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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2012, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file Defines a post processing step to calculate tangents and
  34. bitangents on all imported meshes.*/
  35. #ifndef AI_CALCTANGENTSPROCESS_H_INC
  36. #define AI_CALCTANGENTSPROCESS_H_INC
  37. #include "BaseProcess.h"
  38. struct aiMesh;
  39. namespace Assimp
  40. {
  41. // ---------------------------------------------------------------------------
  42. /** The CalcTangentsProcess calculates the tangent and bitangent for any vertex
  43. * of all meshes. It is expected to be run before the JoinVerticesProcess runs
  44. * because the joining of vertices also considers tangents and bitangents for
  45. * uniqueness.
  46. */
  47. class ASSIMP_API_WINONLY CalcTangentsProcess : public BaseProcess
  48. {
  49. public:
  50. CalcTangentsProcess();
  51. ~CalcTangentsProcess();
  52. public:
  53. // -------------------------------------------------------------------
  54. /** Returns whether the processing step is present in the given flag.
  55. * @param pFlags The processing flags the importer was called with.
  56. * A bitwise combination of #aiPostProcessSteps.
  57. * @return true if the process is present in this flag fields,
  58. * false if not.
  59. */
  60. bool IsActive( unsigned int pFlags) const;
  61. // -------------------------------------------------------------------
  62. /** Called prior to ExecuteOnScene().
  63. * The function is a request to the process to update its configuration
  64. * basing on the Importer's configuration property list.
  65. */
  66. void SetupProperties(const Importer* pImp);
  67. // setter for configMaxAngle
  68. inline void SetMaxSmoothAngle(float f)
  69. {
  70. configMaxAngle =f;
  71. }
  72. protected:
  73. // -------------------------------------------------------------------
  74. /** Calculates tangents and bitangents for a specific mesh.
  75. * @param pMesh The mesh to process.
  76. * @param meshIndex Index of the mesh
  77. */
  78. bool ProcessMesh( aiMesh* pMesh, unsigned int meshIndex);
  79. // -------------------------------------------------------------------
  80. /** Executes the post processing step on the given imported data.
  81. * @param pScene The imported data to work at.
  82. */
  83. void Execute( aiScene* pScene);
  84. private:
  85. /** Configuration option: maximum smoothing angle, in radians*/
  86. float configMaxAngle;
  87. unsigned int configSourceUV;
  88. };
  89. } // end of namespace Assimp
  90. #endif // AI_CALCTANGENTSPROCESS_H_INC