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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2012, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file MaterialSystem.h
  34. * Now that #MaterialHelper is gone, this file only contains some
  35. * internal material utility functions.
  36. */
  37. #ifndef AI_MATERIALSYSTEM_H_INC
  38. #define AI_MATERIALSYSTEM_H_INC
  39. namespace Assimp {
  40. // ------------------------------------------------------------------------------
  41. /** Computes a hash (hopefully unique) from all material properties
  42. * The hash value reflects the current property state, so if you add any
  43. * property and call this method again, the resulting hash value will be
  44. * different. The hash is not persistent across different builds and platforms.
  45. *
  46. * @param includeMatName Set to 'true' to take all properties with
  47. * '?' as initial character in their name into account.
  48. * Currently #AI_MATKEY_NAME is the only example.
  49. * @return 32 Bit jash value for the material
  50. */
  51. uint32_t ComputeMaterialHash(const aiMaterial* mat, bool includeMatName = false);
  52. } // ! namespace Assimp
  53. #endif //!! AI_MATERIALSYSTEM_H_INC