|
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
- #include "AssimpPCH.h"
-
- #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
-
- #include "OgreImporter.h"
- #include "TinyFormatter.h"
-
- #include "fast_atof.h"
-
- #include <vector>
- #include <sstream>
-
- using namespace std;
-
- namespace Assimp
- {
- namespace Ogre
- {
-
- static const string partComment = "//";
- static const string partBlockStart = "{";
- static const string partBlockEnd = "}";
-
- void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh)
- {
- std::vector<aiMaterial*> materials;
-
- // Create materials that can be found and parsed via the IOSystem.
- for (size_t i=0, len=mesh->NumSubMeshes(); i<len; ++i)
- {
- SubMesh *submesh = mesh->GetSubMesh(i);
- if (submesh && !submesh->materialRef.empty())
- {
- aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
- if (material)
- {
- submesh->materialIndex = materials.size();
- materials.push_back(material);
- }
- }
- }
-
- AssignMaterials(pScene, materials);
- }
-
- void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh)
- {
- std::vector<aiMaterial*> materials;
-
- // Create materials that can be found and parsed via the IOSystem.
- for (size_t i=0, len=mesh->NumSubMeshes(); i<len; ++i)
- {
- SubMeshXml *submesh = mesh->GetSubMesh(i);
- if (submesh && !submesh->materialRef.empty())
- {
- aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
- if (material)
- {
- submesh->materialIndex = materials.size();
- materials.push_back(material);
- }
- }
- }
-
- AssignMaterials(pScene, materials);
- }
-
- void OgreImporter::AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &materials)
- {
- pScene->mNumMaterials = materials.size();
- if (pScene->mNumMaterials > 0)
- {
- pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
- for(size_t i=0;i<pScene->mNumMaterials; ++i) {
- pScene->mMaterials[i] = materials[i];
- }
- }
- }
-
- aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string materialName)
- {
- if (materialName.empty()) {
- return 0;
- }
-
- // Full reference and examples of Ogre Material Script
- // can be found from http://www.ogre3d.org/docs/manual/manual_14.html
-
- /*and here is another one:
-
- import * from abstract_base_passes_depth.material
- import * from abstract_base.material
- import * from mat_shadow_caster.material
- import * from mat_character_singlepass.material
-
- material hero/hair/caster : mat_shadow_caster_skin_areject
- {
- set $diffuse_map "hero_hair_alpha_c.dds"
- }
-
- material hero/hair_alpha : mat_char_cns_singlepass_areject_4weights
- {
- set $diffuse_map "hero_hair_alpha_c.dds"
- set $specular_map "hero_hair_alpha_s.dds"
- set $normal_map "hero_hair_alpha_n.dds"
- set $light_map "black_lightmap.dds"
-
- set $shadow_caster_material "hero/hair/caster"
- }
- */
-
- stringstream ss;
-
- // Scope for scopre_ptr auto release
- {
- /* There are three .material options in priority order:
- 1) File with the material name (materialName)
- 2) File with the mesh files base name (pFile)
- 3) Optional user defined material library file (m_userDefinedMaterialLibFile) */
- std::vector<string> potentialFiles;
- potentialFiles.push_back(materialName + ".material");
- potentialFiles.push_back(pFile.substr(0, pFile.rfind(".mesh")) + ".material");
- if (!m_userDefinedMaterialLibFile.empty())
- potentialFiles.push_back(m_userDefinedMaterialLibFile);
-
- IOStream *materialFile = 0;
- for(size_t i=0; i<potentialFiles.size(); ++i)
- {
- materialFile = pIOHandler->Open(potentialFiles[i]);
- if (materialFile) {
- break;
- }
- DefaultLogger::get()->debug(Formatter::format() << "Source file for material '" << materialName << "' " << potentialFiles[i] << " does not exist");
- }
- if (!materialFile)
- {
- DefaultLogger::get()->error(Formatter::format() << "Failed to find source file for material '" << materialName << "'");
- return 0;
- }
-
- boost::scoped_ptr<IOStream> stream(materialFile);
- if (stream->FileSize() == 0)
- {
- DefaultLogger::get()->warn(Formatter::format() << "Source file for material '" << materialName << "' is empty (size is 0 bytes)");
- return 0;
- }
-
- // Read bytes
- vector<char> data(stream->FileSize());
- stream->Read(&data[0], stream->FileSize(), 1);
-
- // Convert to UTF-8 and terminate the string for ss
- BaseImporter::ConvertToUTF8(data);
- data.push_back('\0');
-
- ss << &data[0];
- }
-
- DefaultLogger::get()->debug("Reading material '" + materialName + "'");
-
- aiMaterial *material = new aiMaterial();
- m_textures.clear();
-
- aiString ts(materialName);
- material->AddProperty(&ts, AI_MATKEY_NAME);
-
- // The stringstream will push words from a line until newline.
- // It will also trim whitespace from line start and between words.
- string linePart;
- ss >> linePart;
-
- const string partMaterial = "material";
- const string partTechnique = "technique";
-
- while(!ss.eof())
- {
- // Skip commented lines
- if (linePart == partComment)
- {
- NextAfterNewLine(ss, linePart);
- continue;
- }
- if (linePart != partMaterial)
- {
- ss >> linePart;
- continue;
- }
-
- ss >> linePart;
- if (linePart != materialName)
- {
- //DefaultLogger::get()->debug(Formatter::format() << "Found material '" << linePart << "' that does not match at index " << ss.tellg());
- ss >> linePart;
- continue;
- }
-
- NextAfterNewLine(ss, linePart);
- if (linePart != partBlockStart)
- {
- DefaultLogger::get()->error(Formatter::format() << "Invalid material: block start missing near index " << ss.tellg());
- return material;
- }
-
- DefaultLogger::get()->debug("material '" + materialName + "'");
-
- while(linePart != partBlockEnd)
- {
- // Proceed to the first technique
- ss >> linePart;
-
- if (linePart == partTechnique)
- {
- string techniqueName = SkipLine(ss);
- ReadTechnique(Trim(techniqueName), ss, material);
- }
-
- // Read informations from a custom material
- /** @todo This "set $x y" does not seem to be a official Ogre material system feature.
- Materials can inherit other materials and override texture units by using the (unique)
- parent texture unit name in your cloned material.
- This is not yet supported and below code is probably some hack from the original
- author of this Ogre importer. Should be removed? */
- if (linePart=="set")
- {
- ss >> linePart;
- if (linePart=="$specular")//todo load this values:
- {
- }
- else if (linePart=="$diffuse")
- {
- }
- else if (linePart=="$ambient")
- {
- }
- else if (linePart=="$colormap")
- {
- ss >> linePart;
- aiString ts(linePart);
- material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
- }
- else if (linePart=="$normalmap")
- {
- ss >> linePart;
- aiString ts(linePart);
- material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
- }
- else if (linePart=="$shininess_strength")
- {
- ss >> linePart;
- float Shininess = fast_atof(linePart.c_str());
- material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS_STRENGTH);
- }
- else if (linePart=="$shininess_exponent")
- {
- ss >> linePart;
- float Shininess = fast_atof(linePart.c_str());
- material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS);
- }
- //Properties from Venetica:
- else if (linePart=="$diffuse_map")
- {
- ss >> linePart;
- if (linePart[0] == '"')// "file" -> file
- linePart = linePart.substr(1, linePart.size()-2);
- aiString ts(linePart);
- material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
- }
- else if (linePart=="$specular_map")
- {
- ss >> linePart;
- if (linePart[0] == '"')// "file" -> file
- linePart = linePart.substr(1, linePart.size()-2);
- aiString ts(linePart);
- material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0));
- }
- else if (linePart=="$normal_map")
- {
- ss >> linePart;
- if (linePart[0]=='"')// "file" -> file
- linePart = linePart.substr(1, linePart.size()-2);
- aiString ts(linePart);
- material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
- }
- else if (linePart=="$light_map")
- {
- ss >> linePart;
- if (linePart[0]=='"') {
- linePart = linePart.substr(1, linePart.size() - 2);
- }
- aiString ts(linePart);
- material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0));
- }
- }
- }
- ss >> linePart;
- }
-
- return material;
- }
-
- bool OgreImporter::ReadTechnique(const std::string &techniqueName, stringstream &ss, aiMaterial *material)
- {
- string linePart;
- ss >> linePart;
-
- if (linePart != partBlockStart)
- {
- DefaultLogger::get()->error(Formatter::format() << "Invalid material: Technique block start missing near index " << ss.tellg());
- return false;
- }
-
- DefaultLogger::get()->debug(" technique '" + techniqueName + "'");
-
- const string partPass = "pass";
-
- while(linePart != partBlockEnd)
- {
- ss >> linePart;
-
- // Skip commented lines
- if (linePart == partComment)
- {
- SkipLine(ss);
- continue;
- }
-
- /// @todo Techniques have other attributes than just passes.
- if (linePart == partPass)
- {
- string passName = SkipLine(ss);
- ReadPass(Trim(passName), ss, material);
- }
- }
- return true;
- }
-
- bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMaterial *material)
- {
- string linePart;
- ss >> linePart;
-
- if (linePart != partBlockStart)
- {
- DefaultLogger::get()->error(Formatter::format() << "Invalid material: Pass block start missing near index " << ss.tellg());
- return false;
- }
-
- DefaultLogger::get()->debug(" pass '" + passName + "'");
-
- const string partAmbient = "ambient";
- const string partDiffuse = "diffuse";
- const string partSpecular = "specular";
- const string partEmissive = "emissive";
- const string partTextureUnit = "texture_unit";
-
- while(linePart != partBlockEnd)
- {
- ss >> linePart;
-
- // Skip commented lines
- if (linePart == partComment)
- {
- SkipLine(ss);
- continue;
- }
-
- // Colors
- /// @todo Support alpha via aiColor4D.
- if (linePart == partAmbient || linePart == partDiffuse || linePart == partSpecular || linePart == partEmissive)
- {
- float r, g, b;
- ss >> r >> g >> b;
- const aiColor3D color(r, g, b);
-
- DefaultLogger::get()->debug(Formatter::format() << " " << linePart << " " << r << " " << g << " " << b);
-
- if (linePart == partAmbient)
- {
- material->AddProperty(&color, 1, AI_MATKEY_COLOR_AMBIENT);
- }
- else if (linePart == partDiffuse)
- {
- material->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE);
- }
- else if (linePart == partSpecular)
- {
- material->AddProperty(&color, 1, AI_MATKEY_COLOR_SPECULAR);
- }
- else if (linePart == partEmissive)
- {
- material->AddProperty(&color, 1, AI_MATKEY_COLOR_EMISSIVE);
- }
- }
- else if (linePart == partTextureUnit)
- {
- string textureUnitName = SkipLine(ss);
- ReadTextureUnit(Trim(textureUnitName), ss, material);
- }
- }
- return true;
- }
-
- bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstream &ss, aiMaterial *material)
- {
- string linePart;
- ss >> linePart;
-
- if (linePart != partBlockStart)
- {
- DefaultLogger::get()->error(Formatter::format() << "Invalid material: Texture unit block start missing near index " << ss.tellg());
- return false;
- }
-
- DefaultLogger::get()->debug(" texture_unit '" + textureUnitName + "'");
-
- const string partTexture = "texture";
- const string partTextCoordSet = "tex_coord_set";
- const string partColorOp = "colour_op";
-
- aiTextureType textureType = aiTextureType_NONE;
- std::string textureRef;
- int uvCoord = 0;
-
- while(linePart != partBlockEnd)
- {
- ss >> linePart;
-
- // Skip commented lines
- if (linePart == partComment)
- {
- SkipLine(ss);
- continue;
- }
-
- if (linePart == partTexture)
- {
- ss >> linePart;
- textureRef = linePart;
-
- // User defined Assimp config property to detect texture type from filename.
- if (m_detectTextureTypeFromFilename)
- {
- size_t posSuffix = textureRef.find_last_of(".");
- size_t posUnderscore = textureRef.find_last_of("_");
-
- if (posSuffix != string::npos && posUnderscore != string::npos && posSuffix > posUnderscore)
- {
- string identifier = Ogre::ToLower(textureRef.substr(posUnderscore, posSuffix - posUnderscore));
- DefaultLogger::get()->debug(Formatter::format() << "Detecting texture type from filename postfix '" << identifier << "'");
-
- if (identifier == "_n" || identifier == "_nrm" || identifier == "_nrml" || identifier == "_normal" || identifier == "_normals" || identifier == "_normalmap")
- {
- textureType = aiTextureType_NORMALS;
- }
- else if (identifier == "_s" || identifier == "_spec" || identifier == "_specular" || identifier == "_specularmap")
- {
- textureType = aiTextureType_SPECULAR;
- }
- else if (identifier == "_l" || identifier == "_light" || identifier == "_lightmap" || identifier == "_occ" || identifier == "_occlusion")
- {
- textureType = aiTextureType_LIGHTMAP;
- }
- else if (identifier == "_disp" || identifier == "_displacement")
- {
- textureType = aiTextureType_DISPLACEMENT;
- }
- else
- {
- textureType = aiTextureType_DIFFUSE;
- }
- }
- else
- {
- textureType = aiTextureType_DIFFUSE;
- }
- }
- // Detect from texture unit name. This cannot be too broad as
- // authors might give names like "LightSaber" or "NormalNinja".
- else
- {
- string unitNameLower = Ogre::ToLower(textureUnitName);
- if (unitNameLower.find("normalmap") != string::npos)
- {
- textureType = aiTextureType_NORMALS;
- }
- else if (unitNameLower.find("specularmap") != string::npos)
- {
- textureType = aiTextureType_SPECULAR;
- }
- else if (unitNameLower.find("lightmap") != string::npos)
- {
- textureType = aiTextureType_LIGHTMAP;
- }
- else if (unitNameLower.find("displacementmap") != string::npos)
- {
- textureType = aiTextureType_DISPLACEMENT;
- }
- else
- {
- textureType = aiTextureType_DIFFUSE;
- }
- }
- }
- else if (linePart == partTextCoordSet)
- {
- ss >> uvCoord;
- }
- /// @todo Implement
- else if(linePart == partColorOp)
- {
- /*
- ss >> linePart;
- if("replace"==linePart)//I don't think, assimp has something for this...
- {
- }
- else if("modulate"==linePart)
- {
- //TODO: set value
- //material->AddProperty(aiTextureOp_Multiply)
- }
- */
- }
- }
-
- if (textureRef.empty())
- {
- DefaultLogger::get()->warn("Texture reference is empty, ignoring texture_unit.");
- return false;
- }
- if (textureType == aiTextureType_NONE)
- {
- DefaultLogger::get()->warn("Failed to detect texture type for '" + textureRef + "', ignoring texture_unit.");
- return false;
- }
-
- unsigned int textureTypeIndex = m_textures[textureType];
- m_textures[textureType]++;
-
- DefaultLogger::get()->debug(Formatter::format() << " texture '" << textureRef << "' type " << textureType
- << " index " << textureTypeIndex << " UV " << uvCoord);
-
- aiString assimpTextureRef(textureRef);
- material->AddProperty(&assimpTextureRef, AI_MATKEY_TEXTURE(textureType, textureTypeIndex));
- material->AddProperty(&uvCoord, 1, AI_MATKEY_UVWSRC(textureType, textureTypeIndex));
-
- return true;
- }
-
- } // Ogre
- } // Assimp
-
- #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
|