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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
- /** @file IFCMaterial.cpp
- * @brief Implementation of conversion routines to convert IFC materials to aiMaterial
- */
-
- #include "AssimpPCH.h"
-
- #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
- #include "IFCUtil.h"
-
- namespace Assimp {
- namespace IFC {
-
- // ------------------------------------------------------------------------------------------------
- int ConvertShadingMode(const std::string& name)
- {
- if (name == "BLINN") {
- return aiShadingMode_Blinn;
- }
- else if (name == "FLAT" || name == "NOTDEFINED") {
- return aiShadingMode_NoShading;
- }
- else if (name == "PHONG") {
- return aiShadingMode_Phong;
- }
- IFCImporter::LogWarn("shading mode "+name+" not recognized by Assimp, using Phong instead");
- return aiShadingMode_Phong;
- }
-
- // ------------------------------------------------------------------------------------------------
- void FillMaterial(aiMaterial* mat,const IFC::IfcSurfaceStyle* surf,ConversionData& conv)
- {
- aiString name;
- name.Set((surf->Name? surf->Name.Get() : "IfcSurfaceStyle_Unnamed"));
- mat->AddProperty(&name,AI_MATKEY_NAME);
-
- // now see which kinds of surface information are present
- BOOST_FOREACH(boost::shared_ptr< const IFC::IfcSurfaceStyleElementSelect > sel2, surf->Styles) {
- if (const IFC::IfcSurfaceStyleShading* shade = sel2->ResolveSelectPtr<IFC::IfcSurfaceStyleShading>(conv.db)) {
- aiColor4D col_base,col;
-
- ConvertColor(col_base, shade->SurfaceColour);
- mat->AddProperty(&col_base,1, AI_MATKEY_COLOR_DIFFUSE);
-
- if (const IFC::IfcSurfaceStyleRendering* ren = shade->ToPtr<IFC::IfcSurfaceStyleRendering>()) {
-
- if (ren->Transparency) {
- const float t = 1.f-static_cast<float>(ren->Transparency.Get());
- mat->AddProperty(&t,1, AI_MATKEY_OPACITY);
- }
-
- if (ren->DiffuseColour) {
- ConvertColor(col, *ren->DiffuseColour.Get(),conv,&col_base);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE);
- }
-
- if (ren->SpecularColour) {
- ConvertColor(col, *ren->SpecularColour.Get(),conv,&col_base);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_SPECULAR);
- }
-
- if (ren->TransmissionColour) {
- ConvertColor(col, *ren->TransmissionColour.Get(),conv,&col_base);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_TRANSPARENT);
- }
-
- if (ren->ReflectionColour) {
- ConvertColor(col, *ren->ReflectionColour.Get(),conv,&col_base);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_REFLECTIVE);
- }
-
- const int shading = (ren->SpecularHighlight && ren->SpecularColour)?ConvertShadingMode(ren->ReflectanceMethod):static_cast<int>(aiShadingMode_Gouraud);
- mat->AddProperty(&shading,1, AI_MATKEY_SHADING_MODEL);
-
- if (ren->SpecularHighlight) {
- if(const EXPRESS::REAL* rt = ren->SpecularHighlight.Get()->ToPtr<EXPRESS::REAL>()) {
- // at this point we don't distinguish between the two distinct ways of
- // specifying highlight intensities. leave this to the user.
- const float e = static_cast<float>(*rt);
- mat->AddProperty(&e,1,AI_MATKEY_SHININESS);
- }
- else {
- IFCImporter::LogWarn("unexpected type error, SpecularHighlight should be a REAL");
- }
- }
- }
- } /*
- else if (const IFC::IfcSurfaceStyleWithTextures* tex = sel2->ResolveSelectPtr<IFC::IfcSurfaceStyleWithTextures>(conv.db)) {
- // XXX
- } */
- }
-
- }
-
- // ------------------------------------------------------------------------------------------------
- unsigned int ProcessMaterials(const IFC::IfcRepresentationItem& item, ConversionData& conv)
- {
- if (conv.materials.empty()) {
- aiString name;
- std::auto_ptr<aiMaterial> mat(new aiMaterial());
-
- name.Set("<IFCDefault>");
- mat->AddProperty(&name,AI_MATKEY_NAME);
-
- const aiColor4D col = aiColor4D(0.6f,0.6f,0.6f,1.0f);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE);
-
- conv.materials.push_back(mat.release());
- }
-
- STEP::DB::RefMapRange range = conv.db.GetRefs().equal_range(item.GetID());
- for(;range.first != range.second; ++range.first) {
- if(const IFC::IfcStyledItem* const styled = conv.db.GetObject((*range.first).second)->ToPtr<IFC::IfcStyledItem>()) {
- BOOST_FOREACH(const IFC::IfcPresentationStyleAssignment& as, styled->Styles) {
- BOOST_FOREACH(boost::shared_ptr<const IFC::IfcPresentationStyleSelect> sel, as.Styles) {
-
- if (const IFC::IfcSurfaceStyle* const surf = sel->ResolveSelectPtr<IFC::IfcSurfaceStyle>(conv.db)) {
- const std::string side = static_cast<std::string>(surf->Side);
- if (side != "BOTH") {
- IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: " + side);
- }
-
- std::auto_ptr<aiMaterial> mat(new aiMaterial());
-
- FillMaterial(mat.get(),surf,conv);
-
- conv.materials.push_back(mat.release());
- return conv.materials.size()-1;
- }
- }
- }
- }
- }
- return 0;
- }
-
- } // ! IFC
- } // ! Assimp
-
- #endif
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