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  1. /*
  2. Open Asset Import Library (ASSIMP)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2010, ASSIMP Development Team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the ASSIMP team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the ASSIMP Development Team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file BlenderSceneGen.h
  34. * @brief MACHINE GENERATED BY ./scripts/BlenderImporter/genblenddna.py
  35. */
  36. #ifndef INCLUDED_AI_BLEND_SCENEGEN_H
  37. #define INCLUDED_AI_BLEND_SCENEGEN_H
  38. namespace Assimp {
  39. namespace Blender {
  40. template <> void Structure :: Convert<Object> (
  41. Object& dest,
  42. const FileDatabase& db
  43. ) const
  44. ;
  45. template <> void Structure :: Convert<Group> (
  46. Group& dest,
  47. const FileDatabase& db
  48. ) const
  49. ;
  50. template <> void Structure :: Convert<MTex> (
  51. MTex& dest,
  52. const FileDatabase& db
  53. ) const
  54. ;
  55. template <> void Structure :: Convert<TFace> (
  56. TFace& dest,
  57. const FileDatabase& db
  58. ) const
  59. ;
  60. template <> void Structure :: Convert<SubsurfModifierData> (
  61. SubsurfModifierData& dest,
  62. const FileDatabase& db
  63. ) const
  64. ;
  65. template <> void Structure :: Convert<MFace> (
  66. MFace& dest,
  67. const FileDatabase& db
  68. ) const
  69. ;
  70. template <> void Structure :: Convert<Lamp> (
  71. Lamp& dest,
  72. const FileDatabase& db
  73. ) const
  74. ;
  75. template <> void Structure :: Convert<MDeformWeight> (
  76. MDeformWeight& dest,
  77. const FileDatabase& db
  78. ) const
  79. ;
  80. template <> void Structure :: Convert<PackedFile> (
  81. PackedFile& dest,
  82. const FileDatabase& db
  83. ) const
  84. ;
  85. template <> void Structure :: Convert<Base> (
  86. Base& dest,
  87. const FileDatabase& db
  88. ) const
  89. ;
  90. template <> void Structure :: Convert<MTFace> (
  91. MTFace& dest,
  92. const FileDatabase& db
  93. ) const
  94. ;
  95. template <> void Structure :: Convert<Material> (
  96. Material& dest,
  97. const FileDatabase& db
  98. ) const
  99. ;
  100. template <> void Structure :: Convert<MTexPoly> (
  101. MTexPoly& dest,
  102. const FileDatabase& db
  103. ) const
  104. ;
  105. template <> void Structure :: Convert<Mesh> (
  106. Mesh& dest,
  107. const FileDatabase& db
  108. ) const
  109. ;
  110. template <> void Structure :: Convert<MDeformVert> (
  111. MDeformVert& dest,
  112. const FileDatabase& db
  113. ) const
  114. ;
  115. template <> void Structure :: Convert<World> (
  116. World& dest,
  117. const FileDatabase& db
  118. ) const
  119. ;
  120. template <> void Structure :: Convert<MLoopCol> (
  121. MLoopCol& dest,
  122. const FileDatabase& db
  123. ) const
  124. ;
  125. template <> void Structure :: Convert<MVert> (
  126. MVert& dest,
  127. const FileDatabase& db
  128. ) const
  129. ;
  130. template <> void Structure :: Convert<MEdge> (
  131. MEdge& dest,
  132. const FileDatabase& db
  133. ) const
  134. ;
  135. template <> void Structure :: Convert<MLoopUV> (
  136. MLoopUV& dest,
  137. const FileDatabase& db
  138. ) const
  139. ;
  140. template <> void Structure :: Convert<GroupObject> (
  141. GroupObject& dest,
  142. const FileDatabase& db
  143. ) const
  144. ;
  145. template <> void Structure :: Convert<ListBase> (
  146. ListBase& dest,
  147. const FileDatabase& db
  148. ) const
  149. ;
  150. template <> void Structure :: Convert<MLoop> (
  151. MLoop& dest,
  152. const FileDatabase& db
  153. ) const
  154. ;
  155. template <> void Structure :: Convert<ModifierData> (
  156. ModifierData& dest,
  157. const FileDatabase& db
  158. ) const
  159. ;
  160. template <> void Structure :: Convert<ID> (
  161. ID& dest,
  162. const FileDatabase& db
  163. ) const
  164. ;
  165. template <> void Structure :: Convert<MCol> (
  166. MCol& dest,
  167. const FileDatabase& db
  168. ) const
  169. ;
  170. template <> void Structure :: Convert<MPoly> (
  171. MPoly& dest,
  172. const FileDatabase& db
  173. ) const
  174. ;
  175. template <> void Structure :: Convert<Scene> (
  176. Scene& dest,
  177. const FileDatabase& db
  178. ) const
  179. ;
  180. template <> void Structure :: Convert<Library> (
  181. Library& dest,
  182. const FileDatabase& db
  183. ) const
  184. ;
  185. template <> void Structure :: Convert<Tex> (
  186. Tex& dest,
  187. const FileDatabase& db
  188. ) const
  189. ;
  190. template <> void Structure :: Convert<Camera> (
  191. Camera& dest,
  192. const FileDatabase& db
  193. ) const
  194. ;
  195. template <> void Structure :: Convert<MirrorModifierData> (
  196. MirrorModifierData& dest,
  197. const FileDatabase& db
  198. ) const
  199. ;
  200. template <> void Structure :: Convert<Image> (
  201. Image& dest,
  202. const FileDatabase& db
  203. ) const
  204. ;
  205. }
  206. }
  207. #endif