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deushax.vcxproj 8.4 KiB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. </ItemGroup>
  13. <ItemGroup>
  14. <ClInclude Include="..\deushax\debugsprite.h" />
  15. <ClInclude Include="..\deushax\game.h" />
  16. <ClInclude Include="..\src\audio.h" />
  17. <ClInclude Include="..\src\bitfield.h" />
  18. <ClInclude Include="..\src\core.h" />
  19. <ClInclude Include="..\src\debugfps.h" />
  20. <ClInclude Include="..\src\debugrecord.h" />
  21. <ClInclude Include="..\src\debugsphere.h" />
  22. <ClInclude Include="..\src\debugstats.h" />
  23. <ClInclude Include="..\src\dict.h" />
  24. <ClInclude Include="..\src\emitter.h" />
  25. <ClInclude Include="..\src\entity.h" />
  26. <ClInclude Include="..\src\font.h" />
  27. <ClInclude Include="..\src\forge.h" />
  28. <ClInclude Include="..\src\hash.h" />
  29. <ClInclude Include="..\src\input.h" />
  30. <ClInclude Include="..\src\layer.h" />
  31. <ClInclude Include="..\src\lolgl.h" />
  32. <ClInclude Include="..\src\map.h" />
  33. <ClInclude Include="..\src\matrix.h" />
  34. <ClInclude Include="..\src\numeric.h" />
  35. <ClInclude Include="..\src\profiler.h" />
  36. <ClInclude Include="..\src\sample.h" />
  37. <ClInclude Include="..\src\sampler.h" />
  38. <ClInclude Include="..\src\scene.h" />
  39. <ClInclude Include="..\src\sdlapp.h" />
  40. <ClInclude Include="..\src\sdlinput.h" />
  41. <ClInclude Include="..\src\shader.h" />
  42. <ClInclude Include="..\src\text.h" />
  43. <ClInclude Include="..\src\ticker.h" />
  44. <ClInclude Include="..\src\tiler.h" />
  45. <ClInclude Include="..\src\tileset.h" />
  46. <ClInclude Include="..\src\timer.h" />
  47. <ClInclude Include="..\src\video.h" />
  48. <ClInclude Include="..\src\worldentity.h" />
  49. <ClInclude Include="..\src\world.h" />
  50. </ItemGroup>
  51. <ItemGroup>
  52. <ClCompile Include="..\deushax\debugsprite.cpp" />
  53. <ClCompile Include="..\deushax\deushax.cpp" />
  54. <ClCompile Include="..\deushax\game.cpp" />
  55. <ClCompile Include="..\src\audio.cpp" />
  56. <ClCompile Include="..\src\debugfps.cpp" />
  57. <ClCompile Include="..\src\debugrecord.cpp" />
  58. <ClCompile Include="..\src\debugsphere.cpp" />
  59. <ClCompile Include="..\src\debugstats.cpp" />
  60. <ClCompile Include="..\src\dict.cpp" />
  61. <ClCompile Include="..\src\emitter.cpp" />
  62. <ClCompile Include="..\src\entity.cpp" />
  63. <ClCompile Include="..\src\font.cpp" />
  64. <ClCompile Include="..\src\forge.cpp" />
  65. <ClCompile Include="..\src\hash.cpp" />
  66. <ClCompile Include="..\src\input.cpp" />
  67. <ClCompile Include="..\src\layer.cpp" />
  68. <ClCompile Include="..\src\map.cpp" />
  69. <ClCompile Include="..\src\matrix.cpp" />
  70. <ClCompile Include="..\src\profiler.cpp" />
  71. <ClCompile Include="..\src\sample.cpp" />
  72. <ClCompile Include="..\src\sampler.cpp" />
  73. <ClCompile Include="..\src\scene.cpp" />
  74. <ClCompile Include="..\src\sdlapp.cpp" />
  75. <ClCompile Include="..\src\sdlinput.cpp" />
  76. <ClCompile Include="..\src\shader.cpp" />
  77. <ClCompile Include="..\src\text.cpp" />
  78. <ClCompile Include="..\src\ticker.cpp" />
  79. <ClCompile Include="..\src\tiler.cpp" />
  80. <ClCompile Include="..\src\tileset.cpp" />
  81. <ClCompile Include="..\src\timer.cpp" />
  82. <ClCompile Include="..\src\video.cpp" />
  83. <ClCompile Include="..\src\world.cpp" />
  84. <ClCompile Include="..\src\worldentity.cpp" />
  85. </ItemGroup>
  86. <PropertyGroup Label="Globals">
  87. <ProjectGuid>{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}</ProjectGuid>
  88. <Keyword>Win32Proj</Keyword>
  89. <RootNamespace>testmap</RootNamespace>
  90. </PropertyGroup>
  91. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  92. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  93. <ConfigurationType>Application</ConfigurationType>
  94. <UseDebugLibraries>true</UseDebugLibraries>
  95. <CharacterSet>Unicode</CharacterSet>
  96. <UseOfMfc>Dynamic</UseOfMfc>
  97. </PropertyGroup>
  98. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  99. <ConfigurationType>Application</ConfigurationType>
  100. <UseDebugLibraries>false</UseDebugLibraries>
  101. <WholeProgramOptimization>true</WholeProgramOptimization>
  102. <CharacterSet>Unicode</CharacterSet>
  103. <UseOfMfc>Dynamic</UseOfMfc>
  104. </PropertyGroup>
  105. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  106. <ImportGroup Label="ExtensionSettings">
  107. </ImportGroup>
  108. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  109. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  110. <Import Project="Contribs.props" />
  111. </ImportGroup>
  112. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  113. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  114. <Import Project="Contribs.props" />
  115. </ImportGroup>
  116. <PropertyGroup Label="UserMacros" />
  117. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  118. <IntDir>Debug\$(ProjectName)\</IntDir>
  119. <LinkIncremental>true</LinkIncremental>
  120. </PropertyGroup>
  121. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  122. <IntDir>Release\$(ProjectName)\</IntDir>
  123. <LinkIncremental>false</LinkIncremental>
  124. </PropertyGroup>
  125. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  126. <ClCompile>
  127. <PrecompiledHeader>
  128. </PrecompiledHeader>
  129. <WarningLevel>Level3</WarningLevel>
  130. <Optimization>Disabled</Optimization>
  131. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;LOL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  132. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  133. </ClCompile>
  134. <Link>
  135. <SubSystem>Console</SubSystem>
  136. <GenerateDebugInformation>true</GenerateDebugInformation>
  137. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
  138. <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  139. </Link>
  140. <PostBuildEvent>
  141. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  142. </PostBuildEvent>
  143. </ItemDefinitionGroup>
  144. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  145. <ClCompile>
  146. <WarningLevel>Level3</WarningLevel>
  147. <PrecompiledHeader>
  148. </PrecompiledHeader>
  149. <Optimization>MaxSpeed</Optimization>
  150. <FunctionLevelLinking>true</FunctionLevelLinking>
  151. <IntrinsicFunctions>true</IntrinsicFunctions>
  152. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  153. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  154. </ClCompile>
  155. <Link>
  156. <SubSystem>Console</SubSystem>
  157. <GenerateDebugInformation>true</GenerateDebugInformation>
  158. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  159. <OptimizeReferences>true</OptimizeReferences>
  160. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
  161. <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  162. </Link>
  163. <PostBuildEvent>
  164. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  165. </PostBuildEvent>
  166. </ItemDefinitionGroup>
  167. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  168. <ImportGroup Label="ExtensionTargets">
  169. </ImportGroup>
  170. </Project>