//
//  Lol Engine
//
//  Copyright © 2010—2019 Sam Hocevar <sam@hocevar.net>
//
//  Lol Engine is free software. It comes without any warranty, to
//  the extent permitted by applicable law. You can redistribute it
//  and/or modify it under the terms of the Do What the Fuck You Want
//  to Public License, Version 2, as published by the WTFPL Task Force.
//  See http://www.wtfpl.net/ for more details.
//

#pragma once

//
// The DebugStats class
// --------------------
//

#include "engine/entity.h"

namespace lol
{

class DebugStatsData;

class DebugStats : public entity
{
public:
    DebugStats(char const *path);
    virtual ~DebugStats();

protected:
    virtual void tick_game(float seconds);

private:
    DebugStatsData *data;
};

} /* namespace lol */

