Nie możesz wybrać więcej, niż 25 tematów Tematy muszą się zaczynać od litery lub cyfry, mogą zawierać myślniki ('-') i mogą mieć do 35 znaków.

testsuite.vcxproj 10 KiB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|Xbox 360">
  9. <Configuration>Debug</Configuration>
  10. <Platform>Xbox 360</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|Xbox 360">
  17. <Configuration>Release</Configuration>
  18. <Platform>Xbox 360</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <ItemGroup>
  22. <ClCompile Include="..\test\unit\build.cpp" />
  23. <ClCompile Include="..\test\unit\cmplx.cpp" />
  24. <ClCompile Include="..\test\unit\half.cpp" />
  25. <ClCompile Include="..\test\unit\image.cpp" />
  26. <ClCompile Include="..\test\unit\quat.cpp" />
  27. <ClCompile Include="..\test\unit\real.cpp" />
  28. <ClCompile Include="..\test\unit\trig.cpp" />
  29. <ClCompile Include="..\test\unit\vector.cpp" />
  30. </ItemGroup>
  31. <PropertyGroup Label="Globals">
  32. <ProjectGuid>{80F81C11-8DA2-4990-91CB-9807783BA46E}</ProjectGuid>
  33. <Keyword>Win32Proj</Keyword>
  34. <RootNamespace>testmap</RootNamespace>
  35. </PropertyGroup>
  36. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  37. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  38. <ConfigurationType>Application</ConfigurationType>
  39. <UseDebugLibraries>true</UseDebugLibraries>
  40. <CharacterSet>Unicode</CharacterSet>
  41. <UseOfMfc>Dynamic</UseOfMfc>
  42. </PropertyGroup>
  43. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
  44. <ConfigurationType>Application</ConfigurationType>
  45. <UseDebugLibraries>true</UseDebugLibraries>
  46. <CharacterSet>Unicode</CharacterSet>
  47. <UseOfMfc>Dynamic</UseOfMfc>
  48. </PropertyGroup>
  49. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  50. <ConfigurationType>Application</ConfigurationType>
  51. <UseDebugLibraries>false</UseDebugLibraries>
  52. <WholeProgramOptimization>true</WholeProgramOptimization>
  53. <CharacterSet>Unicode</CharacterSet>
  54. <UseOfMfc>Dynamic</UseOfMfc>
  55. </PropertyGroup>
  56. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
  57. <ConfigurationType>Application</ConfigurationType>
  58. <UseDebugLibraries>false</UseDebugLibraries>
  59. <WholeProgramOptimization>true</WholeProgramOptimization>
  60. <CharacterSet>Unicode</CharacterSet>
  61. <UseOfMfc>Dynamic</UseOfMfc>
  62. </PropertyGroup>
  63. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  64. <ImportGroup Label="ExtensionSettings">
  65. </ImportGroup>
  66. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  67. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  68. <Import Project="Contribs.props" />
  69. </ImportGroup>
  70. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="PropertySheets">
  71. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  72. <Import Project="Contribs.props" />
  73. </ImportGroup>
  74. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  75. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  76. <Import Project="Contribs.props" />
  77. </ImportGroup>
  78. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="PropertySheets">
  79. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  80. <Import Project="Contribs.props" />
  81. </ImportGroup>
  82. <PropertyGroup Label="UserMacros" />
  83. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  84. <IntDir>Debug\$(ProjectName)\</IntDir>
  85. <LinkIncremental>true</LinkIncremental>
  86. </PropertyGroup>
  87. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
  88. <IntDir>Debug\$(ProjectName)\</IntDir>
  89. <LinkIncremental>true</LinkIncremental>
  90. </PropertyGroup>
  91. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  92. <IntDir>Release\$(ProjectName)\</IntDir>
  93. <LinkIncremental>false</LinkIncremental>
  94. </PropertyGroup>
  95. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
  96. <IntDir>Release\$(ProjectName)\</IntDir>
  97. <LinkIncremental>false</LinkIncremental>
  98. </PropertyGroup>
  99. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  100. <ClCompile>
  101. <PrecompiledHeader>
  102. </PrecompiledHeader>
  103. <WarningLevel>Level3</WarningLevel>
  104. <Optimization>Disabled</Optimization>
  105. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  106. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  107. <FloatingPointModel>Fast</FloatingPointModel>
  108. </ClCompile>
  109. <Link>
  110. <SubSystem>Console</SubSystem>
  111. <GenerateDebugInformation>true</GenerateDebugInformation>
  112. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  113. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  114. </Link>
  115. <PostBuildEvent>
  116. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  117. </PostBuildEvent>
  118. </ItemDefinitionGroup>
  119. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
  120. <ClCompile>
  121. <PrecompiledHeader>
  122. </PrecompiledHeader>
  123. <WarningLevel>Level3</WarningLevel>
  124. <Optimization>Disabled</Optimization>
  125. <PreprocessorDefinitions>_XBOX;_DEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  126. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  127. <FloatingPointModel>Fast</FloatingPointModel>
  128. </ClCompile>
  129. <Link>
  130. <SubSystem>Console</SubSystem>
  131. <GenerateDebugInformation>true</GenerateDebugInformation>
  132. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  133. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  134. </Link>
  135. <PostBuildEvent>
  136. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  137. </PostBuildEvent>
  138. </ItemDefinitionGroup>
  139. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  140. <ClCompile>
  141. <WarningLevel>Level3</WarningLevel>
  142. <PrecompiledHeader>
  143. </PrecompiledHeader>
  144. <Optimization>MaxSpeed</Optimization>
  145. <FunctionLevelLinking>true</FunctionLevelLinking>
  146. <IntrinsicFunctions>true</IntrinsicFunctions>
  147. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  148. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  149. <FloatingPointModel>Fast</FloatingPointModel>
  150. </ClCompile>
  151. <Link>
  152. <SubSystem>Console</SubSystem>
  153. <GenerateDebugInformation>true</GenerateDebugInformation>
  154. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  155. <OptimizeReferences>true</OptimizeReferences>
  156. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  157. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  158. </Link>
  159. <PostBuildEvent>
  160. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  161. </PostBuildEvent>
  162. </ItemDefinitionGroup>
  163. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
  164. <ClCompile>
  165. <WarningLevel>Level3</WarningLevel>
  166. <PrecompiledHeader>
  167. </PrecompiledHeader>
  168. <Optimization>MaxSpeed</Optimization>
  169. <FunctionLevelLinking>true</FunctionLevelLinking>
  170. <IntrinsicFunctions>true</IntrinsicFunctions>
  171. <PreprocessorDefinitions>_XBOX;NDEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  172. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  173. <FloatingPointModel>Fast</FloatingPointModel>
  174. </ClCompile>
  175. <Link>
  176. <SubSystem>Console</SubSystem>
  177. <GenerateDebugInformation>true</GenerateDebugInformation>
  178. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  179. <OptimizeReferences>true</OptimizeReferences>
  180. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  181. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  182. </Link>
  183. <PostBuildEvent>
  184. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  185. </PostBuildEvent>
  186. </ItemDefinitionGroup>
  187. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  188. <ImportGroup Label="ExtensionTargets">
  189. </ImportGroup>
  190. </Project>