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  1. ----------------------------------------------------------------------
  2. CHANGELOG
  3. ----------------------------------------------------------------------
  4. 3.0 (2012-07-07)
  5. FEATURES:
  6. - new export interface similar to the import API.
  7. - Supported export formats: Collada, OBJ, PLY and STL
  8. - added new import formats: XGL/ZGL, M3 (experimental)
  9. - new postprocessing steps: Debone
  10. - vastly improved IFC (Industry Foundation Classes) support
  11. - introduced API to query importer meta information (such as supported
  12. format versions, full name, maintainer info).
  13. - reworked Ogre XML import
  14. - C-API now supports per-import properties
  15. FIXES/HOUSEKEEPING:
  16. - hundreds of bugfixes in all parts of the library
  17. - unified naming and cleanup of public headers
  18. - improved CMake build system
  19. - templatized math library
  20. - reduce dependency on boost.thread, only remaining spot
  21. is synchronization for the C logging API
  22. API COMPATIBILITY:
  23. - renamed headers, export interface, C API properties and meta data
  24. prevent compatibility with code written for 2.0, but in
  25. most cases these can be easily resolved
  26. - Note: 3.0 is not binary compatible with 2.0
  27. 2.0 (2010-11-21)
  28. FEATURES:
  29. - Add support for static Blender (*.blend) scenes
  30. - Add support for Q3BSP scenes
  31. - Add a windows-based OpenGL sample featuring texturing & basic materials
  32. - Add an experimental progress feedback interface.
  33. - Vastly improved performance (up to 500%, depending on mesh size and
  34. spatial structure) in some expensive postprocessing steps
  35. - AssimpView now uses a reworked layout which leaves more space
  36. to the scene hierarchy window
  37. - Add C# bindings ('Assimp.NET')
  38. - Keep BSD-licensed and otherwise free test files in separate
  39. folders (./test/models and ./test/models-nonbsd).
  40. FIXES:
  41. - Many Collada bugfixes, improve fault tolerance
  42. - Fix possible crashes in the Obj loader
  43. - Improve the Ogre XML loader
  44. - OpenGL-sample now works with MinGW
  45. - Fix Importer::FindLoader failing on uppercase file extensions
  46. - Fix flawed path handling when locating external files
  47. - Limit the maximum number of vertices, faces, face indices and
  48. weights that Assimp is able to handle. This is to avoid
  49. crashes due to overflowing counters.
  50. - Updated XCode project files
  51. - Further CMAKE build improvements
  52. API CHANGES:
  53. - Add data structures for vertex-based animations (These are not
  54. currently used, however ...)
  55. - Some Assimp::Importer methods are const now.
  56. 1.1 (2010-04-17)
  57. This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
  58. FEATURES:
  59. - Vastly improved Collada support
  60. - Add MS3D (Milkshape 3D) support
  61. - Add support for Ogre XML static meshes
  62. - Add experimental COB (TrueSpace) support
  63. - Automatic test suite to quickly locate regressions
  64. - D bindings (`dAssimp`)
  65. - Python 2.n bindings (`PyAssimp`)
  66. - Add basic support for Unicode input files (utf8, utf16 and utf32)
  67. - Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
  68. - Switch to a CMAKE-based build system including an install target for unix'es
  69. - Automatic evaluation of subdivision surfaces for some formats.
  70. - Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
  71. - Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
  72. - Move noboost files away from the public include directory
  73. - Many, many bugfixes and improvements in existing loaders and postprocessing steps
  74. - Documentation improved and clarified in many places.
  75. - Add a sample on using Assimp in conjunction with OpenGL
  76. - Distribution/packaging: comfortable SDK installer for Windows
  77. - Distribution/packaging: improved release packages for other architectures
  78. CRITICAL FIXES:
  79. - Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
  80. - Fix automatic detection of file type if no file extension is given
  81. - Improved exception safety and robustness, prevent leaking of exceptions through the C interface
  82. - Fix possible heap corruption due to material properties pulled in incorrectly
  83. - Avoid leaking in certain error scenarios
  84. - Fix 64 bit compatibility problems in some loaders (i.e. MDL)
  85. BREAKING API CHANGES:
  86. - None -
  87. MINOR API BEHAVIOUR CHANGES:
  88. - Change quaternion orientation to suit to the more common convention (-w).
  89. - aiString is utf8 now. Not yet consistent, however.