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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2008, assimp team
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
- /** @file NDOLoader.h
- * Declaration of the Nendo importer class.
- */
- #ifndef INCLUDED_AI_NDO_LOADER_H
- #define INCLUDED_AI_NDO_LOADER_H
- namespace Assimp {
-
- // ---------------------------------------------------------------------------
- /** @brief Importer class to load meshes from Nendo.
- *
- * Basing on
- * <blender>/blender/release/scripts/nendo_import.py by Anthony D'Agostino.
- */
- class NDOImporter : public BaseImporter
- {
- public:
- NDOImporter();
- ~NDOImporter();
-
-
- public:
-
- //! Represents a single edge
- struct Edge
- {
- unsigned int edge[8];
- unsigned int hard;
- uint8_t color[8];
- };
-
- //! Represents a single face
- struct Face
- {
- unsigned int elem;
- };
-
- struct Vertex
- {
- unsigned int num;
- aiVector3D val;
- };
-
- //! Represents a single object
- struct Object
- {
- std::string name;
-
- std::vector<Edge> edges;
- std::vector<Face> faces;
- std::vector<Vertex> vertices;
- };
-
- // -------------------------------------------------------------------
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
-
- protected:
-
- // -------------------------------------------------------------------
- const aiImporterDesc* GetInfo () const;
-
- // -------------------------------------------------------------------
- void SetupProperties(const Importer* pImp);
-
- // -------------------------------------------------------------------
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
-
- private:
-
- }; // end of class NDOImporter
- } // end of namespace Assimp
- #endif // INCLUDED_AI_NDO_LOADER_H
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