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  1. /* ATK - Accessibility Toolkit
  2. * Copyright 2001 Sun Microsystems Inc.
  3. *
  4. * This library is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU Library General Public
  6. * License as published by the Free Software Foundation; either
  7. * version 2 of the License, or (at your option) any later version.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  12. * Library General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU Library General Public
  15. * License along with this library; if not, write to the
  16. * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
  17. * Boston, MA 02111-1307, USA.
  18. */
  19. #if defined(ATK_DISABLE_SINGLE_INCLUDES) && !defined (__ATK_H_INSIDE__) && !defined (ATK_COMPILATION)
  20. #error "Only <atk/atk.h> can be included directly."
  21. #endif
  22. #ifndef __ATK_OBJECT_H__
  23. #define __ATK_OBJECT_H__
  24. #include <glib-object.h>
  25. #include <atk/atkstate.h>
  26. #include <atk/atkrelationtype.h>
  27. G_BEGIN_DECLS
  28. /*
  29. * AtkObject represents the minimum information all accessible objects
  30. * return. This information includes accessible name, accessible
  31. * description, role and state of the object, as well information about
  32. * its parent and children. It is also possible to obtain more specific
  33. * accessibility information about a component if it supports one or more
  34. * of the following interfaces:
  35. */
  36. /**
  37. *AtkRole:
  38. *@ATK_ROLE_INVALID: Invalid role
  39. *@ATK_ROLE_ACCEL_LABEL: A label which represents an accelerator
  40. *@ATK_ROLE_ALERT: An object which is an alert to the user. Assistive Technologies typically respond to ATK_ROLE_ALERT by reading the entire onscreen contents of containers advertising this role. Should be used for warning dialogs, etc.
  41. *@ATK_ROLE_ANIMATION: An object which is an animated image
  42. *@ATK_ROLE_ARROW: An arrow in one of the four cardinal directions
  43. *@ATK_ROLE_CALENDAR: An object that displays a calendar and allows the user to select a date
  44. *@ATK_ROLE_CANVAS: An object that can be drawn into and is used to trap events
  45. *@ATK_ROLE_CHECK_BOX: A choice that can be checked or unchecked and provides a separate indicator for the current state
  46. *@ATK_ROLE_CHECK_MENU_ITEM: A menu item with a check box
  47. *@ATK_ROLE_COLOR_CHOOSER: A specialized dialog that lets the user choose a color
  48. *@ATK_ROLE_COLUMN_HEADER: The header for a column of data
  49. *@ATK_ROLE_COMBO_BOX: A list of choices the user can select from
  50. *@ATK_ROLE_DATE_EDITOR: An object whose purpose is to allow a user to edit a date
  51. *@ATK_ROLE_DESKTOP_ICON: An inconifed internal frame within a DESKTOP_PANE
  52. *@ATK_ROLE_DESKTOP_FRAME: A pane that supports internal frames and iconified versions of those internal frames
  53. *@ATK_ROLE_DIAL: An object whose purpose is to allow a user to set a value
  54. *@ATK_ROLE_DIALOG: A top level window with title bar and a border
  55. *@ATK_ROLE_DIRECTORY_PANE: A pane that allows the user to navigate through and select the contents of a directory
  56. *@ATK_ROLE_DRAWING_AREA: An object used for drawing custom user interface elements
  57. *@ATK_ROLE_FILE_CHOOSER: A specialized dialog that lets the user choose a file
  58. *@ATK_ROLE_FILLER: A object that fills up space in a user interface
  59. *@ATK_ROLE_FONT_CHOOSER: A specialized dialog that lets the user choose a font
  60. *@ATK_ROLE_FRAME: A top level window with a title bar, border, menubar, etc.
  61. *@ATK_ROLE_GLASS_PANE: A pane that is guaranteed to be painted on top of all panes beneath it
  62. *@ATK_ROLE_HTML_CONTAINER: A document container for HTML, whose children represent the document content
  63. *@ATK_ROLE_ICON: A small fixed size picture, typically used to decorate components
  64. *@ATK_ROLE_IMAGE: An object whose primary purpose is to display an image
  65. *@ATK_ROLE_INTERNAL_FRAME: A frame-like object that is clipped by a desktop pane
  66. *@ATK_ROLE_LABEL: An object used to present an icon or short string in an interface
  67. *@ATK_ROLE_LAYERED_PANE: A specialized pane that allows its children to be drawn in layers, providing a form of stacking order
  68. *@ATK_ROLE_LIST: An object that presents a list of objects to the user and allows the user to select one or more of them
  69. *@ATK_ROLE_LIST_ITEM: An object that represents an element of a list
  70. *@ATK_ROLE_MENU: An object usually found inside a menu bar that contains a list of actions the user can choose from
  71. *@ATK_ROLE_MENU_BAR: An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from
  72. *@ATK_ROLE_MENU_ITEM: An object usually contained in a menu that presents an action the user can choose
  73. *@ATK_ROLE_OPTION_PANE: A specialized pane whose primary use is inside a DIALOG
  74. *@ATK_ROLE_PAGE_TAB: An object that is a child of a page tab list
  75. *@ATK_ROLE_PAGE_TAB_LIST: An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object
  76. *@ATK_ROLE_PANEL: A generic container that is often used to group objects
  77. *@ATK_ROLE_PASSWORD_TEXT: A text object uses for passwords, or other places where the text content is not shown visibly to the user
  78. *@ATK_ROLE_POPUP_MENU: A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices
  79. *@ATK_ROLE_PROGRESS_BAR: An object used to indicate how much of a task has been completed
  80. *@ATK_ROLE_PUSH_BUTTON: An object the user can manipulate to tell the application to do something
  81. *@ATK_ROLE_RADIO_BUTTON: A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked
  82. *@ATK_ROLE_RADIO_MENU_ITEM: A check menu item which belongs to a group. At each instant exactly one of the radio menu items from a group is selected
  83. *@ATK_ROLE_ROOT_PANE: A specialized pane that has a glass pane and a layered pane as its children
  84. *@ATK_ROLE_ROW_HEADER: The header for a row of data
  85. *@ATK_ROLE_SCROLL_BAR: An object usually used to allow a user to incrementally view a large amount of data.
  86. *@ATK_ROLE_SCROLL_PANE: An object that allows a user to incrementally view a large amount of information
  87. *@ATK_ROLE_SEPARATOR: An object usually contained in a menu to provide a visible and logical separation of the contents in a menu
  88. *@ATK_ROLE_SLIDER: An object that allows the user to select from a bounded range
  89. *@ATK_ROLE_SPLIT_PANE: A specialized panel that presents two other panels at the same time
  90. *@ATK_ROLE_SPIN_BUTTON: An object used to get an integer or floating point number from the user
  91. *@ATK_ROLE_STATUSBAR: An object which reports messages of minor importance to the user
  92. *@ATK_ROLE_TABLE: An object used to represent information in terms of rows and columns
  93. *@ATK_ROLE_TABLE_CELL: A cell in a table
  94. *@ATK_ROLE_TABLE_COLUMN_HEADER: The header for a column of a table
  95. *@ATK_ROLE_TABLE_ROW_HEADER: The header for a row of a table
  96. *@ATK_ROLE_TEAR_OFF_MENU_ITEM: A menu item used to tear off and reattach its menu
  97. *@ATK_ROLE_TERMINAL: An object that represents an accessible terminal. @Since: ATK-0.6
  98. *@ATK_ROLE_TEXT: An object that presents text to the user
  99. *@ATK_ROLE_TOGGLE_BUTTON: A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state
  100. *@ATK_ROLE_TOOL_BAR: A bar or palette usually composed of push buttons or toggle buttons
  101. *@ATK_ROLE_TOOL_TIP: An object that provides information about another object
  102. *@ATK_ROLE_TREE: An object used to represent hierarchical information to the user
  103. *@ATK_ROLE_TREE_TABLE: An object capable of expanding and collapsing rows as well as showing multiple columns of data. @Since: ATK-0.7
  104. *@ATK_ROLE_UNKNOWN: The object contains some Accessible information, but its role is not known
  105. *@ATK_ROLE_VIEWPORT: An object usually used in a scroll pane
  106. *@ATK_ROLE_WINDOW: A top level window with no title or border.
  107. *@ATK_ROLE_HEADER: An object that serves as a document header. @Since: ATK-1.1.1
  108. *@ATK_ROLE_FOOTER: An object that serves as a document footer. @Since: ATK-1.1.1
  109. *@ATK_ROLE_PARAGRAPH: An object which is contains a paragraph of text content. @Since: ATK-1.1.1
  110. *@ATK_ROLE_RULER: An object which describes margins and tab stops, etc. for text objects which it controls (should have CONTROLLER_FOR relation to such). @Since: ATK-1.1.1
  111. *@ATK_ROLE_APPLICATION: The object is an application object, which may contain @ATK_ROLE_FRAME objects or other types of accessibles. The root accessible of any application's ATK hierarchy should have ATK_ROLE_APPLICATION. @Since: ATK-1.1.4
  112. *@ATK_ROLE_AUTOCOMPLETE: The object is a dialog or list containing items for insertion into an entry widget, for instance a list of words for completion of a text entry. @Since: ATK-1.3
  113. *@ATK_ROLE_EDITBAR: The object is an editable text object in a toolbar. @Since: ATK-1.5
  114. *@ATK_ROLE_EMBEDDED: The object is an embedded container within a document or panel. This role is a grouping "hint" indicating that the contained objects share a context. @Since: ATK-1.7.2
  115. *@ATK_ROLE_ENTRY: The object is a component whose textual content may be entered or modified by the user, provided @ATK_STATE_EDITABLE is present. @Since: ATK-1.11
  116. *@ATK_ROLE_CHART: The object is a graphical depiction of quantitative data. It may contain multiple subelements whose attributes and/or description may be queried to obtain both the quantitative data and information about how the data is being presented. The LABELLED_BY relation is particularly important in interpreting objects of this type, as is the accessible-description property. @Since: ATK-1.11
  117. *@ATK_ROLE_CAPTION: The object contains descriptive information, usually textual, about another user interface element such as a table, chart, or image. @Since: ATK-1.11
  118. *@ATK_ROLE_DOCUMENT_FRAME: The object is a visual frame or container which contains a view of document content. Document frames may occur within another Document instance, in which case the second document may be said to be embedded in the containing instance. HTML frames are often ROLE_DOCUMENT_FRAME. Either this object, or a singleton descendant, should implement the Document interface. @Since: ATK-1.11
  119. *@ATK_ROLE_HEADING: The object serves as a heading for content which follows it in a document. The 'heading level' of the heading, if availabe, may be obtained by querying the object's attributes.
  120. *@ATK_ROLE_PAGE: The object is a containing instance which encapsulates a page of information. @ATK_ROLE_PAGE is used in documents and content which support a paginated navigation model. @Since: ATK-1.11
  121. *@ATK_ROLE_SECTION: The object is a containing instance of document content which constitutes a particular 'logical' section of the document. The type of content within a section, and the nature of the section division itself, may be obtained by querying the object's attributes. Sections may be nested. @Since: ATK-1.11
  122. *@ATK_ROLE_REDUNDANT_OBJECT: The object is redundant with another object in the hierarchy, and is exposed for purely technical reasons. Objects of this role should normally be ignored by clients. @Since: ATK-1.11
  123. *@ATK_ROLE_FORM: The object is a container for form controls, for instance as part of a
  124. * web form or user-input form within a document. This role is primarily a tag/convenience for
  125. * clients when navigating complex documents, it is not expected that ordinary GUI containers will
  126. * always have ATK_ROLE_FORM. @Since: ATK-1.12.0
  127. *@ATK_ROLE_LINK: The object is a hypertext anchor, i.e. a "link" in a
  128. * hypertext document. Such objects are distinct from 'inline'
  129. * content which may also use the Hypertext/Hyperlink interfaces
  130. * to indicate the range/location within a text object where
  131. * an inline or embedded object lies. @Since: ATK-1.12.1
  132. *@ATK_ROLE_INPUT_METHOD_WINDOW: The object is a window or similar viewport
  133. * which is used to allow composition or input of a 'complex character',
  134. * in other words it is an "input method window." @Since: ATK-1.12.1
  135. *@ATK_ROLE_LAST_DEFINED: not a valid role, used for finding end of the enumeration
  136. *
  137. * Describes the role of an object
  138. *
  139. * These are the built-in enumerated roles that UI components can have in
  140. * ATK. Other roles may be added at runtime, so an AtkRole >=
  141. * ATK_ROLE_LAST_DEFINED is not necessarily an error.
  142. **/
  143. typedef enum
  144. {
  145. ATK_ROLE_INVALID = 0,
  146. ATK_ROLE_ACCEL_LABEL,
  147. ATK_ROLE_ALERT,
  148. ATK_ROLE_ANIMATION,
  149. ATK_ROLE_ARROW,
  150. ATK_ROLE_CALENDAR,
  151. ATK_ROLE_CANVAS,
  152. ATK_ROLE_CHECK_BOX,
  153. ATK_ROLE_CHECK_MENU_ITEM,
  154. ATK_ROLE_COLOR_CHOOSER,
  155. ATK_ROLE_COLUMN_HEADER,
  156. ATK_ROLE_COMBO_BOX,
  157. ATK_ROLE_DATE_EDITOR,
  158. ATK_ROLE_DESKTOP_ICON,
  159. ATK_ROLE_DESKTOP_FRAME,
  160. ATK_ROLE_DIAL,
  161. ATK_ROLE_DIALOG,
  162. ATK_ROLE_DIRECTORY_PANE,
  163. ATK_ROLE_DRAWING_AREA,
  164. ATK_ROLE_FILE_CHOOSER,
  165. ATK_ROLE_FILLER,
  166. ATK_ROLE_FONT_CHOOSER,
  167. ATK_ROLE_FRAME,
  168. ATK_ROLE_GLASS_PANE,
  169. ATK_ROLE_HTML_CONTAINER,
  170. ATK_ROLE_ICON,
  171. ATK_ROLE_IMAGE,
  172. ATK_ROLE_INTERNAL_FRAME,
  173. ATK_ROLE_LABEL,
  174. ATK_ROLE_LAYERED_PANE,
  175. ATK_ROLE_LIST,
  176. ATK_ROLE_LIST_ITEM,
  177. ATK_ROLE_MENU,
  178. ATK_ROLE_MENU_BAR,
  179. ATK_ROLE_MENU_ITEM,
  180. ATK_ROLE_OPTION_PANE,
  181. ATK_ROLE_PAGE_TAB,
  182. ATK_ROLE_PAGE_TAB_LIST,
  183. ATK_ROLE_PANEL,
  184. ATK_ROLE_PASSWORD_TEXT,
  185. ATK_ROLE_POPUP_MENU,
  186. ATK_ROLE_PROGRESS_BAR,
  187. ATK_ROLE_PUSH_BUTTON,
  188. ATK_ROLE_RADIO_BUTTON,
  189. ATK_ROLE_RADIO_MENU_ITEM,
  190. ATK_ROLE_ROOT_PANE,
  191. ATK_ROLE_ROW_HEADER,
  192. ATK_ROLE_SCROLL_BAR,
  193. ATK_ROLE_SCROLL_PANE,
  194. ATK_ROLE_SEPARATOR,
  195. ATK_ROLE_SLIDER,
  196. ATK_ROLE_SPLIT_PANE,
  197. ATK_ROLE_SPIN_BUTTON,
  198. ATK_ROLE_STATUSBAR,
  199. ATK_ROLE_TABLE,
  200. ATK_ROLE_TABLE_CELL,
  201. ATK_ROLE_TABLE_COLUMN_HEADER,
  202. ATK_ROLE_TABLE_ROW_HEADER,
  203. ATK_ROLE_TEAR_OFF_MENU_ITEM,
  204. ATK_ROLE_TERMINAL,
  205. ATK_ROLE_TEXT,
  206. ATK_ROLE_TOGGLE_BUTTON,
  207. ATK_ROLE_TOOL_BAR,
  208. ATK_ROLE_TOOL_TIP,
  209. ATK_ROLE_TREE,
  210. ATK_ROLE_TREE_TABLE,
  211. ATK_ROLE_UNKNOWN,
  212. ATK_ROLE_VIEWPORT,
  213. ATK_ROLE_WINDOW,
  214. ATK_ROLE_HEADER,
  215. ATK_ROLE_FOOTER,
  216. ATK_ROLE_PARAGRAPH,
  217. ATK_ROLE_RULER,
  218. ATK_ROLE_APPLICATION,
  219. ATK_ROLE_AUTOCOMPLETE,
  220. ATK_ROLE_EDITBAR,
  221. ATK_ROLE_EMBEDDED,
  222. ATK_ROLE_ENTRY,
  223. ATK_ROLE_CHART,
  224. ATK_ROLE_CAPTION,
  225. ATK_ROLE_DOCUMENT_FRAME,
  226. ATK_ROLE_HEADING,
  227. ATK_ROLE_PAGE,
  228. ATK_ROLE_SECTION,
  229. ATK_ROLE_REDUNDANT_OBJECT,
  230. ATK_ROLE_FORM,
  231. ATK_ROLE_LINK,
  232. ATK_ROLE_INPUT_METHOD_WINDOW,
  233. ATK_ROLE_LAST_DEFINED
  234. } AtkRole;
  235. AtkRole atk_role_register (const gchar *name);
  236. /**
  237. *AtkLayer:
  238. *@ATK_LAYER_INVALID: The object does not have a layer
  239. *@ATK_LAYER_BACKGROUND: This layer is reserved for the desktop background
  240. *@ATK_LAYER_CANVAS: This layer is used for Canvas components
  241. *@ATK_LAYER_WIDGET: This layer is normally used for components
  242. *@ATK_LAYER_MDI: This layer is used for layered components
  243. *@ATK_LAYER_POPUP: This layer is used for popup components, such as menus
  244. *@ATK_LAYER_OVERLAY: This layer is reserved for future use.
  245. *@ATK_LAYER_WINDOW: This layer is used for toplevel windows.
  246. *
  247. * Describes the layer of a component
  248. *
  249. * These enumerated "layer values" are used when determining which UI
  250. * rendering layer a component is drawn into, which can help in making
  251. * determinations of when components occlude one another.
  252. **/
  253. typedef enum
  254. {
  255. ATK_LAYER_INVALID,
  256. ATK_LAYER_BACKGROUND,
  257. ATK_LAYER_CANVAS,
  258. ATK_LAYER_WIDGET,
  259. ATK_LAYER_MDI,
  260. ATK_LAYER_POPUP,
  261. ATK_LAYER_OVERLAY,
  262. ATK_LAYER_WINDOW
  263. } AtkLayer;
  264. /**
  265. * AtkAttributeSet:
  266. *
  267. * This is a singly-linked list (a #GSList) of #AtkAttribute. It is
  268. * used by atk_text_get_run_attributes(), atk_text_get_default_attributes()
  269. * and atk_editable_text_set_run_attributes()
  270. **/
  271. typedef GSList AtkAttributeSet;
  272. /**
  273. * AtkAttribute:
  274. * @name: The attribute name. Call atk_text_attr_get_name()
  275. * @value: the value of the attribute, represented as a string.
  276. * Call atk_text_attr_get_value() for those which are strings.
  277. * For values which are numbers, the string representation of the number
  278. * is in value.
  279. *
  280. * A string name/value pair representing a text attribute.
  281. **/
  282. typedef struct _AtkAttribute AtkAttribute;
  283. struct _AtkAttribute {
  284. gchar* name;
  285. gchar* value;
  286. };
  287. #define ATK_TYPE_OBJECT (atk_object_get_type ())
  288. #define ATK_OBJECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ATK_TYPE_OBJECT, AtkObject))
  289. #define ATK_OBJECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ATK_TYPE_OBJECT, AtkObjectClass))
  290. #define ATK_IS_OBJECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ATK_TYPE_OBJECT))
  291. #define ATK_IS_OBJECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ATK_TYPE_OBJECT))
  292. #define ATK_OBJECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ATK_TYPE_OBJECT, AtkObjectClass))
  293. #define ATK_TYPE_IMPLEMENTOR (atk_implementor_get_type ())
  294. #define ATK_IS_IMPLEMENTOR(obj) G_TYPE_CHECK_INSTANCE_TYPE ((obj), ATK_TYPE_IMPLEMENTOR)
  295. #define ATK_IMPLEMENTOR(obj) G_TYPE_CHECK_INSTANCE_CAST ((obj), ATK_TYPE_IMPLEMENTOR, AtkImplementor)
  296. #define ATK_IMPLEMENTOR_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), ATK_TYPE_IMPLEMENTOR, AtkImplementorIface))
  297. typedef struct _AtkImplementor AtkImplementor; /* dummy typedef */
  298. typedef struct _AtkImplementorIface AtkImplementorIface;
  299. typedef struct _AtkObject AtkObject;
  300. typedef struct _AtkObjectClass AtkObjectClass;
  301. typedef struct _AtkRelationSet AtkRelationSet;
  302. typedef struct _AtkStateSet AtkStateSet;
  303. /**
  304. * AtkPropertyValues:
  305. * @property_name: The name of the ATK property which is being presented or which has been changed.
  306. * @old_value: The old property value, NULL; in some contexts this value is undefined (see note below).
  307. * @new_value: The new value of the named property.
  308. *
  309. * @note: For most properties the old_value field of AtkPropertyValues will
  310. * not contain a valid value.
  311. *
  312. * Currently, the only property for which old_value is used is
  313. * accessible-state; for instance if there is a focus state the
  314. * property change handler will be called for the object which lost the focus
  315. * with the old_value containing an AtkState value corresponding to focused
  316. * and the property change handler will be called for the object which
  317. * received the focus with the new_value containing an AtkState value
  318. * corresponding to focused.
  319. *
  320. **/
  321. struct _AtkPropertyValues
  322. {
  323. const gchar *property_name;
  324. GValue old_value;
  325. GValue new_value;
  326. };
  327. typedef struct _AtkPropertyValues AtkPropertyValues;
  328. typedef gboolean (*AtkFunction) (gpointer data);
  329. /*
  330. * For most properties the old_value field of AtkPropertyValues will
  331. * not contain a valid value.
  332. *
  333. * Currently, the only property for which old_value is used is
  334. * accessible-state; for instance if there is a focus state the
  335. * property change handler will be called for the object which lost the focus
  336. * with the old_value containing an AtkState value corresponding to focused
  337. * and the property change handler will be called for the object which
  338. * received the focus with the new_value containing an AtkState value
  339. * corresponding to focused.
  340. */
  341. typedef void (*AtkPropertyChangeHandler) (AtkObject*, AtkPropertyValues*);
  342. struct _AtkObject
  343. {
  344. GObject parent;
  345. gchar *description;
  346. gchar *name;
  347. AtkObject *accessible_parent;
  348. AtkRole role;
  349. AtkRelationSet *relation_set;
  350. AtkLayer layer;
  351. };
  352. struct _AtkObjectClass
  353. {
  354. GObjectClass parent;
  355. /*
  356. * Gets the accessible name of the object
  357. */
  358. G_CONST_RETURN gchar* (* get_name) (AtkObject *accessible);
  359. /*
  360. * Gets the accessible description of the object
  361. */
  362. G_CONST_RETURN gchar* (* get_description) (AtkObject *accessible);
  363. /*
  364. * Gets the accessible parent of the object
  365. */
  366. AtkObject* (*get_parent) (AtkObject *accessible);
  367. /*
  368. * Gets the number of accessible children of the object
  369. */
  370. gint (* get_n_children) (AtkObject *accessible);
  371. /*
  372. * Returns a reference to the specified accessible child of the object.
  373. * The accessible children are 0-based so the first accessible child is
  374. * at index 0, the second at index 1 and so on.
  375. */
  376. AtkObject* (* ref_child) (AtkObject *accessible,
  377. gint i);
  378. /*
  379. * Gets the 0-based index of this object in its parent; returns -1 if the
  380. * object does not have an accessible parent.
  381. */
  382. gint (* get_index_in_parent) (AtkObject *accessible);
  383. /*
  384. * Gets the RelationSet associated with the object
  385. */
  386. AtkRelationSet* (* ref_relation_set) (AtkObject *accessible);
  387. /*
  388. * Gets the role of the object
  389. */
  390. AtkRole (* get_role) (AtkObject *accessible);
  391. AtkLayer (* get_layer) (AtkObject *accessible);
  392. gint (* get_mdi_zorder) (AtkObject *accessible);
  393. /*
  394. * Gets the state set of the object
  395. */
  396. AtkStateSet* (* ref_state_set) (AtkObject *accessible);
  397. /*
  398. * Sets the accessible name of the object
  399. */
  400. void (* set_name) (AtkObject *accessible,
  401. const gchar *name);
  402. /*
  403. * Sets the accessible description of the object
  404. */
  405. void (* set_description) (AtkObject *accessible,
  406. const gchar *description);
  407. /*
  408. * Sets the accessible parent of the object
  409. */
  410. void (* set_parent) (AtkObject *accessible,
  411. AtkObject *parent);
  412. /*
  413. * Sets the accessible role of the object
  414. */
  415. void (* set_role) (AtkObject *accessible,
  416. AtkRole role);
  417. /*
  418. * Specifies a function to be called when a property changes value
  419. */
  420. guint (* connect_property_change_handler) (AtkObject
  421. *accessible,
  422. AtkPropertyChangeHandler *handler);
  423. /*
  424. * Removes a property change handler which was specified using
  425. * connect_property_change_handler
  426. */
  427. void (* remove_property_change_handler) (AtkObject
  428. *accessible,
  429. guint
  430. handler_id);
  431. void (* initialize) (AtkObject *accessible,
  432. gpointer data);
  433. /*
  434. * The signal handler which is executed when there is a change in the
  435. * children of the object
  436. */
  437. void (* children_changed) (AtkObject *accessible,
  438. guint change_index,
  439. gpointer changed_child);
  440. /*
  441. * The signal handler which is executed when there is a focus event
  442. * for an object.
  443. */
  444. void (* focus_event) (AtkObject *accessible,
  445. gboolean focus_in);
  446. /*
  447. * The signal handler which is executed when there is a property_change
  448. * signal for an object.
  449. */
  450. void (* property_change) (AtkObject *accessible,
  451. AtkPropertyValues *values);
  452. /*
  453. * The signal handler which is executed when there is a state_change
  454. * signal for an object.
  455. */
  456. void (* state_change) (AtkObject *accessible,
  457. const gchar *name,
  458. gboolean state_set);
  459. /*
  460. * The signal handler which is executed when there is a change in the
  461. * visible data for an object
  462. */
  463. void (*visible_data_changed) (AtkObject *accessible);
  464. /*
  465. * The signal handler which is executed when there is a change in the
  466. * 'active' child or children of the object, for instance when
  467. * interior focus changes in a table or list. This signal should be emitted
  468. * by objects whose state includes ATK_STATE_MANAGES_DESCENDANTS.
  469. */
  470. void (*active_descendant_changed) (AtkObject *accessible,
  471. gpointer *child);
  472. /*
  473. * Gets a list of properties applied to this object as a whole, as an #AtkAttributeSet consisting of name-value pairs.
  474. * Since ATK 1.12
  475. */
  476. AtkAttributeSet* (*get_attributes) (AtkObject *accessible);
  477. AtkFunction pad1;
  478. AtkFunction pad2;
  479. };
  480. GType atk_object_get_type (void);
  481. struct _AtkImplementorIface
  482. {
  483. GTypeInterface parent;
  484. AtkObject* (*ref_accessible) (AtkImplementor *implementor);
  485. };
  486. GType atk_implementor_get_type (void);
  487. /*
  488. * This method uses the ref_accessible method in AtkImplementorIface,
  489. * if the object's class implements AtkImplementorIface.
  490. * Otherwise it returns %NULL.
  491. *
  492. * IMPORTANT:
  493. * Note also that because this method may return flyweight objects,
  494. * it increments the returned AtkObject's reference count.
  495. * Therefore it is the responsibility of the calling
  496. * program to unreference the object when no longer needed.
  497. * (c.f. gtk_widget_get_accessible() where this is not the case).
  498. */
  499. AtkObject* atk_implementor_ref_accessible (AtkImplementor *implementor);
  500. /*
  501. * Properties directly supported by AtkObject
  502. */
  503. G_CONST_RETURN gchar* atk_object_get_name (AtkObject *accessible);
  504. G_CONST_RETURN gchar* atk_object_get_description (AtkObject *accessible);
  505. AtkObject* atk_object_get_parent (AtkObject *accessible);
  506. gint atk_object_get_n_accessible_children (AtkObject *accessible);
  507. AtkObject* atk_object_ref_accessible_child (AtkObject *accessible,
  508. gint i);
  509. AtkRelationSet* atk_object_ref_relation_set (AtkObject *accessible);
  510. AtkRole atk_object_get_role (AtkObject *accessible);
  511. #ifndef ATK_DISABLE_DEPRECATED
  512. AtkLayer atk_object_get_layer (AtkObject *accessible);
  513. gint atk_object_get_mdi_zorder (AtkObject *accessible);
  514. #endif /* ATK_DISABLE_DEPRECATED */
  515. AtkAttributeSet* atk_object_get_attributes (AtkObject *accessible);
  516. AtkStateSet* atk_object_ref_state_set (AtkObject *accessible);
  517. gint atk_object_get_index_in_parent (AtkObject *accessible);
  518. void atk_object_set_name (AtkObject *accessible,
  519. const gchar *name);
  520. void atk_object_set_description (AtkObject *accessible,
  521. const gchar *description);
  522. void atk_object_set_parent (AtkObject *accessible,
  523. AtkObject *parent);
  524. void atk_object_set_role (AtkObject *accessible,
  525. AtkRole role);
  526. guint atk_object_connect_property_change_handler (AtkObject *accessible,
  527. AtkPropertyChangeHandler *handler);
  528. void atk_object_remove_property_change_handler (AtkObject *accessible,
  529. guint handler_id);
  530. void atk_object_notify_state_change (AtkObject *accessible,
  531. AtkState state,
  532. gboolean value);
  533. void atk_object_initialize (AtkObject *accessible,
  534. gpointer data);
  535. G_CONST_RETURN gchar* atk_role_get_name (AtkRole role);
  536. AtkRole atk_role_for_name (const gchar *name);
  537. /* NEW in 1.1: convenience API */
  538. gboolean atk_object_add_relationship (AtkObject *object,
  539. AtkRelationType relationship,
  540. AtkObject *target);
  541. gboolean atk_object_remove_relationship (AtkObject *object,
  542. AtkRelationType relationship,
  543. AtkObject *target);
  544. G_CONST_RETURN gchar* atk_role_get_localized_name (AtkRole role);
  545. /* */
  546. /*
  547. * Note: the properties which are registered with the GType
  548. * property registry, for type ATK_TYPE_OBJECT, are as follows:
  549. *
  550. * "accessible-name"
  551. * "accessible-description"
  552. * "accessible-parent"
  553. * "accessible-role"
  554. * "accessible-value"
  555. * "accessible-component-layer"
  556. * "accessible-component-zorder"
  557. * "accessible-table-caption"
  558. * "accessible-table-column-description"
  559. * "accessible-table-column-header"
  560. * "accessible-table-row-description"
  561. * "accessible-table-row-header"
  562. * "accessible-table-summary"
  563. * "accessible-model"
  564. *
  565. * accessibility property change listeners should use the
  566. * normal GObject property interfaces and "property-change"
  567. * signal handler semantics to interpret the property change
  568. * information relayed from AtkObject.
  569. * (AtkObject instances will connect to the "notify"
  570. * signal in their host objects, and relay the signals when appropriate).
  571. */
  572. /* For other signals, see related interfaces
  573. *
  574. * AtkActionIface,
  575. * AtkComponentIface,
  576. * AtkHypertextIface,
  577. * AtkImageIface,
  578. * AtkSelectionIface,
  579. * AtkTableIface,
  580. * AtkTextIface,
  581. * AtkValueIface.
  582. *
  583. * The usage model for obtaining these interface instances is:
  584. * ATK_<interfacename>_GET_IFACE(GObject *accessible),
  585. * where accessible, though specified as a GObject, is
  586. * the AtkObject instance being queried.
  587. * More usually, the interface will be used via a cast to the
  588. * interface's corresponding "type":
  589. *
  590. * AtkText textImpl = ATK_TEXT(accessible);
  591. * if (textImpl)
  592. * {
  593. * cpos = atk_text_get_caret_position(textImpl);
  594. * }
  595. *
  596. * If it's known in advance that accessible implements AtkTextIface,
  597. * this is shortened to:
  598. *
  599. * cpos = atk_text_get_caret_position (ATK_TEXT (accessible));
  600. */
  601. G_END_DECLS
  602. #endif /* __ATK_OBJECT_H__ */