|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <LinkIncremental Condition="'$(Configuration)'=='Debug'">true</LinkIncremental>
- <LinkIncremental Condition="'$(Configuration)'=='Release'">false</LinkIncremental>
- </PropertyGroup>
- <ItemDefinitionGroup>
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
-
- <!-- Always multiprocessor, never minimal rebuild -->
- <MultiProcessorCompilation>true</MultiProcessorCompilation>
- <MinimalRebuild>false</MinimalRebuild>
-
- <!-- We should use %(RelativeDir) here but for some reason it's an _absolute_ dir. WTF. -->
- <ObjectFileName>$(IntDir)/%(Directory)/</ObjectFileName>
-
- <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\src\bullet;$(SolutionDir)\..\tools\lolunit;$(PegtlIncludes);$(ImguiIncludes);$(BtPhysIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalIncludeDirectories Condition="'$(Platform)'=='Win32'">$(GlIncludes);$(SdlIncludes);$(FfmpegIncludes);$(AssimpIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(FfmpegIncludes);$(AssimpIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-
- <!-- Escape backslashes for C++, but replace \ with / on the PS4
- because the SCE VSI seems to have trouble with backslashes -->
- <PreprocessorDefinitions Condition="'$(Platform)'!='Orbis'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PreprocessorDefinitions Condition="'$(Platform)'!='Orbis'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PreprocessorDefinitions Condition="'$(Platform)'=='Orbis'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PreprocessorDefinitions Condition="'$(Platform)'=='Orbis'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
-
- <PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PreprocessorDefinitions Condition="'$(Platform)'=='Xbox 360'">_XBOX;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <PreprocessorDefinitions Condition="'$(Platform)'=='Orbis'">$(OrbisDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <BufferSecurityCheck Condition="'$(Platform)'=='Xbox 360'">false</BufferSecurityCheck>
- </ClCompile>
- <ClCompile Condition="'$(Configuration)'=='Debug'">
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <Optimization>Disabled</Optimization>
- <RuntimeLibrary Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">MultiThreadedDebugDLL</RuntimeLibrary>
- <RuntimeLibrary Condition="'$(Platform)'=='Xbox 360'">MultiThreadedDebug</RuntimeLibrary>
- <PreprocessorDefinitions>_DEBUG;LOL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <ClCompile Condition="'$(Configuration)'=='Release'">
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <!-- For Microsoft tools -->
- <Optimization>MaxSpeed</Optimization>
- <!-- For PlayStation tools -->
- <OptimizationLevel>Level2</OptimizationLevel>
-
- <RuntimeLibrary Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">MultiThreadedDLL</RuntimeLibrary>
- <RuntimeLibrary Condition="'$(Platform)'=='Xbox 360'">MultiThreaded</RuntimeLibrary>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <PreprocessorDefinitions>NDEBUG;LOL_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
-
- <Link>
- <!-- FIXME: not for the static library! -->
- <AdditionalDependencies Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(SdlDeps);$(FfmpegDeps);$(AssimpDeps);$(LibGccDeps);$(GdiDeps);$(XinputDeps);%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalDependencies Condition="'$(UseOpenGL)'=='true' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalDependencies Condition="'$(UseOpenGL)'=='false' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(D3d9Deps);%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(LibGccLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(FfmpegLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(AssimpLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(D3d9Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(XinputLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories Condition="'$(Platform)'=='Orbis'">$(OrbisLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies Condition="'$(Platform)'=='Orbis'">$(OrbisDeps);%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <Link Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">
- <SubSystem>Windows</SubSystem>
- </Link>
- <Link Condition="'$(Configuration)'=='Debug'">
- <GenerateDebugInformation>true</GenerateDebugInformation>
- </Link>
- <Link Condition="'$(Configuration)'=='Release'">
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- </Link>
-
- <!-- FIXME: not for the static library! -->
- <PostBuildEvent Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">
- <Command>
- set A=$(SdlLibs)
- :again
- for /f "tokens=1* delims=;" %%I in ("%A%") do (
- if not "%%I" == "" echo xcopy /y /c /d "%%I"\*.dll "$(TargetDir)"
- if not "%%I" == "" xcopy /y /c /d "%%I"\*.dll "$(TargetDir)"
- if not "%%I" == "" set A=%%J
- if not "%%I" == "" goto again
- )
- </Command>
- </PostBuildEvent>
-
- <!-- FIXME: not for the static library! -->
- <Deploy Condition="'$(Platform)'=='Xbox 360'">
- <DeploymentType>CopyToHardDrive</DeploymentType>
- </Deploy>
-
- </ItemDefinitionGroup>
- </Project>
|