faces;
- }
-
- if (!mesh->mNumVertices)
- throw DeadlyImportError("OFF: There are no valid faces");
-
- // allocate storage for the output vertices
- aiVector3D* verts = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
-
- // second: now parse all face indices
- buffer = old;faces = mesh->mFaces;
- for (unsigned int i = 0, p = 0; i< mesh->mNumFaces;)
- {
- if(!GetNextLine(buffer,line))break;
-
- unsigned int idx;
- sz = line;SkipSpaces(&sz);
- if(!(idx = strtoul10(sz,&sz)) || idx > 9)
- continue;
-
- faces->mIndices = new unsigned int [faces->mNumIndices];
- for (unsigned int m = 0; m < faces->mNumIndices;++m)
- {
- SkipSpaces(&sz);
- if ((idx = strtoul10(sz,&sz)) >= numVertices)
- {
- DefaultLogger::get()->error("OFF: Vertex index is out of range");
- idx = numVertices-1;
- }
- faces->mIndices[m] = p++;
- *verts++ = tempPositions[idx];
- }
- ++i;
- ++faces;
- }
-
- // generate the output node graph
- pScene->mRootNode = new aiNode();
- pScene->mRootNode->mName.Set("<OFFRoot>");
- pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes = 1];
- pScene->mRootNode->mMeshes[0] = 0;
-
- // generate a default material
- pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = 1];
- aiMaterial* pcMat = new aiMaterial();
-
- aiColor4D clr(0.6f,0.6f,0.6f,1.0f);
- pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
- pScene->mMaterials[0] = pcMat;
-
- const int twosided =1;
- pcMat->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED);
- }
-
- #endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER
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