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- /** Calculates a pose for a given time of an animation */
- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
-
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
-
- #ifndef AV_ANIMEVALUATOR_H_INCLUDED
- #define AV_ANIMEVALUATOR_H_INCLUDED
-
- #include <boost/tuple/tuple.hpp>
-
- namespace AssimpView
- {
-
- /** Calculates transformations for a given timestamp from a set of animation tracks. Not directly useful,
- * better use the AnimPlayer class.
- */
- class AnimEvaluator
- {
- public:
- /** Constructor on a given animation. The animation is fixed throughout the lifetime of
- * the object.
- * @param pAnim The animation to calculate poses for. Ownership of the animation object stays
- * at the caller, the evaluator just keeps a reference to it as long as it persists.
- */
- AnimEvaluator( const aiAnimation* pAnim);
-
- /** Evaluates the animation tracks for a given time stamp. The calculated pose can be retrieved as a
- * array of transformation matrices afterwards by calling GetTransformations().
- * @param pTime The time for which you want to evaluate the animation, in seconds. Will be mapped into the animation cycle, so
- * it can be an arbitrary value. Best use with ever-increasing time stamps.
- */
- void Evaluate( double pTime);
-
- /** Returns the transform matrices calculated at the last Evaluate() call. The array matches the mChannels array of
- * the aiAnimation. */
- const std::vector<aiMatrix4x4>& GetTransformations() const { return mTransforms; }
-
- protected:
- /** The animation we're working on */
- const aiAnimation* mAnim;
-
- /** At which frame the last evaluation happened for each channel.
- * Useful to quickly find the corresponding frame for slightly increased time stamps
- */
- double mLastTime;
- std::vector<boost::tuple<unsigned int, unsigned int, unsigned int> > mLastPositions;
-
- /** The array to store the transformations results of the evaluation */
- std::vector<aiMatrix4x4> mTransforms;
- };
-
- } // end of namespace AssimpView
-
- #endif // AV_ANIMEVALUATOR_H_INCLUDED
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