<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|ORBIS">
      <Configuration>Debug</Configuration>
      <Platform>ORBIS</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|PS3">
      <Configuration>Debug</Configuration>
      <Platform>PS3</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Xbox 360">
      <Configuration>Debug</Configuration>
      <Platform>Xbox 360</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ORBIS">
      <Configuration>Release</Configuration>
      <Platform>ORBIS</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|PS3">
      <Configuration>Release</Configuration>
      <Platform>PS3</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Xbox 360">
      <Configuration>Release</Configuration>
      <Platform>Xbox 360</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{83D3B207-C601-4025-8F41-01DEDC354661}</ProjectGuid>
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(SolutionDir)\Lol.Core.Config.props" />
  <PropertyGroup Label="Configuration">
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
    <UseDebugLibraries>true</UseDebugLibraries>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <ImportGroup Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(SolutionDir)\Lol.Core.Vars.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <Import Project="$(SolutionDir)\Lol.Core.Rules.props" />
  <ItemDefinitionGroup>
    <ClCompile>
      <PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="BulletCollision\BroadphaseCollision\btAxisSweep3.cpp" />
    <ClCompile Include="BulletCollision\BroadphaseCollision\btBroadphaseProxy.cpp" />
    <ClCompile Include="BulletCollision\BroadphaseCollision\btCollisionAlgorithm.cpp" />
    <ClCompile Include="BulletCollision\BroadphaseCollision\btDbvt.cpp" />
    <ClCompile Include="BulletCollision\BroadphaseCollision\btDbvtBroadphase.cpp" />
    <ClCompile Include="BulletCollision\BroadphaseCollision\btDispatcher.cpp" />
    <ClCompile Include="BulletCollision\BroadphaseCollision\btMultiSapBroadphase.cpp" />
    <ClCompile Include="BulletCollision\BroadphaseCollision\btOverlappingPairCache.cpp" />
    <ClCompile Include="BulletCollision\BroadphaseCollision\btQuantizedBvh.cpp" />
    <ClCompile Include="BulletCollision\BroadphaseCollision\btSimpleBroadphase.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btActivatingCollisionAlgorithm.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btBox2dBox2dCollisionAlgorithm.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btBoxBoxCollisionAlgorithm.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btBoxBoxDetector.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btCollisionDispatcher.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btCollisionObject.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btCollisionWorld.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btCompoundCollisionAlgorithm.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btConvex2dConvex2dAlgorithm.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btConvexConcaveCollisionAlgorithm.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btConvexConvexAlgorithm.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btConvexPlaneCollisionAlgorithm.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btDefaultCollisionConfiguration.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btGhostObject.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btInternalEdgeUtility.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btManifoldResult.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btSimulationIslandManager.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btSphereBoxCollisionAlgorithm.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btSphereSphereCollisionAlgorithm.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btSphereTriangleCollisionAlgorithm.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\btUnionFind.cpp" />
    <ClCompile Include="BulletCollision\CollisionDispatch\SphereTriangleDetector.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btBox2dShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btBoxShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btBvhTriangleMeshShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btCapsuleShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btCollisionShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btCompoundShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btConcaveShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btConeShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btConvex2dShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btConvexHullShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btConvexInternalShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btConvexPointCloudShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btConvexPolyhedron.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btConvexShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btConvexTriangleMeshShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btCylinderShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btEmptyShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btHeightfieldTerrainShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btMinkowskiSumShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btMultimaterialTriangleMeshShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btMultiSphereShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btOptimizedBvh.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btPolyhedralConvexShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btScaledBvhTriangleMeshShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btShapeHull.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btSphereShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btStaticPlaneShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btStridingMeshInterface.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btTetrahedronShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btTriangleBuffer.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btTriangleCallback.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btTriangleIndexVertexArray.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btTriangleIndexVertexMaterialArray.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btTriangleMesh.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btTriangleMeshShape.cpp" />
    <ClCompile Include="BulletCollision\CollisionShapes\btUniformScalingShape.cpp" />
    <ClCompile Include="BulletCollision\Gimpact\btContactProcessing.cpp" />
    <ClCompile Include="BulletCollision\Gimpact\btGenericPoolAllocator.cpp" />
    <ClCompile Include="BulletCollision\Gimpact\btGImpactBvh.cpp" />
    <ClCompile Include="BulletCollision\Gimpact\btGImpactCollisionAlgorithm.cpp" />
    <ClCompile Include="BulletCollision\Gimpact\btGImpactQuantizedBvh.cpp" />
    <ClCompile Include="BulletCollision\Gimpact\btGImpactShape.cpp" />
    <ClCompile Include="BulletCollision\Gimpact\btTriangleShapeEx.cpp" />
    <ClCompile Include="BulletCollision\Gimpact\gim_box_set.cpp" />
    <ClCompile Include="BulletCollision\Gimpact\gim_contact.cpp" />
    <ClCompile Include="BulletCollision\Gimpact\gim_memory.cpp" />
    <ClCompile Include="BulletCollision\Gimpact\gim_tri_collision.cpp" />
    <ClCompile Include="BulletCollision\NarrowPhaseCollision\btContinuousConvexCollision.cpp" />
    <ClCompile Include="BulletCollision\NarrowPhaseCollision\btConvexCast.cpp" />
    <ClCompile Include="BulletCollision\NarrowPhaseCollision\btGjkConvexCast.cpp" />
    <ClCompile Include="BulletCollision\NarrowPhaseCollision\btGjkEpa2.cpp" />
    <ClCompile Include="BulletCollision\NarrowPhaseCollision\btGjkEpaPenetrationDepthSolver.cpp" />
    <ClCompile Include="BulletCollision\NarrowPhaseCollision\btGjkPairDetector.cpp" />
    <ClCompile Include="BulletCollision\NarrowPhaseCollision\btMinkowskiPenetrationDepthSolver.cpp" />
    <ClCompile Include="BulletCollision\NarrowPhaseCollision\btPersistentManifold.cpp" />
    <ClCompile Include="BulletCollision\NarrowPhaseCollision\btPolyhedralContactClipping.cpp" />
    <ClCompile Include="BulletCollision\NarrowPhaseCollision\btRaycastCallback.cpp" />
    <ClCompile Include="BulletCollision\NarrowPhaseCollision\btSubSimplexConvexCast.cpp" />
    <ClCompile Include="BulletCollision\NarrowPhaseCollision\btVoronoiSimplexSolver.cpp" />
    <ClCompile Include="BulletDynamics\Character\btKinematicCharacterController.cpp" />
    <ClCompile Include="BulletDynamics\ConstraintSolver\btConeTwistConstraint.cpp" />
    <ClCompile Include="BulletDynamics\ConstraintSolver\btContactConstraint.cpp" />
    <ClCompile Include="BulletDynamics\ConstraintSolver\btGeneric6DofConstraint.cpp" />
    <ClCompile Include="BulletDynamics\ConstraintSolver\btGeneric6DofSpringConstraint.cpp" />
    <ClCompile Include="BulletDynamics\ConstraintSolver\btHinge2Constraint.cpp" />
    <ClCompile Include="BulletDynamics\ConstraintSolver\btHingeConstraint.cpp" />
    <ClCompile Include="BulletDynamics\ConstraintSolver\btPoint2PointConstraint.cpp" />
    <ClCompile Include="BulletDynamics\ConstraintSolver\btSequentialImpulseConstraintSolver.cpp" />
    <ClCompile Include="BulletDynamics\ConstraintSolver\btSliderConstraint.cpp" />
    <ClCompile Include="BulletDynamics\ConstraintSolver\btSolve2LinearConstraint.cpp" />
    <ClCompile Include="BulletDynamics\ConstraintSolver\btTypedConstraint.cpp" />
    <ClCompile Include="BulletDynamics\ConstraintSolver\btUniversalConstraint.cpp" />
    <ClCompile Include="BulletDynamics\Dynamics\btDiscreteDynamicsWorld.cpp" />
    <ClCompile Include="BulletDynamics\Dynamics\btRigidBody.cpp" />
    <ClCompile Include="BulletDynamics\Dynamics\btSimpleDynamicsWorld.cpp" />
    <ClCompile Include="BulletDynamics\Dynamics\Bullet-C-API.cpp" />
    <ClCompile Include="BulletDynamics\Vehicle\btRaycastVehicle.cpp" />
    <ClCompile Include="BulletDynamics\Vehicle\btWheelInfo.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\btGpu3DGridBroadphase.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\btParallelConstraintSolver.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\btThreadSupportInterface.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\PosixThreadSupport.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\SequentialThreadSupport.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\SpuCollisionObjectWrapper.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\SpuCollisionTaskProcess.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\SpuFakeDma.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\SpuGatheringCollisionDispatcher.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\SpuLibspe2Support.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\boxBoxDistance.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuCollisionShapes.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuContactResult.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuMinkowskiPenetrationDepthSolver.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\SpuSampleTask\SpuSampleTask.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\SpuSampleTaskProcess.cpp" />
    <ClCompile Condition="'true'=='false'" Include="BulletMultiThreaded\Win32ThreadSupport.cpp" />
    <ClCompile Include="BulletSoftBody\btDefaultSoftBodySolver.cpp" />
    <ClCompile Include="BulletSoftBody\btSoftBody.cpp" />
    <ClCompile Include="BulletSoftBody\btSoftBodyConcaveCollisionAlgorithm.cpp" />
    <ClCompile Include="BulletSoftBody\btSoftBodyHelpers.cpp" />
    <ClCompile Include="BulletSoftBody\btSoftBodyRigidBodyCollisionConfiguration.cpp" />
    <ClCompile Include="BulletSoftBody\btSoftRigidCollisionAlgorithm.cpp" />
    <ClCompile Include="BulletSoftBody\btSoftRigidDynamicsWorld.cpp" />
    <ClCompile Include="BulletSoftBody\btSoftSoftCollisionAlgorithm.cpp" />
    <ClCompile Include="LinearMath\btAlignedAllocator.cpp" />
    <ClCompile Include="LinearMath\btConvexHull.cpp" />
    <ClCompile Include="LinearMath\btConvexHullComputer.cpp" />
    <ClCompile Include="LinearMath\btGeometryUtil.cpp" />
    <ClCompile Include="LinearMath\btQuickprof.cpp" />
    <ClCompile Include="LinearMath\btSerializer.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="btBulletCollisionCommon.h" />
    <ClInclude Include="btBulletDynamicsCommon.h" />
    <ClInclude Include="Bullet-C-Api.h" />
    <ClInclude Include="BulletCollision\BroadphaseCollision\btAxisSweep3.h" />
    <ClInclude Include="BulletCollision\BroadphaseCollision\btBroadphaseInterface.h" />
    <ClInclude Include="BulletCollision\BroadphaseCollision\btBroadphaseProxy.h" />
    <ClInclude Include="BulletCollision\BroadphaseCollision\btCollisionAlgorithm.h" />
    <ClInclude Include="BulletCollision\BroadphaseCollision\btDbvt.h" />
    <ClInclude Include="BulletCollision\BroadphaseCollision\btDbvtBroadphase.h" />
    <ClInclude Include="BulletCollision\BroadphaseCollision\btDispatcher.h" />
    <ClInclude Include="BulletCollision\BroadphaseCollision\btMultiSapBroadphase.h" />
    <ClInclude Include="BulletCollision\BroadphaseCollision\btOverlappingPairCache.h" />
    <ClInclude Include="BulletCollision\BroadphaseCollision\btOverlappingPairCallback.h" />
    <ClInclude Include="BulletCollision\BroadphaseCollision\btQuantizedBvh.h" />
    <ClInclude Include="BulletCollision\BroadphaseCollision\btSimpleBroadphase.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btActivatingCollisionAlgorithm.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btBox2dBox2dCollisionAlgorithm.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btBoxBoxCollisionAlgorithm.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btBoxBoxDetector.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btCollisionConfiguration.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btCollisionCreateFunc.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btCollisionDispatcher.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btCollisionObject.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btCollisionWorld.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btCompoundCollisionAlgorithm.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btConvex2dConvex2dAlgorithm.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btConvexConcaveCollisionAlgorithm.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btConvexConvexAlgorithm.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btConvexPlaneCollisionAlgorithm.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btDefaultCollisionConfiguration.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btGhostObject.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btInternalEdgeUtility.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btManifoldResult.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btSimulationIslandManager.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btSphereBoxCollisionAlgorithm.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btSphereSphereCollisionAlgorithm.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btSphereTriangleCollisionAlgorithm.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\btUnionFind.h" />
    <ClInclude Include="BulletCollision\CollisionDispatch\SphereTriangleDetector.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btBox2dShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btBoxShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btBvhTriangleMeshShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btCapsuleShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btCollisionMargin.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btCollisionShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btCompoundShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btConcaveShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btConeShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btConvex2dShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btConvexHullShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btConvexInternalShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btConvexPointCloudShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btConvexPolyhedron.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btConvexShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btConvexTriangleMeshShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btCylinderShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btEmptyShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btHeightfieldTerrainShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btMaterial.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btMinkowskiSumShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btMultimaterialTriangleMeshShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btMultiSphereShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btOptimizedBvh.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btPolyhedralConvexShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btScaledBvhTriangleMeshShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btShapeHull.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btSphereShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btStaticPlaneShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btStridingMeshInterface.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btTetrahedronShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btTriangleBuffer.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btTriangleCallback.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btTriangleIndexVertexArray.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btTriangleIndexVertexMaterialArray.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btTriangleInfoMap.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btTriangleMesh.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btTriangleMeshShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btTriangleShape.h" />
    <ClInclude Include="BulletCollision\CollisionShapes\btUniformScalingShape.h" />
    <ClInclude Include="BulletCollision\Gimpact\btBoxCollision.h" />
    <ClInclude Include="BulletCollision\Gimpact\btClipPolygon.h" />
    <ClInclude Include="BulletCollision\Gimpact\btContactProcessing.h" />
    <ClInclude Include="BulletCollision\Gimpact\btGenericPoolAllocator.h" />
    <ClInclude Include="BulletCollision\Gimpact\btGeometryOperations.h" />
    <ClInclude Include="BulletCollision\Gimpact\btGImpactBvh.h" />
    <ClInclude Include="BulletCollision\Gimpact\btGImpactCollisionAlgorithm.h" />
    <ClInclude Include="BulletCollision\Gimpact\btGImpactMassUtil.h" />
    <ClInclude Include="BulletCollision\Gimpact\btGImpactQuantizedBvh.h" />
    <ClInclude Include="BulletCollision\Gimpact\btGImpactShape.h" />
    <ClInclude Include="BulletCollision\Gimpact\btQuantization.h" />
    <ClInclude Include="BulletCollision\Gimpact\btTriangleShapeEx.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_array.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_basic_geometry_operations.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_bitset.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_box_collision.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_box_set.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_clip_polygon.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_contact.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_geometry.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_geom_types.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_hash_table.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_linear_math.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_math.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_memory.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_radixsort.h" />
    <ClInclude Include="BulletCollision\Gimpact\gim_tri_collision.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btContinuousConvexCollision.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btConvexCast.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btConvexPenetrationDepthSolver.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btDiscreteCollisionDetectorInterface.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btGjkConvexCast.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btGjkEpa2.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btGjkEpaPenetrationDepthSolver.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btGjkPairDetector.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btManifoldPoint.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btMinkowskiPenetrationDepthSolver.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btPersistentManifold.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btPointCollector.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btPolyhedralContactClipping.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btRaycastCallback.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btSimplexSolverInterface.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btSubSimplexConvexCast.h" />
    <ClInclude Include="BulletCollision\NarrowPhaseCollision\btVoronoiSimplexSolver.h" />
    <ClInclude Include="BulletDynamics\Character\btCharacterControllerInterface.h" />
    <ClInclude Include="BulletDynamics\Character\btKinematicCharacterController.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btConeTwistConstraint.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btConstraintSolver.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btContactConstraint.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btContactSolverInfo.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btGeneric6DofConstraint.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btGeneric6DofSpringConstraint.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btHinge2Constraint.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btHingeConstraint.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btJacobianEntry.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btPoint2PointConstraint.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btSequentialImpulseConstraintSolver.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btSliderConstraint.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btSolve2LinearConstraint.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btSolverBody.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btSolverConstraint.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btTypedConstraint.h" />
    <ClInclude Include="BulletDynamics\ConstraintSolver\btUniversalConstraint.h" />
    <ClInclude Include="BulletDynamics\Dynamics\btActionInterface.h" />
    <ClInclude Include="BulletDynamics\Dynamics\btDiscreteDynamicsWorld.h" />
    <ClInclude Include="BulletDynamics\Dynamics\btDynamicsWorld.h" />
    <ClInclude Include="BulletDynamics\Dynamics\btRigidBody.h" />
    <ClInclude Include="BulletDynamics\Dynamics\btSimpleDynamicsWorld.h" />
    <ClInclude Include="BulletDynamics\Vehicle\btRaycastVehicle.h" />
    <ClInclude Include="BulletDynamics\Vehicle\btVehicleRaycaster.h" />
    <ClInclude Include="BulletDynamics\Vehicle\btWheelInfo.h" />
    <ClInclude Include="BulletMultiThreaded\btGpu3DGridBroadphase.h" />
    <ClInclude Include="BulletMultiThreaded\btGpu3DGridBroadphaseSharedCode.h" />
    <ClInclude Include="BulletMultiThreaded\btGpu3DGridBroadphaseSharedDefs.h" />
    <ClInclude Include="BulletMultiThreaded\btGpu3DGridBroadphaseSharedTypes.h" />
    <ClInclude Include="BulletMultiThreaded\btGpuDefines.h" />
    <ClInclude Include="BulletMultiThreaded\btGpuUtilsSharedCode.h" />
    <ClInclude Include="BulletMultiThreaded\btGpuUtilsSharedDefs.h" />
    <ClInclude Include="BulletMultiThreaded\btParallelConstraintSolver.h" />
    <ClInclude Include="BulletMultiThreaded\btThreadSupportInterface.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverBuffer_DX11.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverLinkData_DX11.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverLinkData_DX11SIMDAware.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverTriangleData_DX11.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverVertexBuffer_DX11.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolverVertexData_DX11.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolver_DX11.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\DX11\btSoftBodySolver_DX11SIMDAware.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverBuffer_OpenCL.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverLinkData_OpenCL.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverLinkData_OpenCLSIMDAware.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverOutputCLtoGL.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverTriangleData_OpenCL.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverVertexBuffer_OpenGL.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolverVertexData_OpenCL.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolver_OpenCL.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\OpenCL\btSoftBodySolver_OpenCLSIMDAware.h" />
    <ClInclude Include="BulletMultiThreaded\GpuSoftBodySolvers\Shared\btSoftBodySolverData.h" />
    <ClInclude Include="BulletMultiThreaded\HeapManager.h" />
    <ClInclude Include="BulletMultiThreaded\PlatformDefinitions.h" />
    <ClInclude Include="BulletMultiThreaded\PosixThreadSupport.h" />
    <ClInclude Include="BulletMultiThreaded\PpuAddressSpace.h" />
    <ClInclude Include="BulletMultiThreaded\SequentialThreadSupport.h" />
    <ClInclude Include="BulletMultiThreaded\SpuCollisionObjectWrapper.h" />
    <ClInclude Include="BulletMultiThreaded\SpuCollisionTaskProcess.h" />
    <ClInclude Include="BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.h" />
    <ClInclude Include="BulletMultiThreaded\SpuDoubleBuffer.h" />
    <ClInclude Include="BulletMultiThreaded\SpuFakeDma.h" />
    <ClInclude Include="BulletMultiThreaded\SpuGatheringCollisionDispatcher.h" />
    <ClInclude Include="BulletMultiThreaded\SpuLibspe2Support.h" />
    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\Box.h" />
    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\boxBoxDistance.h" />
    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuCollisionShapes.h" />
    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuContactResult.h" />
    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuConvexPenetrationDepthSolver.h" />
    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.h" />
    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuLocalSupport.h" />
    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuMinkowskiPenetrationDepthSolver.h" />
    <ClInclude Include="BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuPreferredPenetrationDirections.h" />
    <ClInclude Include="BulletMultiThreaded\SpuSampleTask\SpuSampleTask.h" />
    <ClInclude Include="BulletMultiThreaded\SpuSampleTaskProcess.h" />
    <ClInclude Include="BulletMultiThreaded\SpuSync.h" />
    <ClInclude Include="BulletMultiThreaded\TrbDynBody.h" />
    <ClInclude Include="BulletMultiThreaded\TrbStateVec.h" />
    <ClInclude Include="BulletMultiThreaded\vectormath2bullet.h" />
    <ClInclude Include="BulletMultiThreaded\Win32ThreadSupport.h" />
    <ClInclude Include="BulletSoftBody\btDefaultSoftBodySolver.h" />
    <ClInclude Include="BulletSoftBody\btSoftBody.h" />
    <ClInclude Include="BulletSoftBody\btSoftBodyConcaveCollisionAlgorithm.h" />
    <ClInclude Include="BulletSoftBody\btSoftBodyData.h" />
    <ClInclude Include="BulletSoftBody\btSoftBodyHelpers.h" />
    <ClInclude Include="BulletSoftBody\btSoftBodyInternals.h" />
    <ClInclude Include="BulletSoftBody\btSoftBodyRigidBodyCollisionConfiguration.h" />
    <ClInclude Include="BulletSoftBody\btSoftBodySolvers.h" />
    <ClInclude Include="BulletSoftBody\btSoftBodySolverVertexBuffer.h" />
    <ClInclude Include="BulletSoftBody\btSoftRigidCollisionAlgorithm.h" />
    <ClInclude Include="BulletSoftBody\btSoftRigidDynamicsWorld.h" />
    <ClInclude Include="BulletSoftBody\btSoftSoftCollisionAlgorithm.h" />
    <ClInclude Include="BulletSoftBody\btSparseSDF.h" />
    <ClInclude Include="LinearMath\btAabbUtil2.h" />
    <ClInclude Include="LinearMath\btAlignedAllocator.h" />
    <ClInclude Include="LinearMath\btAlignedObjectArray.h" />
    <ClInclude Include="LinearMath\btConvexHull.h" />
    <ClInclude Include="LinearMath\btConvexHullComputer.h" />
    <ClInclude Include="LinearMath\btDefaultMotionState.h" />
    <ClInclude Include="LinearMath\btGeometryUtil.h" />
    <ClInclude Include="LinearMath\btGrahamScan2dConvexHull.h" />
    <ClInclude Include="LinearMath\btHashMap.h" />
    <ClInclude Include="LinearMath\btIDebugDraw.h" />
    <ClInclude Include="LinearMath\btList.h" />
    <ClInclude Include="LinearMath\btMatrix3x3.h" />
    <ClInclude Include="LinearMath\btMinMax.h" />
    <ClInclude Include="LinearMath\btMotionState.h" />
    <ClInclude Include="LinearMath\btPoolAllocator.h" />
    <ClInclude Include="LinearMath\btQuadWord.h" />
    <ClInclude Include="LinearMath\btQuaternion.h" />
    <ClInclude Include="LinearMath\btQuickprof.h" />
    <ClInclude Include="LinearMath\btRandom.h" />
    <ClInclude Include="LinearMath\btScalar.h" />
    <ClInclude Include="LinearMath\btSerializer.h" />
    <ClInclude Include="LinearMath\btStackAlloc.h" />
    <ClInclude Include="LinearMath\btTransform.h" />
    <ClInclude Include="LinearMath\btTransformUtil.h" />
    <ClInclude Include="LinearMath\btVector3.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
    <Import Project="$(SolutionDir)\Lol.Fx.targets" />
  </ImportGroup>
</Project>