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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2012, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** Defines a post processing step to limit the number of bones affecting a single vertex. */
  34. #ifndef AI_LIMITBONEWEIGHTSPROCESS_H_INC
  35. #define AI_LIMITBONEWEIGHTSPROCESS_H_INC
  36. #include "BaseProcess.h"
  37. struct aiMesh;
  38. class LimitBoneWeightsTest;
  39. namespace Assimp
  40. {
  41. // NOTE: If you change these limits, don't forget to change the
  42. // corresponding values in all Assimp ports
  43. // **********************************************************
  44. // Java: ConfigProperty.java,
  45. // ConfigProperty.DEFAULT_BONE_WEIGHT_LIMIT
  46. // **********************************************************
  47. #if (!defined AI_LMW_MAX_WEIGHTS)
  48. # define AI_LMW_MAX_WEIGHTS 0x4
  49. #endif // !! AI_LMW_MAX_WEIGHTS
  50. // ---------------------------------------------------------------------------
  51. /** This post processing step limits the number of bones affecting a vertex
  52. * to a certain maximum value. If a vertex is affected by more than that number
  53. * of bones, the bone weight with the least influence on this vertex are removed.
  54. * The other weights on this bone are then renormalized to assure the sum weight
  55. * to be 1.
  56. */
  57. class ASSIMP_API LimitBoneWeightsProcess : public BaseProcess
  58. {
  59. public:
  60. LimitBoneWeightsProcess();
  61. ~LimitBoneWeightsProcess();
  62. public:
  63. // -------------------------------------------------------------------
  64. /** Returns whether the processing step is present in the given flag.
  65. * @param pFlags The processing flags the importer was called with.
  66. * A bitwise combination of #aiPostProcessSteps.
  67. * @return true if the process is present in this flag fields,
  68. * false if not.
  69. */
  70. bool IsActive( unsigned int pFlags) const;
  71. // -------------------------------------------------------------------
  72. /** Called prior to ExecuteOnScene().
  73. * The function is a request to the process to update its configuration
  74. * basing on the Importer's configuration property list.
  75. */
  76. void SetupProperties(const Importer* pImp);
  77. public:
  78. // -------------------------------------------------------------------
  79. /** Limits the bone weight count for all vertices in the given mesh.
  80. * @param pMesh The mesh to process.
  81. */
  82. void ProcessMesh( aiMesh* pMesh);
  83. // -------------------------------------------------------------------
  84. /** Executes the post processing step on the given imported data.
  85. * At the moment a process is not supposed to fail.
  86. * @param pScene The imported data to work at.
  87. */
  88. void Execute( aiScene* pScene);
  89. public:
  90. // -------------------------------------------------------------------
  91. /** Describes a bone weight on a vertex */
  92. struct Weight
  93. {
  94. unsigned int mBone; ///< Index of the bone
  95. float mWeight; ///< Weight of that bone on this vertex
  96. Weight() { }
  97. Weight( unsigned int pBone, float pWeight)
  98. {
  99. mBone = pBone;
  100. mWeight = pWeight;
  101. }
  102. /** Comparision operator to sort bone weights by descending weight */
  103. bool operator < (const Weight& pWeight) const
  104. {
  105. return mWeight > pWeight.mWeight;
  106. }
  107. };
  108. public:
  109. /** Maximum number of bones influencing any single vertex. */
  110. unsigned int mMaxWeights;
  111. };
  112. } // end of namespace Assimp
  113. #endif // AI_LIMITBONEWEIGHTSPROCESS_H_INC