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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (ASSIMP)
- ---------------------------------------------------------------------------
-
- Copyright (c) 2006-2010, ASSIMP Development Team
-
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using Microsoft.DirectX;
- using Microsoft.DirectX.Direct3D;
-
- namespace Assimp.Viewer {
- public static class ExtensionMethods {
- public static Vector3 ToVector3(this aiVector3D v) {
- return new Vector3(v.x, v.y, v.z);
- }
-
- public static Matrix ToMatrix(this aiMatrix4x4 m) {
- // Read and Transpose for DirectX
- return new Matrix() {
- M11 = m.a1, M12 = m.b1, M13 = m.c1, M14 = m.d1,
- M21 = m.a2, M22 = m.b2, M23 = m.c2, M24 = m.d2,
- M31 = m.a3, M32 = m.b3, M33 = m.c3, M34 = m.d3,
- M41 = m.a4, M42 = m.b4, M43 = m.c4, M44 = m.d4,
- };
- }
-
- public static ColorValue ToColorValue(this aiColor4D c) {
- return new ColorValue() {
- Alpha = c.a, Red = c.r, Green = c.g, Blue = c.b
- };
- }
- }
- }
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