|
- unit aiMesh;
-
- interface
-
- uses aiTypes, aiMatrix4x4, aiVector3D, aiColor4D;
-
- const
- AI_MAX_NUMBER_OF_COLOR_SETS = $4;
- AI_MAX_NUMBER_OF_TEXTURECOORDS = $4;
-
- type TaiFace = packed record
- mNumIndicies: cardinal;
- mIndices: PCardinalArray;
- end;
- type PaiFace = ^TaiFace;
- type PaiFaceArray = array [0..0] of PaiFace;
-
- type TaiFaceArray = array [0..0] of TaiFace;
- type PTaiFaceArray = ^TaiFaceArray;
-
- type TaiVertexWeight = packed record
- mVertexId: cardinal;
- mWeight: single;
- end;
-
- type TaiBone = packed record
- mName: aiString;
- mNumWeights: cardinal;
- mWeights: Pointer;
- mOffsetMatrix: TaiMatrix4x4;
- end;
- type PaiBone = ^TaiBone;
-
- type TaiPrimitiveType =
- (
- aiPrimitiveType_POINT = $1,
- aiPrimitiveType_LINE = $2,
- aiPrimitiveType_TRIANGLE = $4,
- aiPrimitiveType_POLYGON = $8
- //,_aiPrimitiveType_Force32Bit = $9fffffff
- );
-
- type TaiMesh = packed record
- mPrimitiveTypes: cardinal;
- mNumVertices: cardinal;
- mNumFaces: cardinal;
- mVertices: PTaiVector3DArray;
- mNormals: PTaiVector3DArray;
- mTangents: PaiVector3DArray;
- mBitangents: PaiVector3DArray;
- mColors: array[0..3] of PTaiColor4Darray; //array [0..3] of PaiColor4DArray; //array of 4
- mTextureCoords: array [0..3] of PTaiVector3DArray; //array of 4
- mNumUVComponents: array[0..AI_MAX_NUMBER_OF_TEXTURECOORDS -1] of cardinal;
- mFaces: PTaiFaceArray;
- mNumBones: cardinal;
- mBones: PaiBone;
- mMaterialIndex: cardinal;
- mName: aiString;
- mNumAniMeshes: cardinal;
- mAniMeshes: pointer;
- end;
- type PaiMesh = ^TaiMesh;
- type PPaiMesh = ^PaiMesh;
- type PaiMeshArray = array [0..0] of PaiMesh;
- type PPaiMeshArray = ^PaiMeshArray;
-
-
-
- implementation
-
- end.
|