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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
- /** @file FBXModel.cpp
- * @brief Assimp::FBX::Model implementation
- */
- #include "AssimpPCH.h"
-
- #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
-
- #include "FBXParser.h"
- #include "FBXDocument.h"
- #include "FBXImporter.h"
- #include "FBXImportSettings.h"
- #include "FBXDocumentUtil.h"
- #include "FBXProperties.h"
-
- namespace Assimp {
- namespace FBX {
-
- using namespace Util;
-
- // ------------------------------------------------------------------------------------------------
- Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name)
- : Object(id,element,name)
- , shading("Y")
- {
- const Scope& sc = GetRequiredScope(element);
- const Element* const Shading = sc["Shading"];
- const Element* const Culling = sc["Culling"];
-
- if(Shading) {
- shading = GetRequiredToken(*Shading,0).StringContents();
- }
-
- if (Culling) {
- culling = ParseTokenAsString(GetRequiredToken(*Culling,0));
- }
-
- props = GetPropertyTable(doc,"Model.FbxNode",element,sc);
- ResolveLinks(element,doc);
- }
-
-
- // ------------------------------------------------------------------------------------------------
- Model::~Model()
- {
-
- }
-
-
- // ------------------------------------------------------------------------------------------------
- void Model::ResolveLinks(const Element& element, const Document& doc)
- {
- const char* const arr[] = {"Geometry","Material","NodeAttribute"};
-
- // resolve material
- const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3);
-
- materials.reserve(conns.size());
- geometry.reserve(conns.size());
- attributes.reserve(conns.size());
- BOOST_FOREACH(const Connection* con, conns) {
-
- // material and geometry links should be Object-Object connections
- if (con->PropertyName().length()) {
- continue;
- }
-
- const Object* const ob = con->SourceObject();
- if(!ob) {
- DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
- continue;
- }
-
- const Material* const mat = dynamic_cast<const Material*>(ob);
- if(mat) {
- materials.push_back(mat);
- continue;
- }
-
- const Geometry* const geo = dynamic_cast<const Geometry*>(ob);
- if(geo) {
- geometry.push_back(geo);
- continue;
- }
-
- const NodeAttribute* const att = dynamic_cast<const NodeAttribute*>(ob);
- if(att) {
- attributes.push_back(att);
- continue;
- }
-
- DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring",&element);
- continue;
- }
- }
-
-
- // ------------------------------------------------------------------------------------------------
- bool Model::IsNull() const
- {
- const std::vector<const NodeAttribute*>& attrs = GetAttributes();
- BOOST_FOREACH(const NodeAttribute* att, attrs) {
-
- const Null* null_tag = dynamic_cast<const Null*>(att);
- if(null_tag) {
- return true;
- }
- }
-
- return false;
- }
-
-
- } //!FBX
- } //!Assimp
-
- #endif
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