25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
 
 
 
 
 
 

176 satır
7.0 KiB

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>9.0.21022</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}</ProjectGuid>
  9. <OutputType>Library</OutputType>
  10. <AppDesignerFolder>Properties</AppDesignerFolder>
  11. <RootNamespace>Assimp</RootNamespace>
  12. <AssemblyName>Assimp.Interop</AssemblyName>
  13. <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  14. <FileAlignment>512</FileAlignment>
  15. <TargetFrameworkSubset>
  16. </TargetFrameworkSubset>
  17. </PropertyGroup>
  18. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  19. <DebugSymbols>true</DebugSymbols>
  20. <DebugType>full</DebugType>
  21. <Optimize>false</Optimize>
  22. <OutputPath>..\..\..\bin\%24%28ProjectName%29_%24%28ConfigurationName%29_%24%28PlatformName%29\</OutputPath>
  23. <DefineConstants>DEBUG;TRACE</DefineConstants>
  24. <ErrorReport>prompt</ErrorReport>
  25. <WarningLevel>4</WarningLevel>
  26. </PropertyGroup>
  27. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  28. <DebugType>pdbonly</DebugType>
  29. <Optimize>true</Optimize>
  30. <OutputPath>bin\Release\</OutputPath>
  31. <DefineConstants>TRACE</DefineConstants>
  32. <ErrorReport>prompt</ErrorReport>
  33. <WarningLevel>4</WarningLevel>
  34. </PropertyGroup>
  35. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  36. <DebugSymbols>true</DebugSymbols>
  37. <OutputPath>bin\x86\Debug\</OutputPath>
  38. <DefineConstants>DEBUG;TRACE</DefineConstants>
  39. <DebugType>full</DebugType>
  40. <PlatformTarget>x86</PlatformTarget>
  41. <ErrorReport>prompt</ErrorReport>
  42. </PropertyGroup>
  43. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  44. <OutputPath>bin\x86\Release\</OutputPath>
  45. <DefineConstants>TRACE</DefineConstants>
  46. <Optimize>true</Optimize>
  47. <DebugType>pdbonly</DebugType>
  48. <PlatformTarget>x86</PlatformTarget>
  49. <ErrorReport>prompt</ErrorReport>
  50. </PropertyGroup>
  51. <ItemGroup>
  52. <Reference Include="Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
  53. <Reference Include="System" />
  54. <Reference Include="System.Core">
  55. <RequiredTargetFramework>3.5</RequiredTargetFramework>
  56. </Reference>
  57. <Reference Include="System.Xml.Linq">
  58. <RequiredTargetFramework>3.5</RequiredTargetFramework>
  59. </Reference>
  60. <Reference Include="System.Data.DataSetExtensions">
  61. <RequiredTargetFramework>3.5</RequiredTargetFramework>
  62. </Reference>
  63. <Reference Include="System.Data" />
  64. <Reference Include="System.Xml" />
  65. </ItemGroup>
  66. <ItemGroup>
  67. <ProjectReference Include="..\Assimp.NET\Assimp.NET.vcproj">
  68. <Project>{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}</Project>
  69. <Name>Assimp_NET</Name>
  70. </ProjectReference>
  71. </ItemGroup>
  72. <ItemGroup>
  73. <Compile Include="aiAnimation.cs" />
  74. <Compile Include="aiAnimationVector.cs" />
  75. <Compile Include="aiAnimBehaviour.cs" />
  76. <Compile Include="aiAnimMesh.cs" />
  77. <Compile Include="aiAnimMeshVector.cs" />
  78. <Compile Include="aiBlendMode.cs" />
  79. <Compile Include="aiBone.cs" />
  80. <Compile Include="aiBoneVector.cs" />
  81. <Compile Include="aiCamera.cs" />
  82. <Compile Include="aiCameraVector.cs" />
  83. <Compile Include="aiColor3D.cs" />
  84. <Compile Include="aiColor4D.cs" />
  85. <Compile Include="aiColor4DVector.cs" />
  86. <Compile Include="aiColor4DVectorVector.cs" />
  87. <Compile Include="aiComponent.cs" />
  88. <Compile Include="aiDefaultLogStream.cs" />
  89. <Compile Include="aiFace.cs" />
  90. <Compile Include="aiFaceVector.cs" />
  91. <Compile Include="aiLight.cs" />
  92. <Compile Include="aiLightSourceType.cs" />
  93. <Compile Include="aiLightVector.cs" />
  94. <Compile Include="aiMaterial.cs" />
  95. <Compile Include="aiMaterialProperty.cs" />
  96. <Compile Include="aiMaterialVector.cs" />
  97. <Compile Include="aiMatrix3x3.cs" />
  98. <Compile Include="aiMatrix4x4.cs" />
  99. <Compile Include="aiMemoryInfo.cs" />
  100. <Compile Include="aiMesh.cs" />
  101. <Compile Include="aiMeshAnim.cs" />
  102. <Compile Include="aiMeshAnimVector.cs" />
  103. <Compile Include="aiMeshKey.cs" />
  104. <Compile Include="aiMeshKeyVector.cs" />
  105. <Compile Include="aiMeshVector.cs" />
  106. <Compile Include="aiNode.cs" />
  107. <Compile Include="aiNodeAnim.cs" />
  108. <Compile Include="aiNodeAnimVector.cs" />
  109. <Compile Include="aiNodeVector.cs" />
  110. <Compile Include="aiOrigin.cs" />
  111. <Compile Include="aiPlane.cs" />
  112. <Compile Include="aiPostProcessSteps.cs" />
  113. <Compile Include="aiPrimitiveType.cs" />
  114. <Compile Include="aiPropertyTypeInfo.cs" />
  115. <Compile Include="aiQuaternion.cs" />
  116. <Compile Include="aiQuatKey.cs" />
  117. <Compile Include="aiQuatKeyVector.cs" />
  118. <Compile Include="aiRay.cs" />
  119. <Compile Include="aiReturn.cs" />
  120. <Compile Include="aiScene.cs" />
  121. <Compile Include="aiShadingMode.cs" />
  122. <Compile Include="aiString.cs" />
  123. <Compile Include="aiTexel.cs" />
  124. <Compile Include="aiTexture.cs" />
  125. <Compile Include="aiTextureFlags.cs" />
  126. <Compile Include="aiTextureMapMode.cs" />
  127. <Compile Include="aiTextureMapping.cs" />
  128. <Compile Include="aiTextureOp.cs" />
  129. <Compile Include="aiTextureType.cs" />
  130. <Compile Include="aiTextureVector.cs" />
  131. <Compile Include="aiUVTransform.cs" />
  132. <Compile Include="aiVector2D.cs" />
  133. <Compile Include="aiVector3D.cs" />
  134. <Compile Include="aiVector3DVector.cs" />
  135. <Compile Include="aiVector3DVectorVector.cs" />
  136. <Compile Include="aiVectorKey.cs" />
  137. <Compile Include="aiVectorKeyVector.cs" />
  138. <Compile Include="aiVertexWeight.cs" />
  139. <Compile Include="aiVertexWeightVector.cs" />
  140. <Compile Include="Assimp.cs" />
  141. <Compile Include="AssimpPINVOKE.cs" />
  142. <Compile Include="FloatVector.cs" />
  143. <Compile Include="Importer.cs" />
  144. <Compile Include="ProgressHandler.cs" />
  145. <Compile Include="SWIGTYPE_p_aiImporterDesc.cs">
  146. <SubType>Code</SubType>
  147. </Compile>
  148. <Compile Include="SWIGTYPE_p_Assimp__BaseImporter.cs">
  149. <SubType>Code</SubType>
  150. </Compile>
  151. <Compile Include="SWIGTYPE_p_Assimp__ImporterPimpl.cs">
  152. <SubType>Code</SubType>
  153. </Compile>
  154. <Compile Include="SWIGTYPE_p_float.cs">
  155. <SubType>Code</SubType>
  156. </Compile>
  157. <Compile Include="SWIGTYPE_p_std__string.cs">
  158. <SubType>Code</SubType>
  159. </Compile>
  160. <Compile Include="SWIGTYPE_p_void.cs">
  161. <SubType>Code</SubType>
  162. </Compile>
  163. <Compile Include="UintVector.cs" />
  164. </ItemGroup>
  165. <ItemGroup>
  166. <Folder Include="Properties\" />
  167. </ItemGroup>
  168. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  169. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  170. Other similar extension points exist, see Microsoft.Common.targets.
  171. <Target Name="BeforeBuild">
  172. </Target>
  173. <Target Name="AfterBuild">
  174. </Target>
  175. -->
  176. </Project>