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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
- /** @file FindInstancesProcess.h
- * @brief Declares the aiProcess_FindInstances post-process step
- */
- #ifndef AI_FINDINSTANCES_H_INC
- #define AI_FINDINSTANCES_H_INC
-
- #include "BaseProcess.h"
- #include "ProcessHelper.h"
-
- class FindInstancesProcessTest;
- namespace Assimp {
-
- // -------------------------------------------------------------------------------
- /** @brief Get a pseudo(!)-hash representing a mesh.
- *
- * The hash is built from number of vertices, faces, primitive types,
- * .... but *not* from the real mesh data. The funcction is not a perfect hash.
- * @param in Input mesh
- * @return Hash.
- */
- inline uint64_t GetMeshHash(aiMesh* in)
- {
- ai_assert(NULL != in);
-
- // ... get an unique value representing the vertex format of the mesh
- const unsigned int fhash = GetMeshVFormatUnique(in);
-
- // and bake it with number of vertices/faces/bones/matidx/ptypes
- return ((uint64_t)fhash << 32u) | ((
- (in->mNumBones << 16u) ^ (in->mNumVertices) ^
- (in->mNumFaces<<4u) ^ (in->mMaterialIndex<<15) ^
- (in->mPrimitiveTypes<<28)) & 0xffffffff );
- }
-
- // -------------------------------------------------------------------------------
- /** @brief Perform a component-wise comparison of two arrays
- *
- * @param first First array
- * @param second Second aray
- * @param size Size of both arrays
- * @param e Epsilon
- * @return true if the arrays are identical
- */
- inline bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
- unsigned int size, float e)
- {
- for (const aiVector3D* end = first+size; first != end; ++first,++second) {
- if ( (*first - *second).SquareLength() >= e)
- return false;
- }
- return true;
- }
-
- // and the same for colors ...
- inline bool CompareArrays(const aiColor4D* first, const aiColor4D* second,
- unsigned int size, float e)
- {
- for (const aiColor4D* end = first+size; first != end; ++first,++second) {
- if ( GetColorDifference(*first,*second) >= e)
- return false;
- }
- return true;
- }
-
- // ---------------------------------------------------------------------------
- /** @brief A post-processing steps to search for instanced meshes
- */
- class FindInstancesProcess : public BaseProcess
- {
- public:
-
- FindInstancesProcess();
- ~FindInstancesProcess();
-
- public:
- // -------------------------------------------------------------------
- // Check whether step is active in given flags combination
- bool IsActive( unsigned int pFlags) const;
-
- // -------------------------------------------------------------------
- // Execute step on a given scene
- void Execute( aiScene* pScene);
-
- // -------------------------------------------------------------------
- // Setup properties prior to executing the process
- void SetupProperties(const Importer* pImp);
-
- private:
-
- bool configSpeedFlag;
-
- }; // ! end class FindInstancesProcess
- } // ! end namespace Assimp
-
- #endif // !! AI_FINDINSTANCES_H_INC
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