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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2013, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file BlenderBMesh.h
  34. * @brief Conversion of Blender's new BMesh stuff
  35. */
  36. #ifndef INCLUDED_AI_BLEND_BMESH_H
  37. #define INCLUDED_AI_BLEND_BMESH_H
  38. #include "LogAux.h"
  39. namespace Assimp
  40. {
  41. // TinyFormatter.h
  42. namespace Formatter
  43. {
  44. template < typename T,typename TR, typename A > class basic_formatter;
  45. typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
  46. }
  47. // BlenderScene.h
  48. namespace Blender
  49. {
  50. struct Mesh;
  51. struct MPoly;
  52. struct MLoop;
  53. }
  54. class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
  55. {
  56. public:
  57. BlenderBMeshConverter( const Blender::Mesh* mesh );
  58. ~BlenderBMeshConverter( );
  59. bool ContainsBMesh( ) const;
  60. const Blender::Mesh* TriangulateBMesh( );
  61. private:
  62. void AssertValidMesh( );
  63. void AssertValidSizes( );
  64. void PrepareTriMesh( );
  65. void DestroyTriMesh( );
  66. void ConvertPolyToFaces( const Blender::MPoly& poly );
  67. void AddFace( int v1, int v2, int v3, int v4 = 0 );
  68. const Blender::Mesh* BMesh;
  69. Blender::Mesh* triMesh;
  70. friend class BlenderTessellatorGL;
  71. friend class BlenderTessellatorP2T;
  72. };
  73. } // end of namespace Assimp
  74. #endif // INCLUDED_AI_BLEND_BMESH_H