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- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2010, ASSIMP Development Team
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
- /** @file BlenderSceneGen.h
- * @brief MACHINE GENERATED BY ./scripts/BlenderImporter/genblenddna.py
- */
- #ifndef INCLUDED_AI_BLEND_SCENEGEN_H
- #define INCLUDED_AI_BLEND_SCENEGEN_H
-
- namespace Assimp {
- namespace Blender {
-
-
- template <> void Structure :: Convert<Object> (
- Object& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<Group> (
- Group& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<MTex> (
- MTex& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<TFace> (
- TFace& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<SubsurfModifierData> (
- SubsurfModifierData& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<MFace> (
- MFace& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<Lamp> (
- Lamp& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<MDeformWeight> (
- MDeformWeight& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<PackedFile> (
- PackedFile& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<Base> (
- Base& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<MTFace> (
- MTFace& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<Material> (
- Material& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<MTexPoly> (
- MTexPoly& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<Mesh> (
- Mesh& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<MDeformVert> (
- MDeformVert& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<World> (
- World& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<MLoopCol> (
- MLoopCol& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<MVert> (
- MVert& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<MEdge> (
- MEdge& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<MLoopUV> (
- MLoopUV& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<GroupObject> (
- GroupObject& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<ListBase> (
- ListBase& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<MLoop> (
- MLoop& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<ModifierData> (
- ModifierData& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<ID> (
- ID& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<MCol> (
- MCol& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<MPoly> (
- MPoly& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<Scene> (
- Scene& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<Library> (
- Library& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<Tex> (
- Tex& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<Camera> (
- Camera& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<MirrorModifierData> (
- MirrorModifierData& dest,
- const FileDatabase& db
- ) const
- ;
-
- template <> void Structure :: Convert<Image> (
- Image& dest,
- const FileDatabase& db
- ) const
- ;
-
-
- }
- }
-
- #endif
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