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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_filesystem.h
- *
- * \brief Include file for filesystem SDL API functions
- */
-
- #ifndef SDL_filesystem_h_
- #define SDL_filesystem_h_
-
- #include "SDL_stdinc.h"
-
- #include "begin_code.h"
-
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * \brief Get the path where the application resides.
- *
- * Get the "base path". This is the directory where the application was run
- * from, which is probably the installation directory, and may or may not
- * be the process's current working directory.
- *
- * This returns an absolute path in UTF-8 encoding, and is guaranteed to
- * end with a path separator ('\\' on Windows, '/' most other places).
- *
- * The pointer returned by this function is owned by you. Please call
- * SDL_free() on the pointer when you are done with it, or it will be a
- * memory leak. This is not necessarily a fast call, though, so you should
- * call this once near startup and save the string if you need it.
- *
- * Some platforms can't determine the application's path, and on other
- * platforms, this might be meaningless. In such cases, this function will
- * return NULL.
- *
- * \return String of base dir in UTF-8 encoding, or NULL on error.
- *
- * \sa SDL_GetPrefPath
- */
- extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
-
- /**
- * \brief Get the user-and-app-specific path where files can be written.
- *
- * Get the "pref dir". This is meant to be where users can write personal
- * files (preferences and save games, etc) that are specific to your
- * application. This directory is unique per user, per application.
- *
- * This function will decide the appropriate location in the native filesystem,
- * create the directory if necessary, and return a string of the absolute
- * path to the directory in UTF-8 encoding.
- *
- * On Windows, the string might look like:
- * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
- *
- * On Linux, the string might look like:
- * "/home/bob/.local/share/My Program Name/"
- *
- * On Mac OS X, the string might look like:
- * "/Users/bob/Library/Application Support/My Program Name/"
- *
- * (etc.)
- *
- * You specify the name of your organization (if it's not a real organization,
- * your name or an Internet domain you own might do) and the name of your
- * application. These should be untranslated proper names.
- *
- * Both the org and app strings may become part of a directory name, so
- * please follow these rules:
- *
- * - Try to use the same org string (including case-sensitivity) for
- * all your applications that use this function.
- * - Always use a unique app string for each one, and make sure it never
- * changes for an app once you've decided on it.
- * - Unicode characters are legal, as long as it's UTF-8 encoded, but...
- * - ...only use letters, numbers, and spaces. Avoid punctuation like
- * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
- *
- * This returns an absolute path in UTF-8 encoding, and is guaranteed to
- * end with a path separator ('\\' on Windows, '/' most other places).
- *
- * The pointer returned by this function is owned by you. Please call
- * SDL_free() on the pointer when you are done with it, or it will be a
- * memory leak. This is not necessarily a fast call, though, so you should
- * call this once near startup and save the string if you need it.
- *
- * You should assume the path returned by this function is the only safe
- * place to write files (and that SDL_GetBasePath(), while it might be
- * writable, or even the parent of the returned path, aren't where you
- * should be writing things).
- *
- * Some platforms can't determine the pref path, and on other
- * platforms, this might be meaningless. In such cases, this function will
- * return NULL.
- *
- * \param org The name of your organization.
- * \param app The name of your application.
- * \return UTF-8 string of user dir in platform-dependent notation. NULL
- * if there's a problem (creating directory failed, etc).
- *
- * \sa SDL_GetBasePath
- */
- extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_filesystem_h_ */
-
- /* vi: set ts=4 sw=4 expandtab: */
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