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lol-bench.vcxproj 5.4 KiB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. </ItemGroup>
  13. <ItemGroup>
  14. <ClCompile Include="..\test\lol-bench.cpp" />
  15. </ItemGroup>
  16. <PropertyGroup Label="Globals">
  17. <ProjectGuid>{B1E10086-A1DA-401A-834D-969C9DBB5CC1}</ProjectGuid>
  18. <Keyword>Win32Proj</Keyword>
  19. <RootNamespace>testmap</RootNamespace>
  20. </PropertyGroup>
  21. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  22. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  23. <ConfigurationType>Application</ConfigurationType>
  24. <UseDebugLibraries>true</UseDebugLibraries>
  25. <CharacterSet>Unicode</CharacterSet>
  26. <UseOfMfc>Dynamic</UseOfMfc>
  27. </PropertyGroup>
  28. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  29. <ConfigurationType>Application</ConfigurationType>
  30. <UseDebugLibraries>false</UseDebugLibraries>
  31. <WholeProgramOptimization>true</WholeProgramOptimization>
  32. <CharacterSet>Unicode</CharacterSet>
  33. <UseOfMfc>Dynamic</UseOfMfc>
  34. </PropertyGroup>
  35. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  36. <ImportGroup Label="ExtensionSettings">
  37. </ImportGroup>
  38. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  39. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  40. <Import Project="Contribs.props" />
  41. </ImportGroup>
  42. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  43. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  44. <Import Project="Contribs.props" />
  45. </ImportGroup>
  46. <PropertyGroup Label="UserMacros" />
  47. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  48. <IntDir>Debug\$(ProjectName)\</IntDir>
  49. <LinkIncremental>true</LinkIncremental>
  50. </PropertyGroup>
  51. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  52. <IntDir>Release\$(ProjectName)\</IntDir>
  53. <LinkIncremental>false</LinkIncremental>
  54. </PropertyGroup>
  55. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  56. <ClCompile>
  57. <PrecompiledHeader>
  58. </PrecompiledHeader>
  59. <WarningLevel>Level3</WarningLevel>
  60. <Optimization>Disabled</Optimization>
  61. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  62. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  63. <FloatingPointModel>Fast</FloatingPointModel>
  64. </ClCompile>
  65. <Link>
  66. <SubSystem>Console</SubSystem>
  67. <GenerateDebugInformation>true</GenerateDebugInformation>
  68. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  69. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  70. </Link>
  71. <PostBuildEvent>
  72. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  73. </PostBuildEvent>
  74. </ItemDefinitionGroup>
  75. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  76. <ClCompile>
  77. <WarningLevel>Level3</WarningLevel>
  78. <PrecompiledHeader>
  79. </PrecompiledHeader>
  80. <Optimization>MaxSpeed</Optimization>
  81. <FunctionLevelLinking>true</FunctionLevelLinking>
  82. <IntrinsicFunctions>true</IntrinsicFunctions>
  83. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  84. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  85. <FloatingPointModel>Fast</FloatingPointModel>
  86. </ClCompile>
  87. <Link>
  88. <SubSystem>Console</SubSystem>
  89. <GenerateDebugInformation>true</GenerateDebugInformation>
  90. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  91. <OptimizeReferences>true</OptimizeReferences>
  92. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  93. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  94. </Link>
  95. <PostBuildEvent>
  96. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  97. </PostBuildEvent>
  98. </ItemDefinitionGroup>
  99. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  100. <ImportGroup Label="ExtensionTargets">
  101. </ImportGroup>
  102. </Project>