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- ## `lol` headers to keep
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- src/lol/base/map.h (map utilities)
- src/lol/base/types.h (vec_t shortcuts eg. vec2, ivec2, u8vec3 etc.)
- src/lol/math/bigint.h
- src/lol/math/constants.h
- src/lol/math/functions.h
- src/lol/math/half.h (needs half.cpp)
- src/lol/math/matrix.h
- src/lol/math/noise/*
- src/lol/math/ops.h
- src/lol/math/polynomial.h
- src/lol/math/rand.h
- src/lol/math/real.h (needs real.cpp)
- src/lol/math/transform.h (needs matrix.cpp and transform.cpp)
- src/lol/math/vector.h (needs vector.cpp)
- src/lol/sys/thread.h
- src/lol/sys/timer.h
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-
- ## other headers to keep
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- tools/lolunit/lolunit.h
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- ## headers we could clean up and keep
-
- src/lol/algorithm/aabb_tree.h
- src/lol/base/assert.h (could be useful)
- src/lol/base/avl_tree.h
- src/lol/base/string.h (string utilities)
- src/lol/image/color.h
- src/lol/image/pixel.h (but is it useful?)
- src/lol/math/arraynd.h (but do we really want to keep it?)
- src/lol/math/geometry.h
- src/lol/math/interp.h (but what is it?)
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- src/numeric.h
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-
- ## headers to keep in the engine
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- src/lol/algorithm/portal.h
- src/lol/audio/*
- src/lol/base/features.h (a bit dangerous to ship)
- src/lol/base/log.h
- src/lol/debug/*
- src/lol/engine.h
- src/lol/engine/*
- src/lol/engine-internal.h
- src/lol/extras.h
- src/lol/gpu/*
- src/lol/image/image.h
- src/lol/image/movie.h
- src/lol/image/resource.h
- src/lol/legacy.h
- src/lol/lua.h
- src/lol/net/http.h
- src/lol/public.h
- src/lol/sys/file.h
- src/lol/sys/getopt.h
- src/lol/sys/init.h
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-
- ## headers to remove one day
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- src/lol/algorithm/sort.h (there’s plenty of stuff in libc++)
- src/lol/base/array.h (use std::vector)
- src/lol/base/enum.h (can’t see the point)
- src/lol/base/tuple.h (use std::tuple)
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