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- #include "UnitTestPCH.h"
- #include "utLimitBoneWeights.h"
-
-
- CPPUNIT_TEST_SUITE_REGISTRATION (LimitBoneWeightsTest);
-
- // ------------------------------------------------------------------------------------------------
- void LimitBoneWeightsTest :: setUp (void)
- {
- // construct the process
- this->piProcess = new LimitBoneWeightsProcess();
-
- // now need to create a nice mesh for testing purposes
- this->pcMesh = new aiMesh();
-
- pcMesh->mNumVertices = 500;
- pcMesh->mVertices = new aiVector3D[500]; // uninit.
- pcMesh->mNumBones = 30;
- pcMesh->mBones = new aiBone*[30];
- unsigned int iCur = 0;
- for (unsigned int i = 0; i < 30;++i)
- {
- aiBone* pc = pcMesh->mBones[i] = new aiBone();
- pc->mNumWeights = 250;
- pc->mWeights = new aiVertexWeight[pc->mNumWeights];
- for (unsigned int qq = 0; qq < pc->mNumWeights;++qq)
- {
- aiVertexWeight& v = pc->mWeights[qq];
- v.mVertexId = iCur++;
- if (500 == iCur)iCur = 0;
- v.mWeight = 1.0f / 15; // each vertex should occur once in two bones
- }
- }
- }
-
- // ------------------------------------------------------------------------------------------------
- void LimitBoneWeightsTest :: tearDown (void)
- {
- delete pcMesh;
- delete piProcess;
- }
-
- // ------------------------------------------------------------------------------------------------
- void LimitBoneWeightsTest :: testProcess(void)
- {
- // execute the step on the given data
- piProcess->ProcessMesh(pcMesh);
-
- // check whether everything is ok ...
- typedef std::vector<LimitBoneWeightsProcess::Weight> VertexWeightList;
- VertexWeightList* asWeights = new VertexWeightList[pcMesh->mNumVertices];
-
- for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
- asWeights[i].reserve(4);
-
- // sort back as per-vertex lists
- for (unsigned int i = 0; i < pcMesh->mNumBones;++i)
- {
- aiBone& pcBone = **(pcMesh->mBones+i);
- for (unsigned int q = 0; q < pcBone.mNumWeights;++q)
- {
- aiVertexWeight weight = pcBone.mWeights[q];
- asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight (i,weight.mWeight));
- }
- }
-
- // now validate the size of the lists and check whether all weights sum to 1.0f
- for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
- {
- CPPUNIT_ASSERT( asWeights[i].size() <= 4 );
- float fSum = 0.0f;
- for (VertexWeightList::const_iterator
- iter = asWeights[i].begin();
- iter != asWeights[i].end();++iter)
- {
- fSum += (*iter).mWeight;
- }
- CPPUNIT_ASSERT( fSum >= 0.95 && fSum <= 1.04);
- }
-
- // delete allocated storage
- delete[] asWeights;
-
- // everything seems to be OK
- }
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