/*
 * Awesome triangle shader
 */

technique FlatColor
{
    pass DefaultPass
    {
        vertexshader = vert;
        pixelshader = frag;
    }
}

[vert.glsl]
#version 120

attribute vec2 in_Position;

void main(void)
{
    gl_Position = vec4(in_Position, 0.0, 1.0);
}

[frag.glsl]
#version 120

#if defined GL_ES
precision highp float;
#endif

void main(void)
{
    gl_FragColor = vec4(0.7, 0.2, 0.5, 1.0);
}

[vert.hlsl]
void main(float2 in_Position : POSITION,
          out float4 out_Position : POSITION)
{
    out_Position = float4(in_Position, 0.0, 1.0);
}

[frag.hlsl]
void main(out float4 out_FragColor : COLOR)
{
    out_FragColor = float4(0.7, 0.2, 0.5, 1.0);
}

