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-
- #include "UnitTestPCH.h"
- #include "utMaterialSystem.h"
-
-
- CPPUNIT_TEST_SUITE_REGISTRATION (MaterialSystemTest);
-
- // ------------------------------------------------------------------------------------------------
- void MaterialSystemTest :: setUp (void)
- {
- this->pcMat = new aiMaterial();
- }
-
- // ------------------------------------------------------------------------------------------------
- void MaterialSystemTest :: tearDown (void)
- {
- delete this->pcMat;
- }
-
- // ------------------------------------------------------------------------------------------------
- void MaterialSystemTest :: testFloatProperty (void)
- {
- float pf = 150392.63f;
- this->pcMat->AddProperty(&pf,1,"testKey1");
- pf = 0.0f;
-
- CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey1",0,0,pf));
- CPPUNIT_ASSERT(pf == 150392.63f);
- }
-
- // ------------------------------------------------------------------------------------------------
- void MaterialSystemTest :: testFloatArrayProperty (void)
- {
- float pf[] = {0.0f,1.0f,2.0f,3.0f};
- unsigned int pMax = sizeof(pf) / sizeof(float);
- this->pcMat->AddProperty(&pf,pMax,"testKey2");
- pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
-
- CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey2",0,0,pf,&pMax));
- CPPUNIT_ASSERT(pMax == sizeof(pf) / sizeof(float));
- CPPUNIT_ASSERT(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3] );
- }
-
- // ------------------------------------------------------------------------------------------------
- void MaterialSystemTest :: testIntProperty (void)
- {
- int pf = 15039263;
- this->pcMat->AddProperty(&pf,1,"testKey3");
- pf = 12;
-
- CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey3",0,0,pf));
- CPPUNIT_ASSERT(pf == 15039263);
- }
-
- // ------------------------------------------------------------------------------------------------
- void MaterialSystemTest :: testIntArrayProperty (void)
- {
- int pf[] = {0,1,2,3};
- unsigned int pMax = sizeof(pf) / sizeof(int);
- this->pcMat->AddProperty(&pf,pMax,"testKey4");
- pf[0] = pf[1] = pf[2] = pf[3] = 12;
-
- CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey4",0,0,pf,&pMax));
- CPPUNIT_ASSERT(pMax == sizeof(pf) / sizeof(int));
- CPPUNIT_ASSERT(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3] );
- }
-
- // ------------------------------------------------------------------------------------------------
- void MaterialSystemTest :: testColorProperty (void)
- {
- aiColor4D clr;
- clr.r = 2.0f;clr.g = 3.0f;clr.b = 4.0f;clr.a = 5.0f;
- this->pcMat->AddProperty(&clr,1,"testKey5");
- clr.b = 1.0f;
- clr.a = clr.g = clr.r = 0.0f;
-
- CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey5",0,0,clr));
- CPPUNIT_ASSERT(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
- }
-
- // ------------------------------------------------------------------------------------------------
- void MaterialSystemTest :: testStringProperty (void)
- {
- aiString s;
- s.Set("Hello, this is a small test");
- this->pcMat->AddProperty(&s,"testKey6");
- s.Set("358358");
- CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey6",0,0,s));
- CPPUNIT_ASSERT(!::strcmp(s.data,"Hello, this is a small test"));
- }
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