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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
- /** @file FBXNoteAttribute.cpp
- * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
- */
- #include "AssimpPCH.h"
-
- #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
-
- #include "FBXParser.h"
- #include "FBXDocument.h"
- #include "FBXImporter.h"
- #include "FBXImportSettings.h"
- #include "FBXDocumentUtil.h"
- #include "FBXProperties.h"
-
- namespace Assimp {
- namespace FBX {
-
- using namespace Util;
-
- // ------------------------------------------------------------------------------------------------
- NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name)
- : Object(id,element,name)
- {
- const Scope& sc = GetRequiredScope(element);
-
- const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
-
- // hack on the deriving type but Null/LimbNode attributes are the only case in which
- // the property table is by design absent and no warning should be generated
- // for it.
- const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
- props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb);
- }
-
-
- // ------------------------------------------------------------------------------------------------
- NodeAttribute::~NodeAttribute()
- {
-
- }
-
-
- // ------------------------------------------------------------------------------------------------
- CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name)
- : NodeAttribute(id,element,doc,name)
- {
- const Scope& sc = GetRequiredScope(element);
- const Element* const CameraId = sc["CameraId"];
- const Element* const CameraName = sc["CameraName"];
- const Element* const CameraIndexName = sc["CameraIndexName"];
-
- if(CameraId) {
- cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0));
- }
-
- if(CameraName) {
- cameraName = GetRequiredToken(*CameraName,0).StringContents();
- }
-
- if(CameraIndexName && CameraIndexName->Tokens().size()) {
- cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents();
- }
- }
-
-
- // ------------------------------------------------------------------------------------------------
- CameraSwitcher::~CameraSwitcher()
- {
-
- }
-
-
- // ------------------------------------------------------------------------------------------------
- Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name)
- : NodeAttribute(id,element,doc,name)
- {
-
- }
-
-
- // ------------------------------------------------------------------------------------------------
- Camera::~Camera()
- {
- }
-
-
- // ------------------------------------------------------------------------------------------------
- Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name)
- : NodeAttribute(id,element,doc,name)
- {
-
- }
-
-
- // ------------------------------------------------------------------------------------------------
- Light::~Light()
- {
- }
-
-
- // ------------------------------------------------------------------------------------------------
- Null::Null(uint64_t id, const Element& element, const Document& doc, const std::string& name)
- : NodeAttribute(id,element,doc,name)
- {
-
- }
-
-
- // ------------------------------------------------------------------------------------------------
- Null::~Null()
- {
-
- }
-
-
- // ------------------------------------------------------------------------------------------------
- LimbNode::LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name)
- : NodeAttribute(id,element,doc,name)
- {
-
- }
-
-
- // ------------------------------------------------------------------------------------------------
- LimbNode::~LimbNode()
- {
-
- }
-
- }
- }
-
- #endif
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