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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2012, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file Defines a post processing step to search all meshes for
  34. degenerated faces */
  35. #ifndef AI_SCENE_PREPROCESSOR_H_INC
  36. #define AI_SCENE_PREPROCESSOR_H_INC
  37. class ScenePreprocessorTest;
  38. namespace Assimp {
  39. // ----------------------------------------------------------------------------------
  40. /** ScenePreprocessor: Preprocess a scene before any post-processing
  41. * steps are executed.
  42. *
  43. * The step computes data that needn't necessarily be provided by the
  44. * importer, such as aiMesh::mPrimitiveTypes.
  45. */
  46. // ----------------------------------------------------------------------------------
  47. class ASSIMP_API ScenePreprocessor
  48. {
  49. // Make ourselves a friend of the corresponding test unit.
  50. friend class ::ScenePreprocessorTest;
  51. public:
  52. // ----------------------------------------------------------------
  53. /** Default c'tpr. Use SetScene() to assign a scene to the object.
  54. */
  55. ScenePreprocessor()
  56. : scene (NULL)
  57. {}
  58. /** Constructs the object and assigns a specific scene to it
  59. */
  60. ScenePreprocessor(aiScene* _scene)
  61. : scene (_scene)
  62. {}
  63. // ----------------------------------------------------------------
  64. /** Assign a (new) scene to the object.
  65. *
  66. * One 'SceneProcessor' can be used for multiple scenes.
  67. * Call ProcessScene to have the scene preprocessed.
  68. * @param sc Scene to be processed.
  69. */
  70. void SetScene (aiScene* sc) {
  71. scene = sc;
  72. }
  73. // ----------------------------------------------------------------
  74. /** Preprocess the current scene
  75. */
  76. void ProcessScene ();
  77. protected:
  78. // ----------------------------------------------------------------
  79. /** Preprocess an animation in the scene
  80. * @param anim Anim to be preprocessed.
  81. */
  82. void ProcessAnimation (aiAnimation* anim);
  83. // ----------------------------------------------------------------
  84. /** Preprocess a mesh in the scene
  85. * @param mesh Mesh to be preprocessed.
  86. */
  87. void ProcessMesh (aiMesh* mesh);
  88. protected:
  89. //! Scene we're currently working on
  90. aiScene* scene;
  91. };
  92. } // ! end namespace Assimp
  93. #endif // include guard