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- %module assimp
-
- // SWIG helpers for std::string and std::vector wrapping.
- %include <std_string.i>
- %include <std_vector.i>
-
- // Globally enable enum prefix stripping.
- %dstripprefix;
-
-
- // PACK_STRUCT is a no-op for SWIG – it does not matter for the generated
- // bindings how the underlying C++ code manages its memory.
- #define PACK_STRUCT
-
-
- // Helper macros for wrapping the pointer-and-length arrays used in the
- // Assimp API.
-
- %define ASSIMP_ARRAY(CLASS, TYPE, NAME, LENGTH)
- %newobject CLASS::NAME;
- %extend CLASS {
- std::vector<TYPE > *NAME() const {
- std::vector<TYPE > *result = new std::vector<TYPE >;
- result->reserve(LENGTH);
-
- for (unsigned int i = 0; i < LENGTH; ++i) {
- result->push_back($self->NAME[i]);
- }
-
- return result;
- }
- }
- %ignore CLASS::NAME;
- %enddef
-
- %define ASSIMP_POINTER_ARRAY(CLASS, TYPE, NAME, LENGTH)
- %newobject CLASS::NAME;
- %extend CLASS {
- std::vector<TYPE *> *NAME() const {
- std::vector<TYPE *> *result = new std::vector<TYPE *>;
- result->reserve(LENGTH);
-
- TYPE *currentValue = $self->NAME;
- TYPE *valueLimit = $self->NAME + LENGTH;
- while (currentValue < valueLimit) {
- result->push_back(currentValue);
- ++currentValue;
- }
-
- return result;
- }
- }
- %ignore CLASS::NAME;
- %enddef
-
- %define ASSIMP_POINTER_ARRAY_ARRAY(CLASS, TYPE, NAME, OUTER_LENGTH, INNER_LENGTH)
- %newobject CLASS::NAME;
- %extend CLASS {
- std::vector<std::vector<TYPE *> > *NAME() const {
- std::vector<std::vector<TYPE *> > *result = new std::vector<std::vector<TYPE *> >;
- result->reserve(OUTER_LENGTH);
-
- for (unsigned int i = 0; i < OUTER_LENGTH; ++i) {
- std::vector<TYPE *> currentElements;
-
- if ($self->NAME[i] != 0) {
- currentElements.reserve(INNER_LENGTH);
-
- TYPE *currentValue = $self->NAME[i];
- TYPE *valueLimit = $self->NAME[i] + INNER_LENGTH;
- while (currentValue < valueLimit) {
- currentElements.push_back(currentValue);
- ++currentValue;
- }
- }
-
- result->push_back(currentElements);
- }
-
- return result;
- }
- }
- %ignore CLASS::NAME;
- %enddef
-
-
- %include "interface/aiDefines.i"
- %include "interface/aiTypes.i"
- %include "interface/assimp.i"
- %include "interface/aiTexture.i"
- %include "interface/aiMatrix4x4.i"
- %include "interface/aiMatrix3x3.i"
- %include "interface/aiVector3D.i"
- %include "interface/aiVector2D.i"
- %include "interface/aiColor4D.i"
- %include "interface/aiLight.i"
- %include "interface/aiCamera.i"
- %include "interface/aiFileIO.i"
- %include "interface/aiAssert.i"
- %include "interface/aiVersion.i"
- %include "interface/aiAnim.i"
- %include "interface/aiMaterial.i"
- %include "interface/aiMesh.i"
- %include "interface/aiPostProcess.i"
- %include "interface/aiConfig.i"
- %include "interface/assimp.i"
- %include "interface/aiQuaternion.i"
- %include "interface/aiScene.i"
- %include "interface/Logger.i"
- %include "interface/DefaultLogger.i"
- %include "interface/NullLogger.i"
- %include "interface/LogStream.i"
- %include "interface/IOStream.i"
- %include "interface/IOSystem.i"
-
-
- // We have to "instanciate" the templates used by the ASSSIMP_*_ARRAY macros
- // here at the end to avoid running into forward reference issues (SWIG would
- // spit out the helper functions before the header includes for the element
- // types otherwise).
-
- %template(UintVector) std::vector<unsigned int>;
- %template(aiAnimationVector) std::vector<aiAnimation *>;
- %template(aiAnimMeshVector) std::vector<aiAnimMesh *>;
- %template(aiBonesVector) std::vector<aiBone *>;
- %template(aiCameraVector) std::vector<aiCamera *>;
- %template(aiColor4DVector) std::vector<aiColor4D *>;
- %template(aiColor4DVectorVector) std::vector<std::vector<aiColor4D *> >;
- %template(aiFaceVector) std::vector<aiFace *>;
- %template(aiLightVector) std::vector<aiLight *>;
- %template(aiMaterialVector) std::vector<aiMaterial *>;
- %template(aiMaterialPropertyVector) std::vector<aiMaterialProperty *>;
- %template(aiMeshAnimVector) std::vector<aiMeshAnim *>;
- %template(aiMeshVector) std::vector<aiMesh *>;
- %template(aiNodeVector) std::vector<aiNode *>;
- %template(aiNodeAnimVector) std::vector<aiNodeAnim *>;
- %template(aiTextureVector) std::vector<aiTexture *>;
- %template(aiVector3DVector) std::vector<aiVector3D *>;
- %template(aiVector3DVectorVector) std::vector<std::vector<aiVector3D *> >;
- %template(aiVertexWeightVector) std::vector<aiVertexWeight *>;
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