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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_blendmode.h
- *
- * Header file declaring the SDL_BlendMode enumeration
- */
-
- #ifndef SDL_blendmode_h_
- #define SDL_blendmode_h_
-
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * \brief The blend mode used in SDL_RenderCopy() and drawing operations.
- */
- typedef enum
- {
- SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
- dstRGBA = srcRGBA */
- SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
- dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
- dstA = srcA + (dstA * (1-srcA)) */
- SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
- dstRGB = (srcRGB * srcA) + dstRGB
- dstA = dstA */
- SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
- dstRGB = srcRGB * dstRGB
- dstA = dstA */
- SDL_BLENDMODE_INVALID = 0x7FFFFFFF
-
- /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
-
- } SDL_BlendMode;
-
- /**
- * \brief The blend operation used when combining source and destination pixel components
- */
- typedef enum
- {
- SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
- SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
- SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
- SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
- SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */
-
- } SDL_BlendOperation;
-
- /**
- * \brief The normalized factor used to multiply pixel components
- */
- typedef enum
- {
- SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
- SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
- SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
- SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
- SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
- SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
- SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
- SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
- SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
- SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
-
- } SDL_BlendFactor;
-
- /**
- * \brief Create a custom blend mode, which may or may not be supported by a given renderer
- *
- * \param srcColorFactor
- * \param dstColorFactor
- * \param colorOperation
- * \param srcAlphaFactor
- * \param dstAlphaFactor
- * \param alphaOperation
- *
- * The result of the blend mode operation will be:
- * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
- * and
- * dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
- */
- extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
- SDL_BlendFactor dstColorFactor,
- SDL_BlendOperation colorOperation,
- SDL_BlendFactor srcAlphaFactor,
- SDL_BlendFactor dstAlphaFactor,
- SDL_BlendOperation alphaOperation);
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_blendmode_h_ */
-
- /* vi: set ts=4 sw=4 expandtab: */
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