|
-
- #include "UnitTestPCH.h"
- #include "utTriangulate.h"
-
-
- CPPUNIT_TEST_SUITE_REGISTRATION (TriangulateProcessTest);
-
-
- void TriangulateProcessTest :: setUp (void)
- {
- piProcess = new TriangulateProcess();
- pcMesh = new aiMesh();
-
- pcMesh->mNumFaces = 1000;
- pcMesh->mFaces = new aiFace[1000];
- pcMesh->mVertices = new aiVector3D[10000];
-
- pcMesh->mPrimitiveTypes = aiPrimitiveType_POINT | aiPrimitiveType_LINE |
- aiPrimitiveType_LINE | aiPrimitiveType_POLYGON;
-
- for (unsigned int m = 0, t = 0, q = 4; m < 1000; ++m)
- {
- ++t;
- aiFace& face = pcMesh->mFaces[m];
- face.mNumIndices = t;
- if (4 == t)
- {
- face.mNumIndices = q++;
- t = 0;
-
- if (10 == q)q = 4;
- }
- face.mIndices = new unsigned int[face.mNumIndices];
- for (unsigned int p = 0; p < face.mNumIndices; ++p)
- {
- face.mIndices[p] = pcMesh->mNumVertices;
-
- // construct fully convex input data in ccw winding, xy plane
- aiVector3D& v = pcMesh->mVertices[pcMesh->mNumVertices++];
- v.z = 0.f;
- v.x = cos (p * (float)(AI_MATH_TWO_PI)/face.mNumIndices);
- v.y = sin (p * (float)(AI_MATH_TWO_PI)/face.mNumIndices);
- }
- }
- }
-
- void TriangulateProcessTest :: tearDown (void)
- {
- delete piProcess;
- delete pcMesh;
- }
-
- void TriangulateProcessTest :: testTriangulation (void)
- {
- piProcess->TriangulateMesh(pcMesh);
-
- for (unsigned int m = 0, t = 0, q = 4, max = 1000, idx = 0; m < max;++m)
- {
- ++t;
- aiFace& face = pcMesh->mFaces[m];
- if (4 == t)
- {
- t = 0;
- max += q-3;
-
- std::vector<bool> ait(q,false);
-
- for (unsigned int i = 0, tt = q-2; i < tt; ++i,++m)
- {
- aiFace& face = pcMesh->mFaces[m];
- CPPUNIT_ASSERT(face.mNumIndices == 3);
-
- for (unsigned int qqq = 0; qqq < face.mNumIndices; ++qqq)
- {
- ait[face.mIndices[qqq]-idx] = true;
- }
- }
- for (std::vector<bool>::const_iterator it = ait.begin(); it != ait.end(); ++it)
- {
- CPPUNIT_ASSERT(*it);
- }
- --m;
- idx+=q;
- if(++q == 10)q = 4;
- }
- else
- {
- CPPUNIT_ASSERT(face.mNumIndices == t);
-
- for (unsigned int i = 0; i < face.mNumIndices; ++i,++idx)
- {
- CPPUNIT_ASSERT(face.mIndices[i] == idx);
- }
- }
- }
-
- // we should have no valid normal vectors now necause we aren't a pure polygon mesh
- CPPUNIT_ASSERT(pcMesh->mNormals == NULL);
- }
|