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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2008, assimp team
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
- #ifndef ASSIMP_Q3BSPFILEDATA_H_INC
- #define ASSIMP_Q3BSPFILEDATA_H_INC
-
- #include <vector>
-
- namespace Assimp {
- namespace Q3BSP {
-
- static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128;
- static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128;
-
- static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ).
- static const int VERION_Q3LEVEL = 46; ///< Supported version.
-
- /// Geometric type enumeration
- enum Q3BSPGeoType {
- Polygon = 1,
- Patch,
- TriangleMesh,
- Billboard
- };
-
- /// Integer vector.
- struct ceVec3i {
- int x, y, z;
- ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ }
- ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ }
- };
-
- /// the file header
- struct sQ3BSPHeader {
- char strID[ 4 ]; ///< Should be "IBSP"
- int iVersion; ///< 46 for standard levels
- };
-
- /// Describes an entry.
- struct sQ3BSPLump
- {
- int iOffset; ///< Offset from start pointer of file
- int iSize; ///< Size of part
- };
-
- struct vec2f
- {
- float x,y;
- };
-
- struct vec3f
- {
- float x, y, z;
- };
-
- /// Vertex of a Q3 level
- struct sQ3BSPVertex
- {
- vec3f vPosition; ///< Position of vertex
- vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
- vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
- vec3f vNormal; ///< vertex normale
- unsigned char bColor[ 4 ]; ///< Color in RGBA
- };
-
- /// A face in bsp format info
- struct sQ3BSPFace
- {
- int iTextureID; ///< Index in texture array
- int iEffect; ///< Index in effect array (-1 = no effect)
- int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
- int iVertexIndex; ///< Start index of polygon
- int iNumOfVerts; ///< Number of vertices
- int iFaceVertexIndex; ///< Index of first mesh vertex
- int iNumOfFaceVerts; ///< number of mesh vertices
- int iLightmapID; ///< Index to the light-map array
- int iLMapCorner[ 2 ]; ///< edge of the light-map in texture
- int iLMapSize[ 2 ]; ///< Size of the light-map stored on the texture
- vec3f vLMapPos; ///< 3D origin of the light-map
- vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-vectors
- vec3f vNormal; ///< Polygon normals
- int patchWidth, patchHeight; ///< bezier patch
- };
-
- /// A quake3 texture name.
- struct sQ3BSPTexture {
- char strName[ 64 ]; ///< Name of the texture without extension
- int iFlags; ///< Not used
- int iContents; ///< Not used
- };
-
- /// A light-map of the level, size 128 x 128, RGB components.
- struct sQ3BSPLightmap {
- unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ];
- sQ3BSPLightmap() {
- ::memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
- }
- };
-
- struct SubPatch {
- std::vector<size_t> indices;
- int lightmapID;
- };
-
- enum eLumps {
- kEntities = 0,
- kTextures,
- kPlanes,
- kNodes,
- kLeafs,
- kLeafFaces,
- kLeafBrushes,
- kModels,
- kBrushes,
- kBrushSides,
- kVertices,
- kMeshVerts,
- kShaders,
- kFaces,
- kLightmaps,
- kLightVolumes,
- kVisData,
- kMaxLumps
- };
-
- struct Q3BSPModel {
- std::vector<unsigned char> m_Data;
- std::vector<sQ3BSPLump*> m_Lumps;
- std::vector<sQ3BSPVertex*> m_Vertices;
- std::vector<sQ3BSPFace*> m_Faces;
- std::vector<int> m_Indices;
- std::vector<sQ3BSPTexture*> m_Textures;
- std::vector<sQ3BSPLightmap*> m_Lightmaps;
- std::vector<char> m_EntityData;
- std::string m_ModelName;
-
- Q3BSPModel() :
- m_Data(),
- m_Lumps(),
- m_Vertices(),
- m_Faces(),
- m_Indices(),
- m_Textures(),
- m_Lightmaps(),
- m_EntityData(),
- m_ModelName( "" )
- {
- // empty
- }
-
- ~Q3BSPModel() {
- for ( unsigned int i=0; i<m_Lumps.size(); i++ ) {
- delete m_Lumps[ i ];
- }
- for ( unsigned int i=0; i<m_Vertices.size(); i++ ) {
- delete m_Vertices[ i ];
- }
- for ( unsigned int i=0; i<m_Faces.size(); i++ ) {
- delete m_Faces[ i ];
- }
- for ( unsigned int i=0; i<m_Textures.size(); i++ ) {
- delete m_Textures[ i ];
- }
- for ( unsigned int i=0; i<m_Lightmaps.size(); i++ ) {
- delete m_Lightmaps[ i ];
- }
-
- m_Lumps.clear();
- m_Vertices.clear();
- m_Faces.clear();
- m_Textures.clear();
- m_Lightmaps.clear();
- }
- };
-
- } // Namespace Q3BSP
- } // Namespace Assimp
-
- #endif // ASSIMP_Q3BSPFILEDATA_H_INC
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