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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
-
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
-
- /** @file aiVector3D.inl
- * @brief Inline implementation of aiVector3t<TReal> operators
- */
- #ifndef AI_VECTOR3D_INL_INC
- #define AI_VECTOR3D_INL_INC
-
- #ifdef __cplusplus
- #include "vector3.h"
-
- #include <cmath>
-
- // ------------------------------------------------------------------------------------------------
- /** Transformation of a vector by a 3x3 matrix */
- template <typename TReal>
- inline aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
- {
- aiVector3t<TReal> res;
- res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z;
- res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z;
- res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z;
- return res;
- }
-
- // ------------------------------------------------------------------------------------------------
- /** Transformation of a vector by a 4x4 matrix */
- template <typename TReal>
- inline aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
- {
- aiVector3t<TReal> res;
- res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4;
- res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4;
- res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z + pMatrix.c4;
- return res;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- template <typename TOther>
- aiVector3t<TReal>::operator aiVector3t<TOther> () const {
- return aiVector3t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y),static_cast<TOther>(z));
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
- x = pX; y = pY; z = pZ;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const {
- return x*x + y*y + z*z;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const {
- return ::sqrt( SquareLength());
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
- *this /= Length(); return *this;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
- x += o.x; y += o.y; z += o.z; return *this;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
- x -= o.x; y -= o.y; z -= o.z; return *this;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
- x *= f; y *= f; z *= f; return *this;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
- x /= f; y /= f; z /= f; return *this;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
- return(*this = mat * (*this));
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
- return(*this = mat * (*this));
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
- return *(&x + i);
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE TReal& aiVector3t<TReal>::operator[](unsigned int i) {
- return *(&x + i);
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
- return x == other.x && y == other.y && z == other.z;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
- return x != other.x || y != other.y || z != other.z;
- }
- // ---------------------------------------------------------------------------
- template<typename TReal>
- AI_FORCE_INLINE bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
- return
- std::abs(x - other.x) <= epsilon &&
- std::abs(y - other.y) <= epsilon &&
- std::abs(z - other.z) <= epsilon;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
- return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
- return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z);
- }
- // ------------------------------------------------------------------------------------------------
- // symmetric addition
- template <typename TReal>
- AI_FORCE_INLINE aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
- return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
- }
- // ------------------------------------------------------------------------------------------------
- // symmetric subtraction
- template <typename TReal>
- AI_FORCE_INLINE aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
- return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
- }
- // ------------------------------------------------------------------------------------------------
- // scalar product
- template <typename TReal>
- AI_FORCE_INLINE TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
- return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
- }
- // ------------------------------------------------------------------------------------------------
- // scalar multiplication
- template <typename TReal>
- AI_FORCE_INLINE aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
- return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
- }
- // ------------------------------------------------------------------------------------------------
- // and the other way around
- template <typename TReal>
- AI_FORCE_INLINE aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
- return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
- }
- // ------------------------------------------------------------------------------------------------
- // scalar division
- template <typename TReal>
- AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
- return v * (1/f);
- }
- // ------------------------------------------------------------------------------------------------
- // vector division
- template <typename TReal>
- AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
- return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z);
- }
- // ------------------------------------------------------------------------------------------------
- // cross product
- template <typename TReal>
- AI_FORCE_INLINE aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
- return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
- }
- // ------------------------------------------------------------------------------------------------
- // vector negation
- template <typename TReal>
- AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
- return aiVector3t<TReal>( -v.x, -v.y, -v.z);
- }
-
- // ------------------------------------------------------------------------------------------------
-
- #endif // __cplusplus
- #endif // AI_VECTOR3D_INL_INC
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