# External binary software for Lol Engine Main repository: https://github.com/lolengine/lol.git If any name change occurs, update: - `configure.ac` - `build/lol-build` - `build/msbuild/lol.vars.props` OpenSSL ------- - `./conan-install.sh ssl` Glew ---- Download page: http://sourceforge.net/projects/glew/files/glew - take the pre-compiled `glew32s.lib` (`s` is for “static”) versions, both the win32 and the win64 ones. - copy `include/GL` in the glew directory. SDL, SDL\_Image, SDL\_Mixer --------------------------- - Download both VC (Visual Studio) and mingw32 *devel* releases: - http://www.libsdl.org/release/ - http://www.libsdl.org/projects/SDL_image/release/ - http://www.libsdl.org/projects/SDL_mixer/release/ - Copy headers from any version of the package - Copy all `.lib` and `.a` files in their respective directories - Copy the `.dll` support DLLs into the Visual Studio directories Libcaca ------- Ran `build-win32` and `build-win64` on a Debian installation, copied the resulting `.lib` files and some headers. Ffmpeg ------ Use the two provided scripts on a fresh ffmpeg Git checkout: - `build-ffmpeg-msvc.sh` - `build-ffmpeg-mingw32.sh` Phased out ---------- - libgcc (can’t remember why it was used, maybe to link mingw32-compiled libraries with MSVC, because they may miss `vsprintf` etc.)