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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
-
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
-
- #include "stdafx.h"
- #include "assimp_view.h"
-
-
- namespace AssimpView {
-
-
- /* extern */ CLogDisplay CLogDisplay::s_cInstance;
-
- //-------------------------------------------------------------------------------
- void CLogDisplay::AddEntry(const std::string& szText,
- const D3DCOLOR clrColor)
- {
- SEntry sNew;
- sNew.clrColor = clrColor;
- sNew.szText = szText;
- sNew.dwStartTicks = (DWORD)GetTickCount();
-
- this->asEntries.push_back(sNew);
- }
-
- //-------------------------------------------------------------------------------
- void CLogDisplay::ReleaseNativeResource()
- {
- if (this->piFont)
- {
- this->piFont->Release();
- this->piFont = NULL;
- }
- }
-
- //-------------------------------------------------------------------------------
- void CLogDisplay::RecreateNativeResource()
- {
- if (!this->piFont)
- {
- if (FAILED(D3DXCreateFont(g_piDevice,
- 16, //Font height
- 0, //Font width
- FW_BOLD, //Font Weight
- 1, //MipLevels
- false, //Italic
- DEFAULT_CHARSET, //CharSet
- OUT_DEFAULT_PRECIS, //OutputPrecision
- //CLEARTYPE_QUALITY, //Quality
- 5, //Quality
- DEFAULT_PITCH|FF_DONTCARE, //PitchAndFamily
- "Verdana", //pFacename,
- &this->piFont)))
- {
- CLogDisplay::Instance().AddEntry("Unable to load font",D3DCOLOR_ARGB(0xFF,0xFF,0,0));
-
- this->piFont = NULL;
- return;
- }
- }
- return;
- }
-
- //-------------------------------------------------------------------------------
- void CLogDisplay::OnRender()
- {
- DWORD dwTick = (DWORD) GetTickCount();
- DWORD dwLimit = dwTick - 8000;
- DWORD dwLimit2 = dwLimit + 3000;
-
- unsigned int iCnt = 0;
- RECT sRect;
- sRect.left = 10;
- sRect.top = 10;
-
- RECT sWndRect;
- GetWindowRect(GetDlgItem(g_hDlg,IDC_RT),&sWndRect);
- sWndRect.right -= sWndRect.left;
- sWndRect.bottom -= sWndRect.top;
- sWndRect.left = sWndRect.top = 0;
-
- sRect.right = sWndRect.right - 30;
- sRect.bottom = sWndRect.bottom;
-
- // if no asset is loaded draw a "no asset loaded" text in the center
- if (!g_pcAsset)
- {
- const char* szText = "Nothing to display ... \r\nTry [Viewer | Open asset] to load an asset";
-
- // shadow
- RECT sCopy;
- sCopy.left = sWndRect.left+1;
- sCopy.top = sWndRect.top+1;
- sCopy.bottom = sWndRect.bottom+1;
- sCopy.right = sWndRect.right+1;
- this->piFont->DrawText(NULL,szText ,
- -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
- sCopy.left = sWndRect.left+1;
- sCopy.top = sWndRect.top+1;
- sCopy.bottom = sWndRect.bottom-1;
- sCopy.right = sWndRect.right-1;
- this->piFont->DrawText(NULL,szText ,
- -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
- sCopy.left = sWndRect.left-1;
- sCopy.top = sWndRect.top-1;
- sCopy.bottom = sWndRect.bottom+1;
- sCopy.right = sWndRect.right+1;
- this->piFont->DrawText(NULL,szText ,
- -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
- sCopy.left = sWndRect.left-1;
- sCopy.top = sWndRect.top-1;
- sCopy.bottom = sWndRect.bottom-1;
- sCopy.right = sWndRect.right-1;
- this->piFont->DrawText(NULL,szText ,
- -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
-
- // text
- this->piFont->DrawText(NULL,szText ,
- -1,&sWndRect,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0xFF));
- }
-
- // update all elements in the queue and render them
- for (std::list<SEntry>::iterator
- i = this->asEntries.begin();
- i != this->asEntries.end();++i,++iCnt)
- {
- if ((*i).dwStartTicks < dwLimit)
- {
- i = this->asEntries.erase(i);
-
- if(i == this->asEntries.end())break;
- }
- else if (NULL != this->piFont)
- {
- float fAlpha = 1.0f;
- if ((*i).dwStartTicks <= dwLimit2)
- {
- // linearly interpolate to create the fade out effect
- fAlpha = 1.0f - (float)(dwLimit2 - (*i).dwStartTicks) / 3000.0f;
- }
- D3DCOLOR& clrColor = (*i).clrColor;
- clrColor &= ~(0xFFu << 24);
- clrColor |= (((unsigned char)(fAlpha * 255.0f)) & 0xFFu) << 24;
-
- const char* szText = (*i).szText.c_str();
- if (sRect.top + 30 > sWndRect.bottom)
- {
- // end of window. send a special message
- szText = "... too many errors";
- clrColor = D3DCOLOR_ARGB(0xFF,0xFF,100,0x0);
- }
-
- // draw the black shadow
- RECT sCopy;
- sCopy.left = sRect.left+1;
- sCopy.top = sRect.top+1;
- sCopy.bottom = sRect.bottom+1;
- sCopy.right = sRect.right+1;
- this->piFont->DrawText(NULL,szText,
- -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
- (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
-
- sCopy.left = sRect.left-1;
- sCopy.top = sRect.top-1;
- sCopy.bottom = sRect.bottom-1;
- sCopy.right = sRect.right-1;
- this->piFont->DrawText(NULL,szText,
- -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
- (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
-
- sCopy.left = sRect.left-1;
- sCopy.top = sRect.top-1;
- sCopy.bottom = sRect.bottom+1;
- sCopy.right = sRect.right+1;
- this->piFont->DrawText(NULL,szText,
- -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
- (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
-
- sCopy.left = sRect.left+1;
- sCopy.top = sRect.top+1;
- sCopy.bottom = sRect.bottom-1;
- sCopy.right = sRect.right-1;
- this->piFont->DrawText(NULL,szText,
- -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
- (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
-
- // draw the text itself
- int iPX = this->piFont->DrawText(NULL,szText,
- -1,&sRect,DT_RIGHT | DT_TOP,clrColor);
-
- sRect.top += iPX;
- sRect.bottom += iPX;
-
- if (szText != (*i).szText.c_str())break;
- }
- }
- return;
- }
- };
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