<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <ClCompile Include="application\application.cpp">
      <Filter>application</Filter>
    </ClCompile>
    <ClCompile Include="application\egl-app.cpp">
      <Filter>application</Filter>
    </ClCompile>
    <ClCompile Include="application\sdl-app.cpp">
      <Filter>application</Filter>
    </ClCompile>
    <ClCompile Include="camera.cpp" />
    <ClCompile Include="base\assert.cpp">
      <Filter>base</Filter>
    </ClCompile>
    <ClCompile Include="base\log.cpp">
      <Filter>base</Filter>
    </ClCompile>
    <ClCompile Include="debug\fps.cpp">
      <Filter>debug</Filter>
    </ClCompile>
    <ClCompile Include="debug\lines.cpp">
      <Filter>debug</Filter>
    </ClCompile>
    <ClCompile Include="debug\record.cpp">
      <Filter>debug</Filter>
    </ClCompile>
    <ClCompile Include="debug\stats.cpp">
      <Filter>debug</Filter>
    </ClCompile>
    <ClCompile Include="easymesh\csgbsp.cpp">
      <Filter>easymesh</Filter>
    </ClCompile>
    <ClCompile Include="easymesh\easymesh.cpp">
      <Filter>easymesh</Filter>
    </ClCompile>
    <ClCompile Include="easymesh\easymeshbuild.cpp">
      <Filter>easymesh</Filter>
    </ClCompile>
    <ClCompile Include="easymesh\easymeshcsg.cpp">
      <Filter>easymesh</Filter>
    </ClCompile>
    <ClCompile Include="easymesh\easymeshcursor.cpp">
      <Filter>easymesh</Filter>
    </ClCompile>
    <ClCompile Include="easymesh\easymeshinternal.cpp">
      <Filter>easymesh</Filter>
    </ClCompile>
    <ClCompile Include="easymesh\easymeshlua.cpp">
      <Filter>easymesh</Filter>
    </ClCompile>
    <ClCompile Include="easymesh\easymeshprimitive.cpp">
      <Filter>easymesh</Filter>
    </ClCompile>
    <ClCompile Include="easymesh\easymeshrender.cpp">
      <Filter>easymesh</Filter>
    </ClCompile>
    <ClCompile Include="easymesh\easymeshtransform.cpp">
      <Filter>easymesh</Filter>
    </ClCompile>
    <ClCompile Include="engine\entity.cpp">
      <Filter>engine</Filter>
    </ClCompile>
    <ClCompile Include="engine\tickable.cpp">
      <Filter>engine</Filter>
    </ClCompile>
    <ClCompile Include="engine\ticker.cpp">
      <Filter>engine</Filter>
    </ClCompile>
    <ClCompile Include="engine\world.cpp">
      <Filter>engine</Filter>
    </ClCompile>
    <ClCompile Include="engine\worldentity.cpp">
      <Filter>engine</Filter>
    </ClCompile>
    <ClCompile Include="emitter.cpp" />
    <ClCompile Include="font.cpp" />
    <ClCompile Include="gpu\debug.cpp">
      <Filter>gpu</Filter>
    </ClCompile>
    <ClCompile Include="gpu\framebuffer.cpp">
      <Filter>gpu</Filter>
    </ClCompile>
    <ClCompile Include="gpu\indexbuffer.cpp">
      <Filter>gpu</Filter>
    </ClCompile>
    <ClCompile Include="gpu\lolfx.cpp">
      <Filter>gpu</Filter>
    </ClCompile>
    <ClCompile Include="gpu\rendercontext.cpp">
      <Filter>gpu</Filter>
    </ClCompile>
    <ClCompile Include="gpu\renderer.cpp">
      <Filter>gpu</Filter>
    </ClCompile>
    <ClCompile Include="gpu\shader.cpp">
      <Filter>gpu</Filter>
    </ClCompile>
    <ClCompile Include="gpu\texture.cpp">
      <Filter>gpu</Filter>
    </ClCompile>
    <ClCompile Include="gpu\vertexbuffer.cpp">
      <Filter>gpu</Filter>
    </ClCompile>
    <ClCompile Include="gradient.cpp" />
    <ClCompile Include="image\codec\android-image.cpp">
      <Filter>image\codec</Filter>
    </ClCompile>
    <ClCompile Include="image\codec\dummy-image.cpp">
      <Filter>image\codec</Filter>
    </ClCompile>
    <ClCompile Include="image\codec\gdiplus-image.cpp">
      <Filter>image\codec</Filter>
    </ClCompile>
    <ClCompile Include="image\codec\ios-image.cpp">
      <Filter>image\codec</Filter>
    </ClCompile>
    <ClCompile Include="image\codec\oric-image.cpp">
      <Filter>image\codec</Filter>
    </ClCompile>
    <ClCompile Include="image\codec\sdl-image.cpp">
      <Filter>image\codec</Filter>
    </ClCompile>
    <ClCompile Include="image\filter\colors.cpp">
      <Filter>image\filter</Filter>
    </ClCompile>
    <ClCompile Include="image\filter\convolution.cpp">
      <Filter>image\filter</Filter>
    </ClCompile>
    <ClCompile Include="image\filter\dilate.cpp">
      <Filter>image\filter</Filter>
    </ClCompile>
    <ClCompile Include="image\filter\median.cpp">
      <Filter>image\filter</Filter>
    </ClCompile>
    <ClCompile Include="image\filter\yuv.cpp">
      <Filter>image\filter</Filter>
    </ClCompile>
    <ClCompile Include="image\dither\dbs.cpp">
      <Filter>image\dither</Filter>
    </ClCompile>
    <ClCompile Include="image\dither\ediff.cpp">
      <Filter>image\dither</Filter>
    </ClCompile>
    <ClCompile Include="image\dither\ordered.cpp">
      <Filter>image\dither</Filter>
    </ClCompile>
    <ClCompile Include="image\dither\ostromoukhov.cpp">
      <Filter>image\dither</Filter>
    </ClCompile>
    <ClCompile Include="image\dither\random.cpp">
      <Filter>image\dither</Filter>
    </ClCompile>
    <ClCompile Include="image\crop.cpp">
      <Filter>image</Filter>
    </ClCompile>
    <ClCompile Include="image\combine.cpp">
      <Filter>image</Filter>
    </ClCompile>
    <ClCompile Include="image\image.cpp">
      <Filter>image</Filter>
    </ClCompile>
    <ClCompile Include="image\kernel.cpp">
      <Filter>image</Filter>
    </ClCompile>
    <ClCompile Include="image\movie.cpp">
      <Filter>image</Filter>
    </ClCompile>
    <ClCompile Include="image\noise.cpp">
      <Filter>image</Filter>
    </ClCompile>
    <ClCompile Include="image\pixel.cpp">
      <Filter>image</Filter>
    </ClCompile>
    <ClCompile Include="image\resample.cpp">
      <Filter>image</Filter>
    </ClCompile>
    <ClCompile Include="image\resource.cpp">
      <Filter>image</Filter>
    </ClCompile>
    <ClCompile Include="light.cpp" />
    <ClCompile Include="lolua\baselua.cpp">
      <Filter>lolua</Filter>
    </ClCompile>
    <ClCompile Include="math\geometry.cpp">
      <Filter>math</Filter>
    </ClCompile>
    <ClCompile Include="mesh\mesh.cpp">
      <Filter>mesh</Filter>
    </ClCompile>
    <ClCompile Include="mesh\primitivemesh.cpp">
      <Filter>mesh</Filter>
    </ClCompile>
    <ClCompile Include="messageservice.cpp" />
    <ClCompile Include="net\http.cpp">
      <Filter>net</Filter>
    </ClCompile>
    <ClCompile Include="platform.cpp" />
    <ClCompile Include="profiler.cpp" />
    <ClCompile Include="scene.cpp" />
    <ClCompile Include="sprite.cpp" />
    <ClCompile Include="sys\file.cpp">
      <Filter>sys</Filter>
    </ClCompile>
    <ClCompile Include="sys\init.cpp">
      <Filter>sys</Filter>
    </ClCompile>
    <ClCompile Include="text.cpp" />
    <ClCompile Include="textureimage.cpp" />
    <ClCompile Include="tileset.cpp" />
    <ClCompile Include="ui\d3d9-input.cpp">
      <Filter>ui</Filter>
    </ClCompile>
    <ClCompile Include="ui\gui.cpp">
      <Filter>ui</Filter>
    </ClCompile>
    <ClCompile Include="ui\input.cpp">
      <Filter>ui</Filter>
    </ClCompile>
    <ClCompile Include="ui\sdl-input.cpp">
      <Filter>ui</Filter>
    </ClCompile>
    <ClCompile Include="video.cpp" />
    <ClCompile Include="3rdparty\imgui\imgui.cpp" />
    <ClCompile Include="3rdparty\imgui\imgui_demo.cpp" />
    <ClCompile Include="3rdparty\imgui\imgui_draw.cpp" />
    <ClCompile Include="3rdparty\imgui\imgui_widgets.cpp" />
    <ClCompile Include="audio\audio.cpp" />
    <ClCompile Include="audio\sample.cpp" />
    <ClCompile Include="private\nx\nx-app.cpp" />
    <ClCompile Include="private\nx\nx-audio.cpp" />
    <ClCompile Include="private\nx\nx-input.cpp" />
    <ClCompile Include="private\nx\nx-log.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="application\application.h">
      <Filter>application</Filter>
    </ClInclude>
    <ClInclude Include="application\egl-app.h">
      <Filter>application</Filter>
    </ClInclude>
    <ClInclude Include="application\sdl-app.h">
      <Filter>application</Filter>
    </ClInclude>
    <ClInclude Include="camera.h" />
    <ClInclude Include="commandstack.h" />
    <ClInclude Include="debug\fps.h">
      <Filter>debug</Filter>
    </ClInclude>
    <ClInclude Include="debug\record.h">
      <Filter>debug</Filter>
    </ClInclude>
    <ClInclude Include="debug\stats.h">
      <Filter>debug</Filter>
    </ClInclude>
    <ClInclude Include="easymesh\csgbsp.h">
      <Filter>easymesh</Filter>
    </ClInclude>
    <ClInclude Include="easymesh\easymesh.h">
      <Filter>easymesh</Filter>
    </ClInclude>
    <ClInclude Include="easymesh\easyarray.h">
      <Filter>easymesh</Filter>
    </ClInclude>
    <ClInclude Include="easymesh\easymeshbuild.h">
      <Filter>easymesh</Filter>
    </ClInclude>
    <ClInclude Include="easymesh\easymeshlua.h">
      <Filter>easymesh</Filter>
    </ClInclude>
    <ClInclude Include="easymesh\easymeshrender.h">
      <Filter>easymesh</Filter>
    </ClInclude>
    <ClInclude Include="emitter.h" />
    <ClInclude Include="engine\entity.h">
      <Filter>engine</Filter>
    </ClInclude>
    <ClInclude Include="engine\ticker.h">
      <Filter>engine</Filter>
    </ClInclude>
    <ClInclude Include="engine\worldentity.h">
      <Filter>engine</Filter>
    </ClInclude>
    <ClInclude Include="engine\world.h">
      <Filter>engine</Filter>
    </ClInclude>
    <ClInclude Include="font.h" />
    <ClInclude Include="gradient.h" />
    <ClInclude Include="image\image-private.h">
      <Filter>image</Filter>
    </ClInclude>
    <ClInclude Include="image\resource-private.h">
      <Filter>image</Filter>
    </ClInclude>
    <ClInclude Include="light.h" />
    <ClInclude Include="loldebug.h" />
    <ClInclude Include="lolgl.h" />
    <ClInclude Include="lolua\baselua.h">
      <Filter>lolua</Filter>
    </ClInclude>
    <ClInclude Include="lol\base\enum.h">
      <Filter>lol\base</Filter>
    </ClInclude>
    <ClInclude Include="lol\base\log.h">
      <Filter>lol\base</Filter>
    </ClInclude>
    <ClInclude Include="lol\debug\all.h">
      <Filter>lol\debug</Filter>
    </ClInclude>
    <ClInclude Include="lol\debug\lines.h">
      <Filter>lol\debug</Filter>
    </ClInclude>
    <ClInclude Include="lol\engine\all.h">
      <Filter>lol\engine</Filter>
    </ClInclude>
    <ClInclude Include="lol\engine\tickable.h">
      <Filter>lol\engine</Filter>
    </ClInclude>
    <ClInclude Include="lol\engine.h">
      <Filter>lol</Filter>
    </ClInclude>
    <ClInclude Include="lol\engine-internal.h">
      <Filter>lol</Filter>
    </ClInclude>
    <ClInclude Include="lol\extras.h">
      <Filter>lol</Filter>
    </ClInclude>
    <ClInclude Include="lol\gpu\all.h">
      <Filter>lol\gpu</Filter>
    </ClInclude>
    <ClInclude Include="lol\gpu\debug.h">
      <Filter>lol\gpu</Filter>
    </ClInclude>
    <ClInclude Include="lol\gpu\framebuffer.h">
      <Filter>lol\gpu</Filter>
    </ClInclude>
    <ClInclude Include="lol\gpu\indexbuffer.h">
      <Filter>lol\gpu</Filter>
    </ClInclude>
    <ClInclude Include="lol\gpu\lolfx.h">
      <Filter>lol\gpu</Filter>
    </ClInclude>
    <ClInclude Include="lol\gpu\rendercontext.h">
      <Filter>lol\gpu</Filter>
    </ClInclude>
    <ClInclude Include="lol\gpu\renderer.h">
      <Filter>lol\gpu</Filter>
    </ClInclude>
    <ClInclude Include="lol\gpu\shader.h">
      <Filter>lol\gpu</Filter>
    </ClInclude>
    <ClInclude Include="lol\gpu\texture.h">
      <Filter>lol\gpu</Filter>
    </ClInclude>
    <ClInclude Include="lol\gpu\vertexbuffer.h">
      <Filter>lol\gpu</Filter>
    </ClInclude>
    <ClInclude Include="lol\image\all.h">
      <Filter>lol\image</Filter>
    </ClInclude>
    <ClInclude Include="lol\image\image.h">
      <Filter>lol\image</Filter>
    </ClInclude>
    <ClInclude Include="lol\image\movie.h">
      <Filter>lol\image</Filter>
    </ClInclude>
    <ClInclude Include="lol\image\resource.h">
      <Filter>lol\image</Filter>
    </ClInclude>
    <ClInclude Include="lol\lua.h">
      <Filter>lol</Filter>
    </ClInclude>
    <ClInclude Include="lol\net\all.h">
      <Filter>lol\net</Filter>
    </ClInclude>
    <ClInclude Include="lol\net\http.h">
      <Filter>lol\net</Filter>
    </ClInclude>
    <ClInclude Include="lol\public.h">
      <Filter>lol</Filter>
    </ClInclude>
    <ClInclude Include="lol\sys\all.h">
      <Filter>lol\sys</Filter>
    </ClInclude>
    <ClInclude Include="lol\sys\file.h">
      <Filter>lol\sys</Filter>
    </ClInclude>
    <ClInclude Include="lol\sys\init.h">
      <Filter>lol\sys</Filter>
    </ClInclude>
    <ClInclude Include="mesh\mesh.h">
      <Filter>mesh</Filter>
    </ClInclude>
    <ClInclude Include="mesh\primitivemesh.h">
      <Filter>mesh</Filter>
    </ClInclude>
    <ClInclude Include="messageservice.h" />
    <ClInclude Include="numeric.h" />
    <ClInclude Include="platform.h" />
    <ClInclude Include="profiler.h" />
    <ClInclude Include="scene.h" />
    <ClInclude Include="sprite.h" />
    <ClInclude Include="text.h" />
    <ClInclude Include="textureimage-private.h" />
    <ClInclude Include="textureimage.h" />
    <ClInclude Include="tileset.h" />
    <ClInclude Include="ui\buttons.inc">
      <Filter>ui</Filter>
    </ClInclude>
    <ClInclude Include="ui\d3d9-input.h">
      <Filter>ui</Filter>
    </ClInclude>
    <ClInclude Include="ui\gui.h">
      <Filter>ui</Filter>
    </ClInclude>
    <ClInclude Include="ui\input.h">
      <Filter>ui</Filter>
    </ClInclude>
    <ClInclude Include="ui\keys.inc">
      <Filter>ui</Filter>
    </ClInclude>
    <ClInclude Include="ui\sdl-input.h">
      <Filter>ui</Filter>
    </ClInclude>
    <ClInclude Include="video.h" />
    <ClInclude Include="lol\base\all.h">
      <Filter>lol\base</Filter>
    </ClInclude>
    <ClInclude Include="lol\audio\sample.h" />
    <ClInclude Include="lol\audio\all.h">
      <Filter>lol\audio</Filter>
    </ClInclude>
    <ClInclude Include="lol\audio\audio.h">
      <Filter>lol\audio</Filter>
    </ClInclude>
    <ClInclude Include="private\nx\nx-app.h" />
    <ClInclude Include="private\nx\nx-input.h" />
    <ClInclude Include="private\nx\nx-log.h" />
  </ItemGroup>
  <ItemGroup>
    <LolFxCompile Include="easymesh\shiny.lolfx">
      <Filter>easymesh</Filter>
    </LolFxCompile>
    <LolFxCompile Include="easymesh\shinydebuglighting.lolfx">
      <Filter>easymesh</Filter>
    </LolFxCompile>
    <LolFxCompile Include="easymesh\shinydebugnormal.lolfx">
      <Filter>easymesh</Filter>
    </LolFxCompile>
    <LolFxCompile Include="easymesh\shinydebugUV.lolfx">
      <Filter>easymesh</Filter>
    </LolFxCompile>
    <LolFxCompile Include="easymesh\shinydebugwireframe.lolfx">
      <Filter>easymesh</Filter>
    </LolFxCompile>
    <LolFxCompile Include="easymesh\shinyflat.lolfx">
      <Filter>easymesh</Filter>
    </LolFxCompile>
    <LolFxCompile Include="easymesh\shiny_SK.lolfx">
      <Filter>easymesh</Filter>
    </LolFxCompile>
    <LolFxCompile Include="gpu\blit.lolfx">
      <Filter>gpu</Filter>
    </LolFxCompile>
    <LolFxCompile Include="gpu\default-material.lolfx">
      <Filter>gpu</Filter>
    </LolFxCompile>
    <LolFxCompile Include="gpu\empty-material.lolfx">
      <Filter>gpu</Filter>
    </LolFxCompile>
    <LolFxCompile Include="gpu\line.lolfx">
      <Filter>gpu</Filter>
    </LolFxCompile>
    <LolFxCompile Include="gpu\palette.lolfx">
      <Filter>gpu</Filter>
    </LolFxCompile>
    <LolFxCompile Include="gpu\postprocess.lolfx">
      <Filter>gpu</Filter>
    </LolFxCompile>
    <LolFxCompile Include="gpu\test-material.lolfx">
      <Filter>gpu</Filter>
    </LolFxCompile>
    <LolFxCompile Include="gpu\tile.lolfx">
      <Filter>gpu</Filter>
    </LolFxCompile>
    <LolFxCompile Include="gradient.lolfx" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Makefile.am" />
  </ItemGroup>
  <ItemGroup>
    <Filter Include="...">
      <UniqueIdentifier>{3592ed6a-59d7-4a6d-be5a-c05cb5dab730}</UniqueIdentifier>
    </Filter>
    <Filter Include="application">
      <UniqueIdentifier>{459e2b92-4e46-4f07-89f7-62b55c7a2797}</UniqueIdentifier>
    </Filter>
    <Filter Include="debug">
      <UniqueIdentifier>{e056731c-5484-434a-965e-801c199c0366}</UniqueIdentifier>
    </Filter>
    <Filter Include="easymesh">
      <UniqueIdentifier>{07117029-d79d-4d59-beec-691b00a97c8f}</UniqueIdentifier>
    </Filter>
    <Filter Include="external">
      <UniqueIdentifier>{1079c1f3-b1f5-48c8-8196-3a8a1819f5b4}</UniqueIdentifier>
    </Filter>
    <Filter Include="gpu">
      <UniqueIdentifier>{ec9b94fc-c716-4ef2-9c3b-c7f3447574b0}</UniqueIdentifier>
    </Filter>
    <Filter Include="image">
      <UniqueIdentifier>{940329fb-d054-433a-ae30-b7f409790554}</UniqueIdentifier>
    </Filter>
    <Filter Include="image\codec">
      <UniqueIdentifier>{123803f1-1722-4421-8245-098667654cda}</UniqueIdentifier>
    </Filter>
    <Filter Include="ui">
      <UniqueIdentifier>{94992c0e-ebc5-4185-b766-323b06547dcf}</UniqueIdentifier>
    </Filter>
    <Filter Include="lol">
      <UniqueIdentifier>{0edcf1a5-3c9c-4425-918c-aa2cbebc51c1}</UniqueIdentifier>
    </Filter>
    <Filter Include="lol\engine">
      <UniqueIdentifier>{a20b47c1-a0f8-4a02-a7a8-6da2ccd8bb02}</UniqueIdentifier>
    </Filter>
    <Filter Include="lol\image">
      <UniqueIdentifier>{f25b3187-b24c-469a-b038-5a968eaa83f6}</UniqueIdentifier>
    </Filter>
    <Filter Include="lol\math">
      <UniqueIdentifier>{1e0b7a4c-425f-4d4f-945e-ba2ac9386ce0}</UniqueIdentifier>
    </Filter>
    <Filter Include="lol\math\noise">
      <UniqueIdentifier>{97d023b5-9715-4f30-bacb-846d89025f5b}</UniqueIdentifier>
    </Filter>
    <Filter Include="math">
      <UniqueIdentifier>{2caadbda-b9f1-446d-bbd2-55c959db342c}</UniqueIdentifier>
    </Filter>
    <Filter Include="mesh">
      <UniqueIdentifier>{1eaa8df5-7a31-4358-a1e9-0e265de6ed49}</UniqueIdentifier>
    </Filter>
    <Filter Include="net">
      <UniqueIdentifier>{0db6de04-6778-43ed-81c6-0ac49c0481f4}</UniqueIdentifier>
    </Filter>
    <Filter Include="lol\base">
      <UniqueIdentifier>{e17b998c-d494-480b-ae29-5d1564f73327}</UniqueIdentifier>
    </Filter>
    <Filter Include="base">
      <UniqueIdentifier>{606ea817-db84-40fe-be2e-8e5c864e39b2}</UniqueIdentifier>
    </Filter>
    <Filter Include="image\color">
      <UniqueIdentifier>{73e4bc38-19e4-41d2-82e9-ebf22fa65f77}</UniqueIdentifier>
    </Filter>
    <Filter Include="lol\sys">
      <UniqueIdentifier>{647eb922-e722-418a-91e9-9e2d53ff5a85}</UniqueIdentifier>
    </Filter>
    <Filter Include="lol\gpu">
      <UniqueIdentifier>{514846bc-650a-4423-b35a-6ccb9a1f0edd}</UniqueIdentifier>
    </Filter>
    <Filter Include="sys">
      <UniqueIdentifier>{1d945673-ee9a-48a7-9ee8-34338c5fefc1}</UniqueIdentifier>
    </Filter>
    <Filter Include="lol\debug">
      <UniqueIdentifier>{01285b11-c6c7-4a9e-8dee-daa2c63901e4}</UniqueIdentifier>
    </Filter>
    <Filter Include="lol\net">
      <UniqueIdentifier>{59f31039-b311-4ebf-a900-e0f7567eb636}</UniqueIdentifier>
    </Filter>
    <Filter Include="platform">
      <UniqueIdentifier>{a11c55f8-8e10-4270-be24-38e8d4fcf589}</UniqueIdentifier>
    </Filter>
    <Filter Include="platform\sdl">
      <UniqueIdentifier>{4089421f-2cc2-4036-a6b2-9df8a2f4efc8}</UniqueIdentifier>
    </Filter>
    <Filter Include="platform\xbox">
      <UniqueIdentifier>{317cb5cc-5dcc-4e14-be90-40a125a2e2ec}</UniqueIdentifier>
    </Filter>
    <Filter Include="image\dither">
      <UniqueIdentifier>{63e63eea-c96e-4d37-81f6-f3f17e18b751}</UniqueIdentifier>
    </Filter>
    <Filter Include="image\filter">
      <UniqueIdentifier>{3f420a7d-0538-463a-925b-3f8968bf628e}</UniqueIdentifier>
    </Filter>
    <Filter Include="lolua">
      <UniqueIdentifier>{25cc0513-ad71-4fbe-bd24-acc88aa66833}</UniqueIdentifier>
    </Filter>
    <Filter Include="tileset">
      <UniqueIdentifier>{7fb4105d-4f17-4824-8d40-948553fdcde1}</UniqueIdentifier>
    </Filter>
    <Filter Include="engine">
      <UniqueIdentifier>{3bd5fe6f-c9cd-45f3-98a9-958d86d415e8}</UniqueIdentifier>
    </Filter>
    <Filter Include="display">
      <UniqueIdentifier>{869f0b25-469b-4b06-a2a2-325449fc868f}</UniqueIdentifier>
    </Filter>
    <Filter Include="lol\audio">
      <UniqueIdentifier>{1c612ab2-418c-4cd4-a266-82023c21b915}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <CopyFileToFolders Include="$(SdlMixerLibDir)\libFLAC-8.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlImageLibDir)\libjpeg-9.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlMixerLibDir)\libmodplug-1.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlMixerLibDir)\libmpg123-0.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlMixerLibDir)\libogg-0.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlMixerLibDir)\libopus-0.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlMixerLibDir)\libopusfile-0.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlImageLibDir)\libpng16-16.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlImageLibDir)\libtiff-5.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlMixerLibDir)\libvorbis-0.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlMixerLibDir)\libvorbisfile-3.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlImageLibDir)\libwebp-7.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlLibDir)\SDL2.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlImageLibDir)\SDL2_image.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlMixerLibDir)\SDL2_mixer.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
    <CopyFileToFolders Include="$(SdlImageLibDir)\zlib1.dll">
      <Filter>external</Filter>
    </CopyFileToFolders>
  </ItemGroup>
</Project>