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-
- #include "UnitTestPCH.h"
- #include "utRemoveComponent.h"
-
-
- CPPUNIT_TEST_SUITE_REGISTRATION (RemoveVCProcessTest);
-
- void RemoveVCProcessTest :: setUp (void)
- {
- // construct the process
- piProcess = new RemoveVCProcess();
- pScene = new aiScene();
-
- // fill the scene ..
- pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 2];
- pScene->mMeshes[0] = new aiMesh();
- pScene->mMeshes[1] = new aiMesh();
-
- pScene->mMeshes[0]->mNumVertices = 120;
- pScene->mMeshes[0]->mVertices = new aiVector3D[120];
- pScene->mMeshes[0]->mNormals = new aiVector3D[120];
- pScene->mMeshes[0]->mTextureCoords[0] = new aiVector3D[120];
- pScene->mMeshes[0]->mTextureCoords[1] = new aiVector3D[120];
- pScene->mMeshes[0]->mTextureCoords[2] = new aiVector3D[120];
- pScene->mMeshes[0]->mTextureCoords[3] = new aiVector3D[120];
-
- pScene->mMeshes[1]->mNumVertices = 120;
- pScene->mMeshes[1]->mVertices = new aiVector3D[120];
-
- pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations = 2];
- pScene->mAnimations[0] = new aiAnimation();
- pScene->mAnimations[1] = new aiAnimation();
-
- pScene->mTextures = new aiTexture*[pScene->mNumTextures = 2];
- pScene->mTextures[0] = new aiTexture();
- pScene->mTextures[1] = new aiTexture();
-
- pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = 2];
- pScene->mMaterials[0] = new aiMaterial();
- pScene->mMaterials[1] = new aiMaterial();
-
- pScene->mLights = new aiLight*[pScene->mNumLights = 2];
- pScene->mLights[0] = new aiLight();
- pScene->mLights[1] = new aiLight();
-
- pScene->mCameras = new aiCamera*[pScene->mNumCameras = 2];
- pScene->mCameras[0] = new aiCamera();
- pScene->mCameras[1] = new aiCamera();
-
- // COMPILE TEST: aiMaterial may no add any extra members,
- // so we don't need a virtual destructor
- char check[sizeof(aiMaterial) == sizeof(aiMaterial) ? 10 : -1];
- check[0] = 0;
- }
-
- void RemoveVCProcessTest :: tearDown (void)
- {
- delete pScene;
- delete piProcess;
- }
-
- void RemoveVCProcessTest::testMeshRemove (void)
- {
- piProcess->SetDeleteFlags(aiComponent_MESHES);
- piProcess->Execute(pScene);
-
- CPPUNIT_ASSERT(NULL == pScene->mMeshes && 0 == pScene->mNumMeshes);
- CPPUNIT_ASSERT(pScene->mFlags == AI_SCENE_FLAGS_INCOMPLETE);
- }
-
- void RemoveVCProcessTest::testAnimRemove (void)
- {
- piProcess->SetDeleteFlags(aiComponent_ANIMATIONS);
- piProcess->Execute(pScene);
-
- CPPUNIT_ASSERT(NULL == pScene->mAnimations && 0 == pScene->mNumAnimations);
- CPPUNIT_ASSERT(pScene->mFlags == 0);
- }
-
- void RemoveVCProcessTest::testMaterialRemove (void)
- {
- piProcess->SetDeleteFlags(aiComponent_MATERIALS);
- piProcess->Execute(pScene);
-
- // there should be one default material now ...
- CPPUNIT_ASSERT(1 == pScene->mNumMaterials &&
- pScene->mMeshes[0]->mMaterialIndex == 0 &&
- pScene->mMeshes[1]->mMaterialIndex == 0);
- CPPUNIT_ASSERT(pScene->mFlags == 0);
- }
-
- void RemoveVCProcessTest::testTextureRemove (void)
- {
- piProcess->SetDeleteFlags(aiComponent_TEXTURES);
- piProcess->Execute(pScene);
-
- CPPUNIT_ASSERT(NULL == pScene->mTextures && 0 == pScene->mNumTextures);
- CPPUNIT_ASSERT(pScene->mFlags == 0);
- }
-
- void RemoveVCProcessTest::testCameraRemove (void)
- {
- piProcess->SetDeleteFlags(aiComponent_CAMERAS);
- piProcess->Execute(pScene);
-
- CPPUNIT_ASSERT(NULL == pScene->mCameras && 0 == pScene->mNumCameras);
- CPPUNIT_ASSERT(pScene->mFlags == 0);
- }
-
- void RemoveVCProcessTest::testLightRemove (void)
- {
- piProcess->SetDeleteFlags(aiComponent_LIGHTS);
- piProcess->Execute(pScene);
-
- CPPUNIT_ASSERT(NULL == pScene->mLights && 0 == pScene->mNumLights);
- CPPUNIT_ASSERT(pScene->mFlags == 0);
- }
-
- void RemoveVCProcessTest::testMeshComponentsRemoveA (void)
- {
- piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_TEXCOORDSn(2) | aiComponent_TEXCOORDSn(3));
- piProcess->Execute(pScene);
-
- CPPUNIT_ASSERT(pScene->mMeshes[0]->mTextureCoords[0] &&
- !pScene->mMeshes[0]->mTextureCoords[1] &&
- !pScene->mMeshes[0]->mTextureCoords[2] &&
- !pScene->mMeshes[0]->mTextureCoords[3]);
- CPPUNIT_ASSERT(pScene->mFlags == 0);
- }
-
- void RemoveVCProcessTest::testMeshComponentsRemoveB (void)
- {
- piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_NORMALS);
- piProcess->Execute(pScene);
-
- CPPUNIT_ASSERT(pScene->mMeshes[0]->mTextureCoords[0] &&
- pScene->mMeshes[0]->mTextureCoords[1] &&
- pScene->mMeshes[0]->mTextureCoords[2] && // shift forward ...
- !pScene->mMeshes[0]->mTextureCoords[3] &&
- !pScene->mMeshes[0]->mNormals);
- CPPUNIT_ASSERT(pScene->mFlags == 0);
- }
-
- void RemoveVCProcessTest::testRemoveEverything (void)
- {
- piProcess->SetDeleteFlags(aiComponent_LIGHTS | aiComponent_ANIMATIONS |
- aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES);
- piProcess->Execute(pScene);
- }
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