You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|Xbox 360">
  9. <Configuration>Debug</Configuration>
  10. <Platform>Xbox 360</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|Xbox 360">
  17. <Configuration>Release</Configuration>
  18. <Platform>Xbox 360</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <ItemGroup>
  22. <ClInclude Include="..\monsterz\board.h" />
  23. <ClInclude Include="..\monsterz\interface.h" />
  24. <ClInclude Include="..\monsterz\mash.h" />
  25. <ClInclude Include="..\monsterz\monsterz.h" />
  26. <ClInclude Include="..\monsterz\piece.h" />
  27. <ClInclude Include="..\monsterz\score.h" />
  28. <ClInclude Include="..\monsterz\thumbs.h" />
  29. <ClInclude Include="..\monsterz\title.h" />
  30. </ItemGroup>
  31. <ItemGroup>
  32. <ClCompile Include="..\monsterz\board.cpp" />
  33. <ClCompile Include="..\monsterz\interface.cpp" />
  34. <ClCompile Include="..\monsterz\mash.cpp" />
  35. <ClCompile Include="..\monsterz\monsterz.cpp" />
  36. <ClCompile Include="..\monsterz\piece.cpp" />
  37. <ClCompile Include="..\monsterz\score.cpp" />
  38. <ClCompile Include="..\monsterz\thumbs.cpp" />
  39. <ClCompile Include="..\monsterz\title.cpp" />
  40. </ItemGroup>
  41. <PropertyGroup Label="Globals">
  42. <ProjectGuid>{17f0f184-4436-4d08-b8aa-16572ea238db}</ProjectGuid>
  43. <Keyword>Win32Proj</Keyword>
  44. <RootNamespace>testmap</RootNamespace>
  45. </PropertyGroup>
  46. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  47. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  48. <ConfigurationType>Application</ConfigurationType>
  49. <UseDebugLibraries>true</UseDebugLibraries>
  50. <CharacterSet>Unicode</CharacterSet>
  51. <UseOfMfc>Dynamic</UseOfMfc>
  52. </PropertyGroup>
  53. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
  54. <ConfigurationType>Application</ConfigurationType>
  55. <UseDebugLibraries>true</UseDebugLibraries>
  56. <CharacterSet>Unicode</CharacterSet>
  57. <UseOfMfc>Dynamic</UseOfMfc>
  58. </PropertyGroup>
  59. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  60. <ConfigurationType>Application</ConfigurationType>
  61. <UseDebugLibraries>false</UseDebugLibraries>
  62. <WholeProgramOptimization>true</WholeProgramOptimization>
  63. <CharacterSet>Unicode</CharacterSet>
  64. <UseOfMfc>Dynamic</UseOfMfc>
  65. </PropertyGroup>
  66. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
  67. <ConfigurationType>Application</ConfigurationType>
  68. <UseDebugLibraries>false</UseDebugLibraries>
  69. <WholeProgramOptimization>true</WholeProgramOptimization>
  70. <CharacterSet>Unicode</CharacterSet>
  71. <UseOfMfc>Dynamic</UseOfMfc>
  72. </PropertyGroup>
  73. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  74. <ImportGroup Label="ExtensionSettings">
  75. </ImportGroup>
  76. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  77. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  78. <Import Project="Contribs.props" />
  79. </ImportGroup>
  80. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="PropertySheets">
  81. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  82. <Import Project="Contribs.props" />
  83. </ImportGroup>
  84. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  85. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  86. <Import Project="Contribs.props" />
  87. </ImportGroup>
  88. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="PropertySheets">
  89. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  90. <Import Project="Contribs.props" />
  91. </ImportGroup>
  92. <PropertyGroup Label="UserMacros" />
  93. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  94. <IntDir>Debug\$(ProjectName)\</IntDir>
  95. <LinkIncremental>true</LinkIncremental>
  96. </PropertyGroup>
  97. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
  98. <IntDir>Debug\$(ProjectName)\</IntDir>
  99. <LinkIncremental>true</LinkIncremental>
  100. </PropertyGroup>
  101. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  102. <IntDir>Release\$(ProjectName)\</IntDir>
  103. <LinkIncremental>false</LinkIncremental>
  104. </PropertyGroup>
  105. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
  106. <IntDir>Release\$(ProjectName)\</IntDir>
  107. <LinkIncremental>false</LinkIncremental>
  108. </PropertyGroup>
  109. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  110. <ClCompile>
  111. <PrecompiledHeader>
  112. </PrecompiledHeader>
  113. <WarningLevel>Level3</WarningLevel>
  114. <Optimization>Disabled</Optimization>
  115. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  116. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  117. </ClCompile>
  118. <Link>
  119. <SubSystem>Console</SubSystem>
  120. <GenerateDebugInformation>true</GenerateDebugInformation>
  121. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  122. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  123. </Link>
  124. <PostBuildEvent>
  125. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  126. </PostBuildEvent>
  127. </ItemDefinitionGroup>
  128. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
  129. <ClCompile>
  130. <PrecompiledHeader>
  131. </PrecompiledHeader>
  132. <WarningLevel>Level3</WarningLevel>
  133. <Optimization>Disabled</Optimization>
  134. <PreprocessorDefinitions>_XBOX;_DEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  135. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  136. </ClCompile>
  137. <Link>
  138. <SubSystem>Console</SubSystem>
  139. <GenerateDebugInformation>true</GenerateDebugInformation>
  140. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  141. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  142. </Link>
  143. <PostBuildEvent>
  144. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  145. </PostBuildEvent>
  146. </ItemDefinitionGroup>
  147. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  148. <ClCompile>
  149. <WarningLevel>Level3</WarningLevel>
  150. <PrecompiledHeader>
  151. </PrecompiledHeader>
  152. <Optimization>MaxSpeed</Optimization>
  153. <FunctionLevelLinking>true</FunctionLevelLinking>
  154. <IntrinsicFunctions>true</IntrinsicFunctions>
  155. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  156. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  157. </ClCompile>
  158. <Link>
  159. <SubSystem>Console</SubSystem>
  160. <GenerateDebugInformation>true</GenerateDebugInformation>
  161. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  162. <OptimizeReferences>true</OptimizeReferences>
  163. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  164. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  165. </Link>
  166. <PostBuildEvent>
  167. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  168. </PostBuildEvent>
  169. </ItemDefinitionGroup>
  170. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
  171. <ClCompile>
  172. <WarningLevel>Level3</WarningLevel>
  173. <PrecompiledHeader>
  174. </PrecompiledHeader>
  175. <Optimization>MaxSpeed</Optimization>
  176. <FunctionLevelLinking>true</FunctionLevelLinking>
  177. <IntrinsicFunctions>true</IntrinsicFunctions>
  178. <PreprocessorDefinitions>_XBOX;NDEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  179. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  180. </ClCompile>
  181. <Link>
  182. <SubSystem>Console</SubSystem>
  183. <GenerateDebugInformation>true</GenerateDebugInformation>
  184. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  185. <OptimizeReferences>true</OptimizeReferences>
  186. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  187. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  188. </Link>
  189. <PostBuildEvent>
  190. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  191. </PostBuildEvent>
  192. </ItemDefinitionGroup>
  193. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  194. <ImportGroup Label="ExtensionTargets">
  195. </ImportGroup>
  196. </Project>