<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|ORBIS">
      <Configuration>Debug</Configuration>
      <Platform>ORBIS</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Xbox 360">
      <Configuration>Debug</Configuration>
      <Platform>Xbox 360</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ORBIS">
      <Configuration>Release</Configuration>
      <Platform>ORBIS</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Xbox 360">
      <Configuration>Release</Configuration>
      <Platform>Xbox 360</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}</ProjectGuid>
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(SolutionDir)\msbuild\lol.config.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'" Label="Configuration">
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'" Label="Configuration">
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <ImportGroup Label="ExtensionSettings">
    <Import Project="$(SolutionDir)\msbuild\lolfx.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(SolutionDir)\msbuild\lol.vars.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <Import Project="$(SolutionDir)\msbuild\lol.rules.props" />
  <ItemDefinitionGroup>
    <ClCompile>
      <PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions);LOL_INPUT_V2</PreprocessorDefinitions>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="application\application.cpp" />
    <ClCompile Include="audio.cpp" />
    <ClCompile Include="camera.cpp" />
    <ClCompile Include="base\assert.cpp" />
    <ClCompile Include="base\enum.cpp" />
    <ClCompile Include="base\hash.cpp" />
    <ClCompile Include="base\log.cpp" />
    <ClCompile Include="base\string.cpp" />
    <ClCompile Include="debug\fps.cpp" />
    <ClCompile Include="debug\lines.cpp" />
    <ClCompile Include="debug\record.cpp" />
    <ClCompile Include="debug\stats.cpp" />
    <ClCompile Include="dict.cpp" />
    <ClCompile Include="easymesh\csgbsp.cpp" />
    <ClCompile Include="easymesh\easymesh.cpp" />
    <ClCompile Include="easymesh\easymeshbuild.cpp" />
    <ClCompile Include="easymesh\easymeshcsg.cpp" />
    <ClCompile Include="easymesh\easymeshcursor.cpp" />
    <ClCompile Include="easymesh\easymeshinternal.cpp" />
    <ClCompile Include="easymesh\easymeshlua.cpp" />
    <ClCompile Include="easymesh\easymeshprimitive.cpp" />
    <ClCompile Include="easymesh\easymeshrender.cpp" />
    <ClCompile Include="easymesh\easymeshtransform.cpp" />
    <ClCompile Include="eglapp.cpp" />
    <ClCompile Include="emitter.cpp" />
    <ClCompile Include="entity.cpp" />
    <ClCompile Include="font.cpp" />
    <ClCompile Include="forge.cpp" />
    <ClCompile Include="gpu\framebuffer.cpp" />
    <ClCompile Include="gpu\indexbuffer.cpp" />
    <ClCompile Include="gpu\lolfx.cpp" />
    <ClCompile Include="gpu\rendercontext.cpp" />
    <ClCompile Include="gpu\renderer.cpp" />
    <ClCompile Include="gpu\shader.cpp" />
    <ClCompile Include="gpu\texture.cpp" />
    <ClCompile Include="gpu\vertexbuffer.cpp" />
    <ClCompile Include="gradient.cpp" />
    <ClCompile Include="image\codec\android-image.cpp" />
    <ClCompile Include="image\codec\dummy-image.cpp" />
    <ClCompile Include="image\codec\gdiplus-image.cpp" />
    <ClCompile Include="image\codec\ios-image.cpp" />
    <ClCompile Include="image\codec\oric-image.cpp" />
    <ClCompile Include="image\codec\sdl-image.cpp" />
    <ClCompile Include="image\codec\zed-image.cpp" />
    <ClCompile Include="image\codec\zed-palette-image.cpp" />
    <ClCompile Include="image\color\cie1931.cpp" />
    <ClCompile Include="image\color\color.cpp" />
    <ClCompile Include="image\filter\color.cpp" />
    <ClCompile Include="image\filter\convolution.cpp" />
    <ClCompile Include="image\filter\dilate.cpp" />
    <ClCompile Include="image\filter\median.cpp" />
    <ClCompile Include="image\filter\yuv.cpp" />
    <ClCompile Include="image\dither\dbs.cpp" />
    <ClCompile Include="image\dither\ediff.cpp" />
    <ClCompile Include="image\dither\ordered.cpp" />
    <ClCompile Include="image\dither\ostromoukhov.cpp" />
    <ClCompile Include="image\dither\random.cpp" />
    <ClCompile Include="image\crop.cpp" />
    <ClCompile Include="image\combine.cpp" />
    <ClCompile Include="image\image.cpp" />
    <ClCompile Include="image\kernel.cpp" />
    <ClCompile Include="image\movie.cpp" />
    <ClCompile Include="image\noise.cpp" />
    <ClCompile Include="image\pixel.cpp" />
    <ClCompile Include="image\resample.cpp" />
    <ClCompile Include="input\controller.cpp" />
    <ClCompile Include="input\input.cpp" />
    <ClCompile Include="light.cpp" />
    <ClCompile Include="lolimgui.cpp" />
    <ClCompile Include="lolua\baselua.cpp" />
    <ClCompile Include="math\constants.cpp" />
    <ClCompile Include="math\geometry.cpp" />
    <ClCompile Include="math\half.cpp" />
    <ClCompile Include="math\matrix.cpp" />
    <ClCompile Include="math\real.cpp" />
    <ClCompile Include="math\transform.cpp" />
    <ClCompile Include="math\trig.cpp" />
    <ClCompile Include="math\vector.cpp" />
    <ClCompile Include="mesh\mesh.cpp" />
    <ClCompile Include="mesh\primitive.cpp" />
    <ClCompile Include="messageservice.cpp" />
    <ClCompile Include="platform.cpp" />
    <ClCompile Include="platform\d3d9\d3d9input.cpp" />
    <ClCompile Include="platform\nacl\nacl-app.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="platform\nacl\nacl-instance.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="platform\nacl\nacl-module.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="platform\nacl\opengl_context.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="platform\sdl\sdlapp.cpp" />
    <ClCompile Include="platform\sdl\sdlinput.cpp" />
    <ClCompile Include="platform\xbox\xboxapp.cpp" />
    <ClCompile Include="platform\xbox\xboxinput.cpp" />
    <ClCompile Include="profiler.cpp" />
    <ClCompile Include="sample.cpp" />
    <ClCompile Include="sampler.cpp" />
    <ClCompile Include="scene.cpp" />
    <ClCompile Include="sprite.cpp" />
    <ClCompile Include="sys\file.cpp" />
    <ClCompile Include="sys\hacks.cpp" />
    <ClCompile Include="sys\init.cpp" />
    <ClCompile Include="sys\thread.cpp" />
    <ClCompile Include="sys\threadtypes.cpp" />
    <ClCompile Include="sys\timer.cpp" />
    <ClCompile Include="text.cpp" />
    <ClCompile Include="textureimage.cpp" />
    <ClCompile Include="ticker.cpp" />
    <ClCompile Include="tiler.cpp" />
    <ClCompile Include="tileset.cpp" />
    <ClCompile Include="video.cpp" />
    <ClCompile Include="world.cpp" />
    <ClCompile Include="worldentity.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="application\application.h" />
    <ClInclude Include="audio.h" />
    <ClInclude Include="camera.h" />
    <ClInclude Include="commandstack.h" />
    <ClInclude Include="debug\fps.h" />
    <ClInclude Include="debug\record.h" />
    <ClInclude Include="debug\stats.h" />
    <ClInclude Include="dict.h" />
    <ClInclude Include="easymesh\csgbsp.h" />
    <ClInclude Include="easymesh\easymesh.h" />
    <ClInclude Include="easymesh\easymeshbuild.h" />
    <ClInclude Include="easymesh\easymeshlua.h" />
    <ClInclude Include="easymesh\easymeshrender.h" />
    <ClInclude Include="eglapp.h" />
    <ClInclude Include="emitter.h" />
    <ClInclude Include="entity.h" />
    <ClInclude Include="font.h" />
    <ClInclude Include="forge.h" />
    <ClInclude Include="gradient.h" />
    <ClInclude Include="image\image-private.h" />
    <ClInclude Include="input\controller.h" />
    <ClInclude Include="input\input.h" />
    <ClInclude Include="input\input_internal.h" />
    <ClInclude Include="input\keys.h" />
    <ClInclude Include="light.h" />
    <ClInclude Include="loldebug.h" />
    <ClInclude Include="lolgl.h" />
    <ClInclude Include="lolimgui.h" />
    <ClInclude Include="lolua\baselua.h" />
    <ClInclude Include="lol\algorithm\aabb_tree.h" />
    <ClInclude Include="lol\algorithm\all.h" />
    <ClInclude Include="lol\algorithm\portal.h" />
    <ClInclude Include="lol\algorithm\sort.h" />
    <ClInclude Include="lol\base\all.h" />
    <ClInclude Include="lol\base\array.h" />
    <ClInclude Include="lol\base\assert.h" />
    <ClInclude Include="lol\base\enum.h" />
    <ClInclude Include="lol\base\features.h" />
    <ClInclude Include="lol\base\hash.h" />
    <ClInclude Include="lol\base\log.h" />
    <ClInclude Include="lol\base\map.h" />
    <ClInclude Include="lol\base\string.h" />
    <ClInclude Include="lol\base\types.h" />
    <ClInclude Include="lol\base\tuple.h" />
    <ClInclude Include="lol\debug\all.h" />
    <ClInclude Include="lol\debug\lines.h" />
    <ClInclude Include="lol\engine.h" />
    <ClInclude Include="lol\engine-internal.h" />
    <ClInclude Include="lol\extras.h" />
    <ClInclude Include="lol\gpu\all.h" />
    <ClInclude Include="lol\gpu\framebuffer.h" />
    <ClInclude Include="lol\gpu\indexbuffer.h" />
    <ClInclude Include="lol\gpu\lolfx.h" />
    <ClInclude Include="lol\gpu\rendercontext.h" />
    <ClInclude Include="lol\gpu\renderer.h" />
    <ClInclude Include="lol\gpu\shader.h" />
    <ClInclude Include="lol\gpu\texture.h" />
    <ClInclude Include="lol\gpu\vertexbuffer.h" />
    <ClInclude Include="lol\image\all.h" />
    <ClInclude Include="lol\image\color.h" />
    <ClInclude Include="lol\image\image.h" />
    <ClInclude Include="lol\image\movie.h" />
    <ClInclude Include="lol\image\pixel.h" />
    <ClInclude Include="lol\math\all.h" />
    <ClInclude Include="lol\math\array2d.h" />
    <ClInclude Include="lol\math\array3d.h" />
    <ClInclude Include="lol\math\bigint.h" />
    <ClInclude Include="lol\math\constants.h" />
    <ClInclude Include="lol\math\functions.h" />
    <ClInclude Include="lol\math\geometry.h" />
    <ClInclude Include="lol\math\half.h" />
    <ClInclude Include="lol\math\interp.h" />
    <ClInclude Include="lol\math\matrix.h" />
    <ClInclude Include="lol\math\noise\gradient.h" />
    <ClInclude Include="lol\math\noise\perlin.h" />
    <ClInclude Include="lol\math\noise\simplex.h" />
    <ClInclude Include="lol\math\ops.h" />
    <ClInclude Include="lol\math\polynomial.h" />
    <ClInclude Include="lol\math\rand.h" />
    <ClInclude Include="lol\math\real.h" />
    <ClInclude Include="lol\math\remez.h" />
    <ClInclude Include="lol\math\transform.h" />
    <ClInclude Include="lol\math\vector.h" />
    <ClInclude Include="lol\public.h" />
    <ClInclude Include="lol\sys\all.h" />
    <ClInclude Include="lol\sys\file.h" />
    <ClInclude Include="lol\sys\init.h" />
    <ClInclude Include="lol\sys\thread.h" />
    <ClInclude Include="lol\sys\threadtypes.h" />
    <ClInclude Include="lol\sys\timer.h" />
    <ClInclude Include="lol\unit.h" />
    <ClInclude Include="mesh\mesh.h" />
    <ClInclude Include="mesh\primitive.h" />
    <ClInclude Include="messageservice.h" />
    <ClInclude Include="numeric.h" />
    <ClInclude Include="platform.h" />
    <ClInclude Include="platform\d3d9\d3d9input.h" />
    <ClInclude Include="platform\nacl\nacl-app.h">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
    </ClInclude>
    <ClInclude Include="platform\nacl\nacl-instance.h">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
    </ClInclude>
    <ClInclude Include="platform\nacl\opengl_context.h">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
    </ClInclude>
    <ClInclude Include="platform\nacl\opengl_context_ptrs.h">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
    </ClInclude>
    <ClInclude Include="platform\sdl\sdlapp.h" />
    <ClInclude Include="platform\sdl\sdlinput.h" />
    <ClInclude Include="platform\xbox\xboxapp.h" />
    <ClInclude Include="platform\xbox\xboxinput.h" />
    <ClInclude Include="profiler.h" />
    <ClInclude Include="sample.h" />
    <ClInclude Include="sampler.h" />
    <ClInclude Include="scene.h" />
    <ClInclude Include="simd.h" />
    <ClInclude Include="sprite.h" />
    <ClInclude Include="sys\threadbase.h" />
    <ClInclude Include="text.h" />
    <ClInclude Include="textureimage-private.h" />
    <ClInclude Include="textureimage.h" />
    <ClInclude Include="ticker.h" />
    <ClInclude Include="tiler.h" />
    <ClInclude Include="tileset.h" />
    <ClInclude Include="utils.h" />
    <ClInclude Include="video.h" />
    <ClInclude Include="world.h" />
    <ClInclude Include="worldentity.h" />
  </ItemGroup>
  <ItemGroup>
    <LolFxCompile Include="easymesh\shiny.lolfx" />
    <LolFxCompile Include="easymesh\shinydebuglighting.lolfx" />
    <LolFxCompile Include="easymesh\shinydebugnormal.lolfx" />
    <LolFxCompile Include="easymesh\shinydebugUV.lolfx" />
    <LolFxCompile Include="easymesh\shinydebugwireframe.lolfx" />
    <LolFxCompile Include="easymesh\shinyflat.lolfx" />
    <LolFxCompile Include="easymesh\shiny_SK.lolfx" />
    <LolFxCompile Include="gpu\defaultmaterial.lolfx" />
    <LolFxCompile Include="gpu\emptymaterial.lolfx" />
    <LolFxCompile Include="gpu\line.lolfx" />
    <LolFxCompile Include="gpu\palette.lolfx" />
    <LolFxCompile Include="gpu\testmaterial.lolfx" />
    <LolFxCompile Include="gpu\tile.lolfx" />
    <LolFxCompile Include="gradient.lolfx" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Makefile.am">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
    </None>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="bullet\lolbullet.vcxproj">
      <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
    </ProjectReference>
    <ProjectReference Include="lua\lollua.vcxproj">
      <Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
    <Import Project="$(SolutionDir)\msbuild\lolfx.targets" />
  </ImportGroup>
</Project>
