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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
-
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
-
- #if (!defined AV_CAMERA_H_INCLUDED)
- #define AV_CAMERA_H_INCLUDED
-
- //-------------------------------------------------------------------------------
- /** \brief Camera class
- */
- //-------------------------------------------------------------------------------
- class Camera
- {
- public:
-
-
- Camera ()
- :
-
- vPos(0.0f,0.0f,-10.0f),
- vUp(0.0f,1.0f,0.0f),
- vLookAt(0.0f,0.0f,1.0f),
- vRight(0.0f,1.0f,0.0f)
- {
-
- }
- public:
-
- // position of the camera
- aiVector3D vPos;
-
- // up-vector of the camera
- aiVector3D vUp;
-
- // camera's looking point is vPos + vLookAt
- aiVector3D vLookAt;
-
- // right vector of the camera
- aiVector3D vRight;
-
-
- // Equation
- // (vRight ^ vUp) - vLookAt == 0
- // needn't apply
-
- } ;
-
- #endif // !!IG
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