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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2012, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file DXFLoader.h
  34. * @brief Declaration of the .dxf importer class.
  35. */
  36. #ifndef AI_DXFLOADER_H_INCLUDED
  37. #define AI_DXFLOADER_H_INCLUDED
  38. #include "BaseImporter.h"
  39. namespace Assimp {
  40. namespace DXF {
  41. class LineReader;
  42. struct FileData;
  43. struct PolyLine;
  44. struct Block;
  45. struct InsertBlock;
  46. typedef std::map<std::string, const DXF::Block*> BlockMap;
  47. }
  48. // ---------------------------------------------------------------------------
  49. /** DXF importer implementation.
  50. *
  51. */
  52. class DXFImporter : public BaseImporter
  53. {
  54. public:
  55. DXFImporter();
  56. ~DXFImporter();
  57. public:
  58. // -------------------------------------------------------------------
  59. /** Returns whether the class can handle the format of the given file.
  60. * See BaseImporter::CanRead() for details. */
  61. bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
  62. bool checkSig) const;
  63. protected:
  64. // -------------------------------------------------------------------
  65. /** Return importer meta information.
  66. * See #BaseImporter::GetInfo for the details*/
  67. const aiImporterDesc* GetInfo () const;
  68. // -------------------------------------------------------------------
  69. /** Imports the given file into the given scene structure.
  70. * See BaseImporter::InternReadFile() for details */
  71. void InternReadFile( const std::string& pFile,
  72. aiScene* pScene,
  73. IOSystem* pIOHandler);
  74. private:
  75. // -----------------------------------------------------
  76. void SkipSection(DXF::LineReader& reader);
  77. // -----------------------------------------------------
  78. void ParseHeader(DXF::LineReader& reader,
  79. DXF::FileData& output);
  80. // -----------------------------------------------------
  81. void ParseEntities(DXF::LineReader& reader,
  82. DXF::FileData& output);
  83. // -----------------------------------------------------
  84. void ParseBlocks(DXF::LineReader& reader,
  85. DXF::FileData& output);
  86. // -----------------------------------------------------
  87. void ParseBlock(DXF::LineReader& reader,
  88. DXF::FileData& output);
  89. // -----------------------------------------------------
  90. void ParseInsertion(DXF::LineReader& reader,
  91. DXF::FileData& output);
  92. // -----------------------------------------------------
  93. void ParsePolyLine(DXF::LineReader& reader,
  94. DXF::FileData& output);
  95. // -----------------------------------------------------
  96. void ParsePolyLineVertex(DXF::LineReader& reader,
  97. DXF::PolyLine& line);
  98. // -----------------------------------------------------
  99. void Parse3DFace(DXF::LineReader& reader,
  100. DXF::FileData& output);
  101. // -----------------------------------------------------
  102. void ConvertMeshes(aiScene* pScene,
  103. DXF::FileData& output);
  104. // -----------------------------------------------------
  105. void GenerateHierarchy(aiScene* pScene,
  106. DXF::FileData& output);
  107. // -----------------------------------------------------
  108. void GenerateMaterials(aiScene* pScene,
  109. DXF::FileData& output);
  110. // -----------------------------------------------------
  111. void ExpandBlockReferences(DXF::Block& bl,
  112. const DXF::BlockMap& blocks_by_name);
  113. };
  114. } // end of namespace Assimp
  115. #endif // AI_3DSIMPORTER_H_INC