Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
 
 
 

130 rindas
3.6 KiB

  1. /* ----------------------------------------------------------------------------
  2. * This file was automatically generated by SWIG (http://www.swig.org).
  3. * Version 2.0.8
  4. *
  5. * Do not make changes to this file unless you know what you are doing--modify
  6. * the SWIG interface file instead.
  7. * ----------------------------------------------------------------------------- */
  8. using System;
  9. using System.Runtime.InteropServices;
  10. public class aiNodeAnim : IDisposable {
  11. private HandleRef swigCPtr;
  12. protected bool swigCMemOwn;
  13. internal aiNodeAnim(IntPtr cPtr, bool cMemoryOwn) {
  14. swigCMemOwn = cMemoryOwn;
  15. swigCPtr = new HandleRef(this, cPtr);
  16. }
  17. internal static HandleRef getCPtr(aiNodeAnim obj) {
  18. return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
  19. }
  20. ~aiNodeAnim() {
  21. Dispose();
  22. }
  23. public virtual void Dispose() {
  24. lock(this) {
  25. if (swigCPtr.Handle != IntPtr.Zero) {
  26. if (swigCMemOwn) {
  27. swigCMemOwn = false;
  28. AssimpPINVOKE.delete_aiNodeAnim(swigCPtr);
  29. }
  30. swigCPtr = new HandleRef(null, IntPtr.Zero);
  31. }
  32. GC.SuppressFinalize(this);
  33. }
  34. }
  35. public aiVectorKeyVector mPositionKeys { get { return GetmPositionKeys(); } }
  36. public aiQuatKeyVector mRotationKeys { get { return GetmRotationKeys(); } }
  37. public aiVectorKeyVector mScalingKeys { get { return GetmScalingKeys(); } }
  38. public aiString mNodeName {
  39. set {
  40. AssimpPINVOKE.aiNodeAnim_mNodeName_set(swigCPtr, aiString.getCPtr(value));
  41. }
  42. get {
  43. IntPtr cPtr = AssimpPINVOKE.aiNodeAnim_mNodeName_get(swigCPtr);
  44. aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
  45. return ret;
  46. }
  47. }
  48. public uint mNumPositionKeys {
  49. set {
  50. AssimpPINVOKE.aiNodeAnim_mNumPositionKeys_set(swigCPtr, value);
  51. }
  52. get {
  53. uint ret = AssimpPINVOKE.aiNodeAnim_mNumPositionKeys_get(swigCPtr);
  54. return ret;
  55. }
  56. }
  57. public uint mNumRotationKeys {
  58. set {
  59. AssimpPINVOKE.aiNodeAnim_mNumRotationKeys_set(swigCPtr, value);
  60. }
  61. get {
  62. uint ret = AssimpPINVOKE.aiNodeAnim_mNumRotationKeys_get(swigCPtr);
  63. return ret;
  64. }
  65. }
  66. public uint mNumScalingKeys {
  67. set {
  68. AssimpPINVOKE.aiNodeAnim_mNumScalingKeys_set(swigCPtr, value);
  69. }
  70. get {
  71. uint ret = AssimpPINVOKE.aiNodeAnim_mNumScalingKeys_get(swigCPtr);
  72. return ret;
  73. }
  74. }
  75. public aiAnimBehaviour mPreState {
  76. set {
  77. AssimpPINVOKE.aiNodeAnim_mPreState_set(swigCPtr, (int)value);
  78. }
  79. get {
  80. aiAnimBehaviour ret = (aiAnimBehaviour)AssimpPINVOKE.aiNodeAnim_mPreState_get(swigCPtr);
  81. return ret;
  82. }
  83. }
  84. public aiAnimBehaviour mPostState {
  85. set {
  86. AssimpPINVOKE.aiNodeAnim_mPostState_set(swigCPtr, (int)value);
  87. }
  88. get {
  89. aiAnimBehaviour ret = (aiAnimBehaviour)AssimpPINVOKE.aiNodeAnim_mPostState_get(swigCPtr);
  90. return ret;
  91. }
  92. }
  93. public aiNodeAnim() : this(AssimpPINVOKE.new_aiNodeAnim(), true) {
  94. }
  95. private aiVectorKeyVector GetmPositionKeys() {
  96. IntPtr cPtr = AssimpPINVOKE.aiNodeAnim_GetmPositionKeys(swigCPtr);
  97. aiVectorKeyVector ret = (cPtr == IntPtr.Zero) ? null : new aiVectorKeyVector(cPtr, true);
  98. return ret;
  99. }
  100. private aiQuatKeyVector GetmRotationKeys() {
  101. IntPtr cPtr = AssimpPINVOKE.aiNodeAnim_GetmRotationKeys(swigCPtr);
  102. aiQuatKeyVector ret = (cPtr == IntPtr.Zero) ? null : new aiQuatKeyVector(cPtr, true);
  103. return ret;
  104. }
  105. private aiVectorKeyVector GetmScalingKeys() {
  106. IntPtr cPtr = AssimpPINVOKE.aiNodeAnim_GetmScalingKeys(swigCPtr);
  107. aiVectorKeyVector ret = (cPtr == IntPtr.Zero) ? null : new aiVectorKeyVector(cPtr, true);
  108. return ret;
  109. }
  110. }