|
- #ifndef __gl2_h_
- #define __gl2_h_
-
- /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
-
- /*#include <GLES2/gl2platform.h>*/
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
-
- /*-------------------------------------------------------------------------
- * Data type definitions
- *-----------------------------------------------------------------------*/
-
- typedef void GLvoid;
- typedef char GLchar;
- typedef unsigned int GLenum;
- typedef unsigned char GLboolean;
- typedef unsigned int GLbitfield;
- typedef khronos_int8_t GLbyte;
- typedef short GLshort;
- typedef int GLint;
- typedef int GLsizei;
- typedef khronos_uint8_t GLubyte;
- typedef unsigned short GLushort;
- typedef unsigned int GLuint;
- typedef khronos_float_t GLfloat;
- typedef khronos_float_t GLclampf;
- typedef khronos_int32_t GLfixed;
-
- /* GL types for handling large vertex buffer objects */
- typedef khronos_intptr_t GLintptr;
- typedef khronos_ssize_t GLsizeiptr;
-
- /* OpenGL ES core versions */
- #define GL_ES_VERSION_2_0 1
-
- /* ClearBufferMask */
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_COLOR_BUFFER_BIT 0x00004000
-
- /* Boolean */
- #define GL_FALSE 0
- #define GL_TRUE 1
-
- /* BeginMode */
- #define GL_POINTS 0x0000
- #define GL_LINES 0x0001
- #define GL_LINE_LOOP 0x0002
- #define GL_LINE_STRIP 0x0003
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLE_FAN 0x0006
-
- /* AlphaFunction (not supported in ES20) */
- /* GL_NEVER */
- /* GL_LESS */
- /* GL_EQUAL */
- /* GL_LEQUAL */
- /* GL_GREATER */
- /* GL_NOTEQUAL */
- /* GL_GEQUAL */
- /* GL_ALWAYS */
-
- /* BlendingFactorDest */
- #define GL_ZERO 0
- #define GL_ONE 1
- #define GL_SRC_COLOR 0x0300
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_SRC_ALPHA 0x0302
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_DST_ALPHA 0x0304
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
-
- /* BlendingFactorSrc */
- /* GL_ZERO */
- /* GL_ONE */
- #define GL_DST_COLOR 0x0306
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_SRC_ALPHA_SATURATE 0x0308
- /* GL_SRC_ALPHA */
- /* GL_ONE_MINUS_SRC_ALPHA */
- /* GL_DST_ALPHA */
- /* GL_ONE_MINUS_DST_ALPHA */
-
- /* BlendEquationSeparate */
- #define GL_FUNC_ADD 0x8006
- #define GL_BLEND_EQUATION 0x8009
- #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
- #define GL_BLEND_EQUATION_ALPHA 0x883D
-
- /* BlendSubtract */
- #define GL_FUNC_SUBTRACT 0x800A
- #define GL_FUNC_REVERSE_SUBTRACT 0x800B
-
- /* Separate Blend Functions */
- #define GL_BLEND_DST_RGB 0x80C8
- #define GL_BLEND_SRC_RGB 0x80C9
- #define GL_BLEND_DST_ALPHA 0x80CA
- #define GL_BLEND_SRC_ALPHA 0x80CB
- #define GL_CONSTANT_COLOR 0x8001
- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
- #define GL_CONSTANT_ALPHA 0x8003
- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
- #define GL_BLEND_COLOR 0x8005
-
- /* Buffer Objects */
- #define GL_ARRAY_BUFFER 0x8892
- #define GL_ELEMENT_ARRAY_BUFFER 0x8893
- #define GL_ARRAY_BUFFER_BINDING 0x8894
- #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-
- #define GL_STREAM_DRAW 0x88E0
- #define GL_STATIC_DRAW 0x88E4
- #define GL_DYNAMIC_DRAW 0x88E8
-
- #define GL_BUFFER_SIZE 0x8764
- #define GL_BUFFER_USAGE 0x8765
-
- #define GL_CURRENT_VERTEX_ATTRIB 0x8626
-
- /* CullFaceMode */
- #define GL_FRONT 0x0404
- #define GL_BACK 0x0405
- #define GL_FRONT_AND_BACK 0x0408
-
- /* DepthFunction */
- /* GL_NEVER */
- /* GL_LESS */
- /* GL_EQUAL */
- /* GL_LEQUAL */
- /* GL_GREATER */
- /* GL_NOTEQUAL */
- /* GL_GEQUAL */
- /* GL_ALWAYS */
-
- /* EnableCap */
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_CULL_FACE 0x0B44
- #define GL_BLEND 0x0BE2
- #define GL_DITHER 0x0BD0
- #define GL_STENCIL_TEST 0x0B90
- #define GL_DEPTH_TEST 0x0B71
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_POLYGON_OFFSET_FILL 0x8037
- #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
- #define GL_SAMPLE_COVERAGE 0x80A0
-
- /* ErrorCode */
- #define GL_NO_ERROR 0
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVALID_OPERATION 0x0502
- #define GL_OUT_OF_MEMORY 0x0505
-
- /* FrontFaceDirection */
- #define GL_CW 0x0900
- #define GL_CCW 0x0901
-
- /* GetPName */
- #define GL_LINE_WIDTH 0x0B21
- #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
- #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
- #define GL_CULL_FACE_MODE 0x0B45
- #define GL_FRONT_FACE 0x0B46
- #define GL_DEPTH_RANGE 0x0B70
- #define GL_DEPTH_WRITEMASK 0x0B72
- #define GL_DEPTH_CLEAR_VALUE 0x0B73
- #define GL_DEPTH_FUNC 0x0B74
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
- #define GL_STENCIL_FUNC 0x0B92
- #define GL_STENCIL_FAIL 0x0B94
- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
- #define GL_STENCIL_REF 0x0B97
- #define GL_STENCIL_VALUE_MASK 0x0B93
- #define GL_STENCIL_WRITEMASK 0x0B98
- #define GL_STENCIL_BACK_FUNC 0x8800
- #define GL_STENCIL_BACK_FAIL 0x8801
- #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
- #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
- #define GL_STENCIL_BACK_REF 0x8CA3
- #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
- #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
- #define GL_VIEWPORT 0x0BA2
- #define GL_SCISSOR_BOX 0x0C10
- /* GL_SCISSOR_TEST */
- #define GL_COLOR_CLEAR_VALUE 0x0C22
- #define GL_COLOR_WRITEMASK 0x0C23
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
- #define GL_SUBPIXEL_BITS 0x0D50
- #define GL_RED_BITS 0x0D52
- #define GL_GREEN_BITS 0x0D53
- #define GL_BLUE_BITS 0x0D54
- #define GL_ALPHA_BITS 0x0D55
- #define GL_DEPTH_BITS 0x0D56
- #define GL_STENCIL_BITS 0x0D57
- #define GL_POLYGON_OFFSET_UNITS 0x2A00
- /* GL_POLYGON_OFFSET_FILL */
- #define GL_POLYGON_OFFSET_FACTOR 0x8038
- #define GL_TEXTURE_BINDING_2D 0x8069
- #define GL_SAMPLE_BUFFERS 0x80A8
- #define GL_SAMPLES 0x80A9
- #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
- #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-
- /* GetTextureParameter */
- /* GL_TEXTURE_MAG_FILTER */
- /* GL_TEXTURE_MIN_FILTER */
- /* GL_TEXTURE_WRAP_S */
- /* GL_TEXTURE_WRAP_T */
-
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
- #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
- /* HintMode */
- #define GL_DONT_CARE 0x1100
- #define GL_FASTEST 0x1101
- #define GL_NICEST 0x1102
-
- /* HintTarget */
- #define GL_GENERATE_MIPMAP_HINT 0x8192
-
- /* DataType */
- #define GL_BYTE 0x1400
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_SHORT 0x1402
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_INT 0x1404
- #define GL_UNSIGNED_INT 0x1405
- #define GL_FLOAT 0x1406
- #define GL_FIXED 0x140C
-
- /* PixelFormat */
- #define GL_DEPTH_COMPONENT 0x1902
- #define GL_ALPHA 0x1906
- #define GL_RGB 0x1907
- #define GL_RGBA 0x1908
- #define GL_LUMINANCE 0x1909
- #define GL_LUMINANCE_ALPHA 0x190A
-
- /* PixelType */
- /* GL_UNSIGNED_BYTE */
- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
- /* Shaders */
- #define GL_FRAGMENT_SHADER 0x8B30
- #define GL_VERTEX_SHADER 0x8B31
- #define GL_MAX_VERTEX_ATTRIBS 0x8869
- #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
- #define GL_MAX_VARYING_VECTORS 0x8DFC
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
- #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
- #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
- #define GL_SHADER_TYPE 0x8B4F
- #define GL_DELETE_STATUS 0x8B80
- #define GL_LINK_STATUS 0x8B82
- #define GL_VALIDATE_STATUS 0x8B83
- #define GL_ATTACHED_SHADERS 0x8B85
- #define GL_ACTIVE_UNIFORMS 0x8B86
- #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
- #define GL_ACTIVE_ATTRIBUTES 0x8B89
- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
- #define GL_CURRENT_PROGRAM 0x8B8D
-
- /* StencilFunction */
- #define GL_NEVER 0x0200
- #define GL_LESS 0x0201
- #define GL_EQUAL 0x0202
- #define GL_LEQUAL 0x0203
- #define GL_GREATER 0x0204
- #define GL_NOTEQUAL 0x0205
- #define GL_GEQUAL 0x0206
- #define GL_ALWAYS 0x0207
-
- /* StencilOp */
- /* GL_ZERO */
- #define GL_KEEP 0x1E00
- #define GL_REPLACE 0x1E01
- #define GL_INCR 0x1E02
- #define GL_DECR 0x1E03
- #define GL_INVERT 0x150A
- #define GL_INCR_WRAP 0x8507
- #define GL_DECR_WRAP 0x8508
-
- /* StringName */
- #define GL_VENDOR 0x1F00
- #define GL_RENDERER 0x1F01
- #define GL_VERSION 0x1F02
- #define GL_EXTENSIONS 0x1F03
-
- /* TextureMagFilter */
- #define GL_NEAREST 0x2600
- #define GL_LINEAR 0x2601
-
- /* TextureMinFilter */
- /* GL_NEAREST */
- /* GL_LINEAR */
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
- /* TextureParameterName */
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
-
- /* TextureTarget */
- /* GL_TEXTURE_2D */
- #define GL_TEXTURE 0x1702
-
- #define GL_TEXTURE_CUBE_MAP 0x8513
- #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-
- /* TextureUnit */
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_ACTIVE_TEXTURE 0x84E0
-
- /* TextureWrapMode */
- #define GL_REPEAT 0x2901
- #define GL_CLAMP_TO_EDGE 0x812F
- #define GL_MIRRORED_REPEAT 0x8370
-
- /* Uniform Types */
- #define GL_FLOAT_VEC2 0x8B50
- #define GL_FLOAT_VEC3 0x8B51
- #define GL_FLOAT_VEC4 0x8B52
- #define GL_INT_VEC2 0x8B53
- #define GL_INT_VEC3 0x8B54
- #define GL_INT_VEC4 0x8B55
- #define GL_BOOL 0x8B56
- #define GL_BOOL_VEC2 0x8B57
- #define GL_BOOL_VEC3 0x8B58
- #define GL_BOOL_VEC4 0x8B59
- #define GL_FLOAT_MAT2 0x8B5A
- #define GL_FLOAT_MAT3 0x8B5B
- #define GL_FLOAT_MAT4 0x8B5C
- #define GL_SAMPLER_2D 0x8B5E
- #define GL_SAMPLER_CUBE 0x8B60
-
- /* Vertex Arrays */
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
- #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-
- /* Read Format */
- #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
- #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-
- /* Shader Source */
- #define GL_COMPILE_STATUS 0x8B81
- #define GL_INFO_LOG_LENGTH 0x8B84
- #define GL_SHADER_SOURCE_LENGTH 0x8B88
- #define GL_SHADER_COMPILER 0x8DFA
-
- /* Shader Binary */
- #define GL_SHADER_BINARY_FORMATS 0x8DF8
- #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-
- /* Shader Precision-Specified Types */
- #define GL_LOW_FLOAT 0x8DF0
- #define GL_MEDIUM_FLOAT 0x8DF1
- #define GL_HIGH_FLOAT 0x8DF2
- #define GL_LOW_INT 0x8DF3
- #define GL_MEDIUM_INT 0x8DF4
- #define GL_HIGH_INT 0x8DF5
-
- /* Framebuffer Object. */
- #define GL_FRAMEBUFFER 0x8D40
- #define GL_RENDERBUFFER 0x8D41
-
- #define GL_RGBA4 0x8056
- #define GL_RGB5_A1 0x8057
- #define GL_RGB565 0x8D62
- #define GL_DEPTH_COMPONENT16 0x81A5
- #define GL_STENCIL_INDEX8 0x8D48
-
- #define GL_RENDERBUFFER_WIDTH 0x8D42
- #define GL_RENDERBUFFER_HEIGHT 0x8D43
- #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
- #define GL_RENDERBUFFER_RED_SIZE 0x8D50
- #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
- #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
- #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
- #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
- #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-
- #define GL_COLOR_ATTACHMENT0 0x8CE0
- #define GL_DEPTH_ATTACHMENT 0x8D00
- #define GL_STENCIL_ATTACHMENT 0x8D20
-
- #define GL_NONE 0
-
- #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
- #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
- #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
- #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-
- #define GL_FRAMEBUFFER_BINDING 0x8CA6
- #define GL_RENDERBUFFER_BINDING 0x8CA7
- #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-
- #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-
- /*-------------------------------------------------------------------------
- * GL core functions.
- *-----------------------------------------------------------------------*/
-
- GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
- GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
- GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
- GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
- GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
- GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
- GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
- GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
- GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
- GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
- GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
- GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
- GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
- GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
- GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
- GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
- GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
- GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
- GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
- GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
- GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
- GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
- GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
- GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
- GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
- GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
- GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
- GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
- GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
- GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
- GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
- GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
- GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
- GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
- GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
- GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
- GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
- GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
- GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
- GL_APICALL void GL_APIENTRY glFinish (void);
- GL_APICALL void GL_APIENTRY glFlush (void);
- GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
- GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
- GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
- GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
- GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
- GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
- GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
- GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
- GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
- GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
- GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
- GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
- GL_APICALL GLenum GL_APIENTRY glGetError (void);
- GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
- GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
- GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
- GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
- GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
- GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
- GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
- GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
- GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
- GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
- GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
- GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
- GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
- GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
- GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
- GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
- GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
- GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
- GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
- GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
- GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
- GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
- GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
- GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
- GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
- GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
- GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
- GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
- GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
- GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
- GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
- GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
- GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
- GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
- GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
- GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
- GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
- GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
- GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
- GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
- GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
- GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
- GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
- GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
- GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
- GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
- GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
- GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
- GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
- GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
- GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
- GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
- GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
- GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
- GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
- GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
- GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
- GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
- GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
- GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
- GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
- GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
- GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
- GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
- GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
- GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
- GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
- GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
- GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
- GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
- GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
- GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif /* __gl2_h_ */
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