//
//  Lol Engine
//
//  Copyright © 2010—2020 Sam Hocevar <sam@hocevar.net>
//
//  Lol Engine is free software. It comes without any warranty, to
//  the extent permitted by applicable law. You can redistribute it
//  and/or modify it under the terms of the Do What the Fuck You Want
//  to Public License, Version 2, as published by the WTFPL Task Force.
//  See http://www.wtfpl.net/ for more details.
//

#pragma once

//
// Extra includes that aren't proper part of the engine yet
// --------------------------------------------------------
//

#include <lol/../numeric.h>

// Static classes
#include <lol/../platform.h>
#include <lol/../video.h>
#include <lol/../scene.h>
#include <lol/../profiler.h>
#include <lol/../messageservice.h>

// Engine
#include <lol/../engine/ticker.h>
#include <lol/../engine/world.h>
#include <lol/../engine/entity.h>
#include <lol/../engine/worldentity.h>

// Entities
#include <lol/../camera.h>
#include <lol/../light.h>
#include <lol/../emitter.h>
#include <lol/../font.h>
#include <lol/../gradient.h>
#include <lol/../sprite.h>
#include <lol/../text.h>

// UI
#include <lol/../ui/input.h>
#include <lol/../ui/gui.h>

// Other objects
#include <lol/../mesh/mesh.h>
#include <lol/../mesh/primitivemesh.h>
#include <lol/../application/application.h>
#include <lol/../easymesh/csgbsp.h>
#include <lol/../easymesh/easymesh.h>

