/*
 * Awesome triangle shader
 */

technique FlatColor
{
    pass DefaultPass
    {
        vertexshader = vert;
        pixelshader = frag;
    }
}

[vert.glsl]
#version 130

in vec2 in_position;

void main(void)
{
    gl_Position = vec4(in_position, 0.0, 1.0);
}

[frag.glsl]
#version 130

#if defined GL_ES
precision highp float;
#endif

void main(void)
{
    gl_FragColor = vec4(0.7, 0.2, 0.5, 1.0);
}

