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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
-
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
-
- /** @file ImporterRegistry.cpp
-
- Central registry for all importers available. Do not edit this file
- directly (unless you are adding new loaders), instead use the
- corresponding preprocessor flag to selectively disable formats.
- */
-
- #include "AssimpPCH.h"
-
- // ------------------------------------------------------------------------------------------------
- // Importers
- // (include_new_importers_here)
- // ------------------------------------------------------------------------------------------------
- #ifndef ASSIMP_BUILD_NO_X_IMPORTER
- # include "XFileImporter.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
- # include "3DSLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
- # include "MD3Loader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
- # include "MDLLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
- # include "MD2Loader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
- # include "PlyLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
- # include "ASELoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
- # include "ObjFileImporter.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
- # include "HMPLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
- # include "SMDLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
- # include "MDCLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
- # include "MD5Loader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_STL_IMPORTER
- # include "STLLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
- # include "LWOLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
- # include "DXFLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
- # include "NFFLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
- # include "RawLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
- # include "OFFLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_AC_IMPORTER
- # include "ACLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
- # include "BVHLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
- # include "IRRMeshLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
- # include "IRRLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
- # include "Q3DLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
- # include "B3DImporter.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
- # include "ColladaLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
- # include "TerragenLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
- # include "CSMLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_3D_IMPORTER
- # include "UnrealLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
- # include "LWSLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
- # include "OgreImporter.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
- # include "MS3DLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_COB_IMPORTER
- # include "COBLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
- # include "BlenderLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
- # include "Q3BSPFileImporter.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
- # include "NDOLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
- # include "IFCLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
- # include "XGLLoader.h"
- #endif
- #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
- # include "FBXImporter.h"
- #endif
-
- namespace Assimp {
-
- // ------------------------------------------------------------------------------------------------
- void GetImporterInstanceList(std::vector< BaseImporter* >& out)
- {
- // ----------------------------------------------------------------------------
- // Add an instance of each worker class here
- // (register_new_importers_here)
- // ----------------------------------------------------------------------------
- out.reserve(64);
- #if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
- out.push_back( new XFileImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER)
- out.push_back( new ObjFileImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
- out.push_back( new Discreet3DSImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
- out.push_back( new MD3Importer());
- #endif
- #if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER)
- out.push_back( new MD2Importer());
- #endif
- #if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER)
- out.push_back( new PLYImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER)
- out.push_back( new MDLImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
- out.push_back( new ASEImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
- out.push_back( new HMPImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER)
- out.push_back( new SMDImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER)
- out.push_back( new MDCImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER)
- out.push_back( new MD5Importer());
- #endif
- #if (!defined ASSIMP_BUILD_NO_STL_IMPORTER)
- out.push_back( new STLImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER)
- out.push_back( new LWOImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER)
- out.push_back( new DXFImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER)
- out.push_back( new NFFImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER)
- out.push_back( new RAWImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER)
- out.push_back( new OFFImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_AC_IMPORTER)
- out.push_back( new AC3DImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER)
- out.push_back( new BVHLoader());
- #endif
- #if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER)
- out.push_back( new IRRMeshImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER)
- out.push_back( new IRRImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER)
- out.push_back( new Q3DImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER)
- out.push_back( new B3DImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER)
- out.push_back( new ColladaLoader());
- #endif
- #if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER)
- out.push_back( new TerragenImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER)
- out.push_back( new CSMImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_3D_IMPORTER)
- out.push_back( new UnrealImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
- out.push_back( new LWSImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER)
- out.push_back( new Ogre::OgreImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER)
- out.push_back( new MS3DImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_COB_IMPORTER)
- out.push_back( new COBImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER)
- out.push_back( new BlenderImporter());
- #endif
- #if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER)
- out.push_back( new Q3BSPFileImporter() );
- #endif
- #if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER)
- out.push_back( new NDOImporter() );
- #endif
- #if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER)
- out.push_back( new IFCImporter() );
- #endif
- #if ( !defined ASSIMP_BUILD_NO_XGL_IMPORTER )
- out.push_back( new XGLImporter() );
- #endif
- #if ( !defined ASSIMP_BUILD_NO_FBX_IMPORTER )
- out.push_back( new FBXImporter() );
- #endif
- }
-
- }
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