|
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
- /** @file ASELoader.h
- * @brief Definition of the .ASE importer class.
- */
- #ifndef AI_ASELOADER_H_INCLUDED
- #define AI_ASELOADER_H_INCLUDED
-
- #include "BaseImporter.h"
- #include "../include/assimp/types.h"
-
- struct aiNode;
- #include "ASEParser.h"
-
- namespace Assimp {
-
-
- // --------------------------------------------------------------------------------
- /** Importer class for the 3DS ASE ASCII format.
- *
- */
- class ASEImporter : public BaseImporter {
- public:
- ASEImporter();
- ~ASEImporter();
-
-
- public:
-
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details.
- */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
-
- protected:
-
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc* GetInfo () const;
-
-
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
-
-
- // -------------------------------------------------------------------
- /** Called prior to ReadFile().
- * The function is a request to the importer to update its configuration
- * basing on the Importer's configuration property list.
- */
- void SetupProperties(const Importer* pImp);
-
-
- private:
-
- // -------------------------------------------------------------------
- /** Generate normal vectors basing on smoothing groups
- * (in some cases the normal are already contained in the file)
- * \param mesh Mesh to work on
- * \return false if the normals have been recomputed
- */
- bool GenerateNormals(ASE::Mesh& mesh);
-
-
- // -------------------------------------------------------------------
- /** Create valid vertex/normal/UV/color/face lists.
- * All elements are unique, faces have only one set of indices
- * after this step occurs.
- * \param mesh Mesh to work on
- */
- void BuildUniqueRepresentation(ASE::Mesh& mesh);
-
-
- /** Create one-material-per-mesh meshes ;-)
- * \param mesh Mesh to work with
- * \param Receives the list of all created meshes
- */
- void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
-
-
- // -------------------------------------------------------------------
- /** Convert a material to a aiMaterial object
- * \param mat Input material
- */
- void ConvertMaterial(ASE::Material& mat);
-
-
- // -------------------------------------------------------------------
- /** Setup the final material indices for each mesh
- */
- void BuildMaterialIndices();
-
-
- // -------------------------------------------------------------------
- /** Build the node graph
- */
- void BuildNodes(std::vector<ASE::BaseNode*>& nodes);
-
-
- // -------------------------------------------------------------------
- /** Build output cameras
- */
- void BuildCameras();
-
-
- // -------------------------------------------------------------------
- /** Build output lights
- */
- void BuildLights();
-
-
- // -------------------------------------------------------------------
- /** Build output animations
- */
- void BuildAnimations(const std::vector<ASE::BaseNode*>& nodes);
-
-
- // -------------------------------------------------------------------
- /** Add sub nodes to a node
- * \param pcParent parent node to be filled
- * \param szName Name of the parent node
- * \param matrix Current transform
- */
- void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
- aiNode* pcParent,const char* szName);
-
- void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
- aiNode* pcParent,const char* szName,
- const aiMatrix4x4& matrix);
-
- void AddMeshes(const ASE::BaseNode* snode,aiNode* node);
-
- // -------------------------------------------------------------------
- /** Generate a default material and add it to the parser's list
- * Called if no material has been found in the file (rare for ASE,
- * but not impossible)
- */
- void GenerateDefaultMaterial();
-
- protected:
-
- /** Parser instance */
- ASE::Parser* mParser;
-
- /** Buffer to hold the loaded file */
- char* mBuffer;
-
- /** Scene to be filled */
- aiScene* pcScene;
-
- /** Config options: Recompute the normals in every case - WA
- for 3DS Max broken ASE normal export */
- bool configRecomputeNormals;
- bool noSkeletonMesh;
- };
-
- } // end of namespace Assimp
-
- #endif // AI_3DSIMPORTER_H_INC
|