|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199 |
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
- /** @file XGLLoader.h
- * @brief Declaration of the .xgl/.zgl
- */
- #ifndef AI_XGLLOADER_H_INCLUDED
- #define AI_XGLLOADER_H_INCLUDED
-
- #include "BaseImporter.h"
- #include "irrXMLWrapper.h"
- #include "LogAux.h"
-
- namespace Assimp {
-
- // ---------------------------------------------------------------------------
- /** XGL/ZGL importer.
- *
- * Spec: http://vizstream.aveva.com/release/vsplatform/XGLSpec.htm
- */
- class XGLImporter : public BaseImporter, public LogFunctions<XGLImporter>
- {
- public:
-
- XGLImporter();
- ~XGLImporter();
-
-
- public:
-
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
-
- protected:
-
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details */
- const aiImporterDesc* GetInfo () const;
-
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
-
- private:
-
- struct TempScope
- {
- TempScope()
- : light()
- {}
-
- ~TempScope()
- {
- BOOST_FOREACH(aiMesh* m, meshes_linear) {
- delete m;
- }
-
- BOOST_FOREACH(aiMaterial* m, materials_linear) {
- delete m;
- }
-
- delete light;
- }
-
- void dismiss() {
- light = NULL;
- meshes_linear.clear();
- materials_linear.clear();
- meshes.clear();
- materials.clear();
- }
-
- std::multimap<unsigned int, aiMesh*> meshes;
- std::map<unsigned int, aiMaterial*> materials;
-
- std::vector<aiMesh*> meshes_linear;
- std::vector<aiMaterial*> materials_linear;
-
- aiLight* light;
- };
-
- struct TempMesh
- {
- std::map<unsigned int, aiVector3D> points;
- std::map<unsigned int, aiVector3D> normals;
- std::map<unsigned int, aiVector2D> uvs;
- };
-
- struct TempMaterialMesh
- {
- TempMaterialMesh()
- : pflags()
- , matid()
- {}
-
- std::vector<aiVector3D> positions, normals;
- std::vector<aiVector2D> uvs;
-
- std::vector<unsigned int> vcounts;
- unsigned int pflags;
- unsigned int matid;
- };
-
- struct TempFace
- {
- TempFace()
- : has_uv()
- , has_normal()
- {}
-
- aiVector3D pos;
- aiVector3D normal;
- aiVector2D uv;
- bool has_uv;
- bool has_normal;
- };
-
- private:
-
- void Cleanup();
-
- std::string GetElementName();
- bool ReadElement();
- bool ReadElementUpToClosing(const char* closetag);
- bool SkipToText();
- unsigned int ReadIDAttr();
-
- void ReadWorld(TempScope& scope);
- void ReadLighting(TempScope& scope);
- aiLight* ReadDirectionalLight();
- aiNode* ReadObject(TempScope& scope,bool skipFirst = false,const char* closetag = "object");
- bool ReadMesh(TempScope& scope);
- void ReadMaterial(TempScope& scope);
- aiVector2D ReadVec2();
- aiVector3D ReadVec3();
- aiColor3D ReadCol3();
- aiMatrix4x4 ReadTrafo();
- unsigned int ReadIndexFromText();
- float ReadFloat();
-
- aiMesh* ToOutputMesh(const TempMaterialMesh& m);
- void ReadFaceVertex(const TempMesh& t, TempFace& out);
- unsigned int ResolveMaterialRef(TempScope& scope);
-
- private:
-
-
- private:
-
- irr::io::IrrXMLReader* reader;
- aiScene* scene;
- };
-
- } // end of namespace Assimp
-
- #endif // AI_IRRMESHIMPORTER_H_INC
|